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Whats your justification for keeping the collector base intact? (If you did)


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#26
Natureguy85

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I like to think ME2 Legion and ME3 Legion as separate entities. The Geth VI was more like his old self though, robotic and alien and enhanced by reaper code. While ME3 Legion was a fully evolved AI with his own personality like EDI. I remember how everyone mentioned him being Pinocchio but Legion was already a 'real boy' when you met him. He lied a lot too (remember that conversation you had with EDI). Besides, they're written by different writers... who don't agree with each other apparently.

 

Yeah, though I wish they'd explored that more. I love when Shepard says that stupid line "The Geth are better than this," as if s/he knows them well. Legion's awesome response is that evidence shows that they are not.



#27
congokong

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Yeah, though I wish they'd explored that more. I love when Shepard says that stupid line "The Geth are better than this," as if s/he knows them well. Legion's awesome response is that evidence shows that they are not.


ME3 is filled with stupid lines. Ex: claiming to be responsible for Thessia, being ok with Miranda wanting to turn you into a Cerberus slave, etc.
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#28
aoibhealfae

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because most of renegade action in ME3 was ignore. Lead to interesting outcome and mostly death to your former squads.



#29
The Real Pearl #2

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Because choices don't matter


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#30
Tonymac

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Because choices don't matter

They didn't, but we thought they would!



#31
KaiserShep

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ME3 is filled with stupid lines. Ex: claiming to be responsible for Thessia, being ok with Miranda wanting to turn you into a Cerberus slave, etc.

 

 

Isn't there an alternate line where you can object to Miranda's initial plan to insert a control chip? 



#32
MattFini

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I can't remember which Shepard of mine left the base intact, but one of them did (oddly, I think it might've been my Paragon Shep). 

 

My thinking, as others have stated, was that the Reapers are going to be hard to beat and we were going to need every potential advantage. I figured the base would have some valuable weaponry and technology that could be leveraged against the Reapers. 

 

I'm still pretty amazed ME3 didn't utilize this plot point in some way. 


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#33
Natureguy85

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I can't remember which Shepard of mine left the base intact, but one of them did (oddly, I think it might've been my Paragon Shep). 

 

My thinking, as others have stated, was that the Reapers are going to be hard to beat and we were going to need every potential advantage. I figured the base would have some valuable weaponry and technology that could be leveraged against the Reapers. 

 

I'm still pretty amazed ME3 didn't utilize this plot point in some way. 

 

They did! You get a whole, whopping 10 EMS for saving the base versus destroying it.


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#34
themikefest

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They did! You get a whole, whopping 10 EMS for saving the base versus destroying it.

And the player can either have only control or destroy for an ending if ems is below 1750


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#35
congokong

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Isn't there an alternate line where you can object to Miranda's initial plan to insert a control chip?

But you're forced to forgive her and be generally indifferent towards her intent of making you a Cerberus slave; including giving her a reassuring chest pat ...even with the renegade response.

"Some things you just don't have control over."

Wtf does that mean? That you cannot go back in time to stop yourself from trying to enslave someone? It is a dumb line.

#36
DeathScepter

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ME3 is filled with stupid lines. Ex: claiming to be responsible for Thessia, being ok with Miranda wanting to turn you into a Cerberus slave, etc.

 

 

that is why many people believe in the Indoctrination theory. And they believe that Bioware are better writers than that.



#37
Perpetual Nirvana

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You are metagaming, i.e. using your advance knowledge of how things turn out in ME3 to justify actions in ME2. And even then, your metagaming should tell you that saving the base is the better call since it is worth 10 more war assets while nothing else changes.

 

The question that is more often asked is why would Shepard destroy the base? What reason is there to get rid of all this advanced technology that might help the Reapers? Because some humans died there? That's no reason. Because Shepards "won't let fear compromise who she is?" That statement doesn't make much sense. Because Shepard doesn't trust TIM? Well, ok now we are starting to get somewhere. But then why not just tell the Alliance about it? Or the Council?

Because like dealing with the Rachni queen or saving the Destiny Ascension (decisions that shouldn't even be Shepard's to make) the game doesn't give me that option.



#38
NiftuCaltheBioticGod

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Because like dealing with the Rachni queen or saving the Destiny Ascension (decisions that shouldn't even be Shepard's to make) the game doesn't give me that option.

I disagree with the first point; although I concur with the second.  I take the sort of Doctor Who-esque view of things with the rachni.  Sure, they might have committed atrocities in the past; but no justification is sufficient for the genocide of an entire species.  That's why we're fighting the reapers, anyway.



#39
Perpetual Nirvana

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I disagree with the first point; although I concur with the second.  I take the sort of Doctor Who-esque view of things with the rachni.  Sure, they might have committed atrocities in the past; but no justification is sufficient for the genocide of an entire species.  That's why we're fighting the reapers, anyway.

Which is why it should have been the council's decision to make. Talk to Kaiden afterward, he sums it up. Same with the Destiny Ascension. Hackett is the commander of the fleet and has a better view of the battle than Shepard does but he's just sitting there with his thumb up his arse. I get it's an RPG meaning that people can't tie their shoes without the protagonist but it's still annoying.


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#40
Natureguy85

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Which is why it should have been the council's decision to make. Talk to Kaiden afterward, he sums it up. Same with the Destiny Ascension. Hackett is the commander of the fleet and has a better view of the battle than Shepard does but he's just sitting there with his thumb up his arse. I get it's an RPG meaning that people can't tie their shoes without the protagonist but it's still annoying.


With the rachni, I like allowing Shepard to decide, but leaving it to the council should have also been an option.

#41
themikefest

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Because like dealing with the Rachni queen or saving the Destiny Ascension (decisions that shouldn't even be Shepard's to make) the game doesn't give me that option.

I would also add that it shouldn't be up to Shepard to decide who would be councilor



#42
Inquisitor_Jonah

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I never keep the thing intact for 3 reasons:

 

1) I don't trust TIM - Even without the metagaming. Mass effect 1 gave me plenty of reasons for not trusting cerberus and I only worked with them because the game forced this decision on me. And all attempts that he and the rest of cerberus tried to convince me otherwise felt flat, and their true nature always come up in some way or another.

2) Indoctrination. Every artifact that has some connection with the reapers is a liability. I know that the history conveniently ignores this wen it needs (All the surviving squad should be at risk of indoctrination just for going inside the thing twice and also, inside of an ACTUAL reaper.). But still, I'm roleplaying, and because of that I don't take writer's liberties in mind.

3) I don't know the exact extent of TIM's resources, and the only source that could tell me (EDI) says that all cerberus cells work individually from another and don't know exactly what they do and how they are funded. The only thing I know is that they have enough to fund absurdly expensive projects like Lazarus. So even if I had the option to say "I will give it to the council/alliance" or lie to him, what's to stop him from ambushing me the minute I step out the Omega 4 relay? At this point, even with the upgrades, the Normandy has some serious structural damage, and I don't know jack s-hit on how to operate the collector base.

 

So, yeah, there you have it ;P



#43
Natureguy85

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I would also add that it shouldn't be up to Shepard to decide who would be councilor


In fairness, it's not really. While whatever the player selects will happen, they actually do say they just respect Shepard's suggestion.

#44
sentinel_87

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At the time I played ME2, before ME3 came out, I didn't know that Cerberus would be an enemy faction in the final game.  My Shepard was sympathetic to Cerberus's stated goals (Human version of the STG, looking after humanity when the council won't) 

 

So when presented with the opportunity to save the base and the technology I took it.  I went into the base to destroy it but a better option presented itself, or was presented by TIM.  The base may have helped with fighting the Reapers, giant robots that kill everything in the galaxy.  I'm pretty sure you would need all the help you can get.  Standing in front of a Reaper and saying "I won't let fear guide me"  isn't going to stop them.

 

Correct me if I'm wrong, but I don't even think you get the +10 war assets for saving it.  Isn't the war asset/galactic readiness calculated when you launch the assault on Cerberus HQ?  Which is before you get the war asset.



#45
cap and gown

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Correct me if I'm wrong, but I don't even think you get the +10 war assets for saving it.  Isn't the war asset/galactic readiness calculated when you launch the assault on Cerberus HQ?  Which is before you get the war asset.

 

Go back to the war room after the Cerberus HQ mission and you will see the reaper larva added to your war assets: 100 for heart (base destroyed); 110 for brain (base saved).


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#46
simonrana

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The first time I played ME2 I was completely shocked that the paragon response was to blow up the base when we could use it. All I could think of was its the flipping end of ME2 and we have still got zero for fighting the reapers when they rock up in the next game!

So I kept it. And then the scenes and squad responses made it clear I had chosen a dark ending.

In retrospect I realize that the indoctrination risk is a pretty good reason to destroy the base, shame they didn't use that in the game instead of the "people died here" rubbish.
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