Okay I got two questions
1)
Is it possible to make a NPC stand still or cower while a hostile creature is around?
Basically I am recreating the episode "nightmares" from buffy the vampire slayer and just figured that it would not be very logical if the NPC is fighting when it is supposed to be scared.
2)
I have an spawn on conversation for this quest but I do not get the summon creature VFX for the summoning, it just spawns the spider.
#include "nw_i0_plotwizard"#include "pqj_inc"void main(){// Set the variablesSetLocalInt(GetPCSpeaker(), "p003state", 100);// Get the PC who is in this conversation.object oPC = GetPCSpeaker();// Update the player's journal.AddPersistentJournalQuestEntry("p003", 1, oPC, FALSE);{effect eVFX;object oTarget;object oSpawn;// Spawn "zep_mspiderm016".oTarget = GetWaypointByTag("WP_ARACHNID");oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_mspiderm016", GetLocation(oTarget));// Apply a visual effect.eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn);}}
Can anyone tell me how to fix this?





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