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How much is too much?


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#76
KirkyX

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They've certainly showed an unprecedented capacity for improvement as a studio. I believe TW1 is their first game. It blows my mind that TW3 is only their third.

 

TW2 was OK. I really enjoyed it when I finally played it, which was right on the heels of TW1. The plot design and act 2 was incredible in theory, but the execution fell a bit short of the ambition, I think. The music also sucked, which is surprising, considering it was one of the four things positive things I could come up with about TW1 when I tried and failed to think of five things I liked about it.

 

TW3 kind of stands them both in the corner.

3 is certainly in a different league from 2, though I'd argue that the same is true of 2 to 1--I never managed to finish 1, whereas I enjoyed 2 quite a bit, even if I'd agree that the execution was quite shaky in places.

 

It is utterly incredible that they went from making The Witcher 1 to The Witcher 3 at all, much less in only two games. They did take a good long time about it, but you can hardly argue with the results.



#77
FKA_Servo

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3 is certainly in a different league from 2, though I'd argue that the same is true of 2 to 1--I never managed to finish 1, whereas I enjoyed 2 quite a bit, even if I'd agree that the execution was quite shaky in places.

 

I agree with this - I think that had the biggest influence on my positive opinion of the game, but yeah. You're not really missing out. The first game has bad writing, bad acting, bad gameplay, a dumb, irrelevant story, and ugly art and visuals even allowing for the fact that it's nearly ten years old. TW2 is on a whole other level.



#78
KirkyX

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I agree with this - I think that had the biggest influence on my positive opinion of the game, but yeah. You're not really missing out. The first game has bad writing, bad acting, bad gameplay, a dumb, irrelevant story, and ugly art and visuals even allowing for the fact that it's nearly ten years old. TW2 is on a whole other level.

Yah, I got that impression. Besides, in a lot of ways, The Witcher 3 is actually more of a sequel to the books than it is the games, what with Ciri and Yen. You certainly don't need to have read the books to enjoy it, but I found that knowing that bit of the story, and already having some amount of investment in those characters, ultimately mattered more to the overall plot than the details of The Witcher 2--though they were still significant.



#79
Cyonan

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Spoiler

 

It's too late.

Your name is now kirby =P



#80
FKA_Servo

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Yah, I got that impression. Besides, in a lot of ways, The Witcher 3 is actually more of a sequel to the books than it is the games, what with Ciri and Yen. You certainly don't need to have read the books to enjoy it, but I found that knowing that bit of the story, and already having some amount of investment in those characters, ultimately mattered more to the overall plot than the details of The Witcher 2--though they were still significant.

 

Folks say that. I just played the two games and read a lore primer, and I was able get everything. Honestly, beyond the fact that my interest in Geralt evaporates once I'm not guiding his story, I get the distinct impression that the whole IP is in better hands with CDPR than with the original creator. Kinda like when Bioware makes a Star Wars game, or when literally anyone else performs a Bob Dylan song.



#81
KirkyX

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It's too late.

Your name is now kirby =P


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#82
KirkyX

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Folks say that. I just played the two games and read a lore primer, and I was able get everything. Honestly, beyond the fact that my interest in Geralt evaporates once I'm not guiding his story, I get the distinct impression that the whole IP is in better hands with CDPR than with the original creator. Kinda like when Bioware makes a Star Wars game, or when literally anyone else performs a Bob Dylan song.

I certainly like the ending - that is, the whole of TW3 - CDPR came up with more than what we originally got, but I still really enjoyed reading the books, and probably wouldn't have found Geralt nor Ciri quite as compelling as characters without the extra insight into their inner thought processes that the books give you. Just the fact of having 'spent more time with them', as it were, really added to my investment in their stories.

 

Like I said, I know you don't need the books to have a great time with the game - I doubt even a third of the game's audience have read them - but they helped, at least for me, and I essentially treat the game as the final book.



#83
iM3GTR

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Anyway, a small Bio recap:
"• More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play."
"• New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds."

Plus from Shinobi:
"...I saw as many things to do and discover in one planet here as I did the whole lot of side planets on ME1 ..."

Did Bio learn a lesson from DA:I's massive areas with empty content and decided to fix it in Andromeda? The "how you''ll get there" is interesting. Like with the Mako only?, walk there?, FTL planet to planet?, discover a destination via "loot crates"?, through fetch quests?, via the main story arc? establishing colonies before you can go deeper in the cluster? Or, is this just marketing speech?

Stay tuned !

Don't ever use tag lines or advertspeak as a reference...

After all, "thrilling, tactical combat," is written on the ME1 box...

#84
Sartoz

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Where did you get the 100 number from?

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

 

 

Recap:

0.- 100s of planets from NeoGAF Thread: http://www.neogaf.co...d.php?t=1031314

1.- Old info leak on Andromeda: https://youtu.be/nGpNBtzVRH4

 

 



#85
Drone223

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Quality > Quantity


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#86
Sylvius the Mad

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You get a decent amount of control over the actual progression of the main plot, and most of the individual quests can have quite a few different outcomes - and this is all done in a refreshingly non-obvious way, with no big 'final decision' making all the difference - but you play a pre-defined character, who's already been established over the course of a series of books that, obviously, had no need to account for 'reader-choice', so you may find that somewhat restrictive.

I was talking about the side quest. You said they took a simple side quest and made an interesting story out of it.

When that happens, do we have any actual control over that story, or are we just passive observers?

Because I never want to be a passive observer.

#87
Sylvius the Mad

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TW3 is excellent. It converted me to the franchise, and more than made up for the first game, which is still one of the worst I've ever played. I found that it gave me enough control over the narrative and of Geralt's character to craft a supremely satisfying story.

I went into it with certain desires and expectations (not unlike the desires and expectations I have of Mass Effect - honestly, TW has more in common with that franchise than any of Bioware's other games, and especially with DA). As an action game, it's a lot of fun, the music is wonderful, the art design is wonderful, and the level of care and attention to fine detail is staggering. It's got a ton of feathers in its cap.

How intense is the action?

I hate action games. I go so far as to mod the action out of Bethesda's games.

#88
KamuiStorm

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Bathtub is better than swimming pool if it's filled with water and swimming pool is empty.


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#89
Sylvius the Mad

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It's a solid amount of control. More so than Inquisition offered and as Kirby said, the final outcome is more a culmination of choices rather than a simple "Choose A, B or C" at the end.

The main thing I would suspect you'll not like other than combat, is the fact that you're stuck playing Geralt and the game offers as much, if not less, room to RP that as Mass Effect 3 does for Shep. He's very much a pre-defined character and has a pre-set backstory to him as set out by previous games and books.

You do still get some choice, but not a lot of it in terms of roleplaying Geralt.

I don't think other people really understand what I'm looking for in terms of RP.

The pre-gen character is irritating, but not a fatal flaw. As long as I actually get to control Geralt during the game, it should be fine. I want to be in charge of his motives and opinions and inner monologue.

How does the dialogue system work?

#90
Sylvius the Mad

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Bathtub is better than swimming pool if it's filled with water and swimming pool is empty.

Not if you're looking for somewhere to ride your skateboard.

#91
Cyonan

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I was talking about the side quest. You said they took a simple side quest and made an interesting story out of it.

When that happens, do we have any actual control over that story, or are we just passive observers?

Because I never want to be a passive observer.

 

It was me that made the claim and in this specific case, you don't get control over the story of the frying pan and the old lady. It's literally just a fetch quest, but they at least put some effort into dressing it up.

 

There are quite a few side quests were you do have a decent amount of control, though.

 

I don't think other people really understand what I'm looking for in terms of RP.

The pre-gen character is irritating, but not a fatal flaw. As long as I actually get to control Geralt during the game, it should be fine. I want to be in charge of his motives and opinions and inner monologue.

How does the dialogue system work?

 

It's got branching dialogues, but like Mass Effect there isn't a ton of choice there. You're typically choosing between 1-2 main choices with a few "get more info" dialogue options.

 

There are also a few dialogue options that are timed.

 

I'd say it's a pretty good dialogue system overall. It's not there to hold your hand on anything. It's not going to give you an indicator icon, or tell you what the outcome will be. If you didn't gather enough information during the quest and aren't clear on the situation, that's your fault.

 

Of course not every single quest will hit that and the game has its share of fetch quests, but I would say it's better overall than Inquisition did.

 

Geralt is a witcher by trade, which is just a fancy word for monster slayer. While many side quests don't specifically state his motivations for doing it, it is suggested that the two main ones are either A. For the money or B. Being a good person.

 

Geralt's reasons for following the main story is a bit more clearly defined.



#92
Sylvius the Mad

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It was me that made the claim and in this specific case, you don't get control over the story of the frying pan and the old lady. It's literally just a fetch quest, but they at least put some effort into dressing it up.

Thanks for the info. Depending how they do it, that might be nice. Though in some cases I might prefer to have it ot be dressed up so I have more space to headcanon.

It's got branching dialogues, but like Mass Effect there isn't a ton of choice there. You're typically choosing between 1-2 main choices with a few "get more info" dialogue options.

Can you tell which dialogue options advance the conversation? I would prefer we not be able to tell.

There are also a few dialogue options that are timed.

I would probably choose at the start of the playthrough how to deal with those en masse (much like I decided at the start of ME2 not to use any interrupts).

I'd say it's a pretty good dialogue system overall. It's not there to hold your hand on anything. It's not going to give you an indicator icon, or tell you what the outcome will be. If you didn't gather enough information during the quest and aren't clear on the situation, that's your fault.

But it's not full text, right? It's paraphrases. How good are the paraphrases? How likely is Geralt to say something you couldn't have foreseen?

Geralt is a witcher by trade, which is just a fancy word for monster slayer. While many side quests don't specifically state his motivations for doing it, it is suggested that the two main ones are either A. For the money or B. Being a good person.

That works for me. I can headcanon motivation.

Geralt's reasons for following the main story is a bit more clearly defined.

BioWare first did this with BG2, and it was a mistake. My expectations for TW3's main story are tempered.

#93
Cyonan

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Thanks for the info. Depending how they do it, that might be nice. Though in some cases I might prefer to have it ot be dressed up so I have more space to headcanon.

 

Keep in mind when I say dressed up, I mean the reason for the quest being set up the way it is and the backstory of that quest. It never at any point takes away your ability to headcanon something about Geralt.

 

It just makes the reason for the quest existing a bit more interesting than "need food, bring me 8 boar meat".

 

Can you tell which dialogue options advance the conversation? I would prefer we not be able to tell.

 

The game never sets out to tell you, but you can still tell at lot of the times. When I'm talking to somebody about a job to slay a monster and there's 2 options that are questions about the monster while the other is "I'll take the job", it's pretty obvious what is what.

 

I would probably choose at the start of the playthrough how to deal with those en masse (much like I decided at the start of ME2 not to use any interrupts).

 

You could, though as I recall not choosing is actually still considered a choice in this matter. You might see a group of bandits about to kill somebody with a timed dialogue, and letting the time run out means the bandits will kill the guy.

 

But it's not full text, right? It's paraphrases. How good are the paraphrases? How likely is Geralt to say something you couldn't have foreseen?

 

It's a paraphrase but I never had any problem with them. They're better than what BioWare uses, and Geralt's voice actor has a pretty neutral tone throughout most of the game.



#94
Draining Dragon

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Get a room already.

#95
Cyonan

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Get a room already.

 

The longer a thread goes on the higher of a chance it has of becoming a multi-quote discussion between Sylvius, Robot, and Cyonan.

 

It's like the godwin theory, except for the ME:A section of BSN.


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#96
Dutch's Ghost

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<<<<<<<<<<(0)>>>>>>>>>>



Recap:
0.- 100s of planets from NeoGAF Thread: http://www.neogaf.co...d.php?t=1031314
1.- Old info leak on Andromeda: https://youtu.be/nGpNBtzVRH4


Thanks. To put it into contrast with Me1, there was 27 visitable planets.

#97
FKA_Servo

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How intense is the action?

I hate action games. I go so far as to mod the action out of Bethesda's games.


It's an action game. It's basically unavoidable.

Except - there's a mod to make every single battle into a Gwent match (Gwent is the in-world card game). I have an impressive amount of hate for Gwent, but it might work for you.

The longer a thread goes on the higher of a chance it has of becoming a multi-quote discussion between Sylvius, Robot, and Cyonan.

It's like the godwin theory, except for the ME:A section of BSN.


If you work toggles into your theory, then it's accurate.

#98
Cyonan

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If you work toggles into your theory, then it's accurate.

 

I think that's just a different theory which states: Any thread suggesting a feature will also have somebody suggest that feature should be a toggle.

 

We'll need a toggle for all these toggles, and then we need to be able to romance that toggle.



#99
Sylvius the Mad

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It's an action game. It's basically unavoidable.

I get that it's unavoidable. I'm wondering how frenetic it is, or if it is more slow and deliberate.

Except - there's a mod to make every single battle into a Gwent match (Gwent is the in-world card game). I have an impressive amount of hate for Gwent, but it might work for you.

It might.

Or I could just turn the difficulty all the way down and basically pretend the combat wasn't happening (this is how I eventually dealt with the incredibly boring combat in DA2).

#100
ShadyKat

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Inquisition had way too much filler, so hopefully Andromeda doesn't follow this formula. The ME series usually takes like 30 hours to complete, and that shouldn't change. More isn't always better, especially if it's just soulless fetch quests.