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Ammo Powers canceling each other out?


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#1
Ronik82

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Hey guys, I'm back with another important question for the pros out there!

 

I was saving up on Incendiary Rounds one match and using Disruptor instead on my Lancer Turian Ghost for a Platinum Match.

The rest of the team consisted of a Juggernaut, Paladin and some sort of Infiltrator or Adept maybe, can't remember right now...

 

Anyways, they immediately started complaining about me wanting to use Disruptor III, because it would be cancelling out their fire explosions from their Incendiary Rounds IV - don't know if that was true or not, at least I scored second place in that game and we generally weren't apart by many points, so I don't think I was disturbing them too much...but there is my question for you:

 

Am I really impeding my teammates using a different elemental ammo, or were they just clueless or over-exaggerating? I mean, I don't use space magic so I don't always have the same kind of ammo as people who were playing this game since release and who do have a ****load of Level IV-Ammunition...I always struggle to get those Incendiary Rounds III with my current manifest status.

 

I'm very anxious to hear/read your input on this matter  :)



#2
Darth Volus

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They only need to use the detonating power a second time to trigger another explosion. 

 

So - 1 power - Tech Burst, 2 power - Fire Explosion

 

Although using Disruptor ammo on Armor and delaying other people Biotic or Fire Explosions can be annoying, because tech burst doesn't have as much force and doesn't stagger armor all that well. 


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#3
filippopotame

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I'm pretty sure disruptor rounds overwrite biotic explosions (even if you launch 2 detonators you won't get a BE)



#4
Catastrophy

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Don't you get bored pulling the "new player" thing?



#5
frank_is_crank

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What Binary said. Ammo powers (and Powers itself like Warp, Incinerate or Overload) stack on each other.

A detonator power detonates the first "layer" the next one detonates the second "layer" and so on.

 

I'm pretty sure disruptor rounds overwrite biotic explosions (even if you launch 2 detonators you won't get a BE)

 

That's wrong. On a high ROF weapon they simply reprime faster than some people could detonate. That way you always get a Tech burst until the priming window of warp for example runs out.


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#6
Darth Volus

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^ a better and easier to understand explanation by Frank. 



#7
Alfonsedode

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Franck said it all.
Disruptor Ammo are a bit annoying in a biotic team, so if asked to switch, maybe you should. But i wouldnt ask you personnaly.

I think the main reason why pugs find it annoying is that TB dont show up, so u fell robbed from your BE or FE. But in the end it s still damaging with a bigger aoe, so that score wld not be cut enormously.

If u want a detailed explanation on priming and detonating, u can go there :http://forum.bioware...ombos-mechanic/

#8
The_Nightman_Cometh

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One of my favorite things to do in this game is be a tech-ee with disruptor or incid ammo on a biotic team......  Biotic boom denied...thanks for my tech burst / fire splosion. ;)  


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#9
Salarian Master Race

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Explosions are explosions, anyone who cries that they didn't get the color/sound effect they wanted gets revived into sync


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#10
Ronik82

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Ah ok, thank you very much - that clarifies a lot for me!

 

Don't you get bored pulling the "new player" thing?

 

If it's me you mean, I am indeed a relatively new player - having played over 800 games exclusively on Bronze and Silver, because I was too frightened of Gold and Platinum. Also, I took most of my actual knowledge of the game from the MP-Compendium here on the forums and from video guides on Youtube - not so much from learning by doing, so to speak. And there are still a lot of details in the gameplay I am wondering about, that's why I keep asking here.

 

And I do ask, because I don't want to appear like a ****head know-it-all to the guys I'm regularly playing with, who have been playing this almost non-stop since release.

Might seem a little arrogant when a 15000 ChallengePoints-Guy wants to explain the game to people with between 100000 and 300000 points  :mellow: .


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#11
Bud Halen

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What Binary said. Ammo powers (and Powers itself like Warp, Incinerate or Overload) stack on each other.

A detonator power detonates the first "layer" the next one detonates the second "layer" and so on.

 

 

That's wrong. On a high ROF weapon they simply reprime faster than some people could detonate. That way you always get a Tech burst until the priming window of warp for example runs out.

 

And this is exactly why I feel the AcLOLyte HSent with zap ammo is my most effective blinky flashlight swatter.

TBs & BEs 4 dayz.


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#12
Bud Halen

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Ah ok, thank you very much - that clarifies a lot for me!

 

 

If it's me you mean, I am indeed a relatively new player - having played over 800 games exclusively on Bronze and Silver, because I was too frightened of Gold and Platinum. Also, I took most of my actual knowledge of the game from the MP-Compendium here on the forums and from video guides on Youtube - not so much from learning by doing, so to speak. And there are still a lot of details in the gameplay I am wondering about, that's why I keep asking here.

 

And I do ask, because I don't want to appear like a ****head know-it-all to the guys I'm regularly playing with, who have been playing this almost non-stop since release.

Might seem a little arrogant when a 15000 ChallengePoints-Guy wants to explain the game to people with between 100000 and 300000 points  :mellow: .

 

You didn't actually need to explain yourself, BTW.

 

It's BSN.  You'll get the hang of filtering out useless comments -- that aren't exactly worth a response.



#13
Excella Gionne

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My explosive ammo cancels out warp ammo's priming ability.


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#14
TheN7Penguin

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Pfft. Humans. Use AP ammo. Problem solved.


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#15
Terminator Force

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I'm pretty sure disruptor rounds overwrite biotic explosions (even if you launch 2 detonators you won't get a BE)

 

Wrong. The first biotic detonator detonates for tech burst, but the second detonates for biotic explosion. Only issue is how long the biotic prime lasts and how fast your biotic detonator cooldown is. So for something like Singularity and Throw equals no problemo.


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#16
capn233

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I'm pretty sure disruptor rounds overwrite biotic explosions (even if you launch 2 detonators you won't get a BE)

 

It shouldn't behave like this.

 

Also in SP it is possible to detonate the TB and BE on a single target with Double Throw, but that depends on the throw tracking.


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#17
TheNightSlasher

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Ammo priming is silly and definitely one of the top 3 things I hate about mechanics in this game. Literally every game I play these days, I wish combos were selfish (biotics only detonating biotics even ignoring the recent tech primer, etc). In other words, I wish all biotic powers' detonating mechanisms were like reave.

 

Disruptor ammo is exactly why I don't give a damn about co-op when playing a biotic class. Atleast incendiary is marginally bearable as it only primes on armor and health (and FEs have good multipliers against them) and has that false duration bug (or whatever you wanna call it) that makes chaining ammo-based FEs difficult.

 

Sometimes, I wish my biotic powers would increase the enemy's resistance to disruptor ammo.


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#18
Catastrophy

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Ah ok, thank you very much - that clarifies a lot for me!

 

 

If it's me you mean, I am indeed a relatively new player - having played over 800 games exclusively on Bronze and Silver, because I was too frightened of Gold and Platinum. Also, I took most of my actual knowledge of the game from the MP-Compendium here on the forums and from video guides on Youtube - not so much from learning by doing, so to speak. And there are still a lot of details in the gameplay I am wondering about, that's why I keep asking here.

 

And I do ask, because I don't want to appear like a ****head know-it-all to the guys I'm regularly playing with, who have been playing this almost non-stop since release.

Might seem a little arrogant when a 15000 ChallengePoints-Guy wants to explain the game to people with between 100000 and 300000 points  :mellow: .

Your OP simply fits into the general scheme of the alt account trying to muck people about. If you're not one of those just forget what I wrote.



#19
Terminator Force

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It's still much less annoying then someone always snap freezing everything in a single cast.


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#20
Shampoohorn

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I'm pretty sure disruptor rounds overwrite biotic explosions (even if you launch 2 detonators you won't get a BE)


You need to play the drelldept more, pal. Reave will detonate any biotically primed target irrespective of an overlayed tech primer. And cluster nades will frequently detonate both due to the shrapnel mechanics.
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#21
NOO3TASTIC

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Hey guys, I'm .

.

.

I'm very anxious to hear/read your input on this matter  :)

 

Use a single shot high damage weapon with Disruptor III or IV rounds and instead of using a power before firing fire at an enemy first then use a power like energy drain, overload, proxy mine etc for tech bursts. This way you will prime and immediately detonate without effecting biotic or fire explosions. Mooks die very fast even on gold and plat so only thing "those" teammates should be priming and detonating biotics and fire explosions on are bosses.


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#22
LoonySpectre

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You need to play the drelldept more, pal. Reave will detonate any biotically primed target irrespective of an overlayed tech primer. And cluster nades will frequently detonate both due to the shrapnel mechanics.

One of the most satisfying things in playing volus biotic gods is the super-quick detonation of two priming powers with Biotic Orbs.



#23
Dovakiin_N7

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If your teammate whine about you using Distruptor III, you should immediately switch to Distruptor IV.
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#24
filippopotame

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You need to play the drelldept more, pal. Reave will detonate any biotically primed target irrespective of an overlayed tech primer. And cluster nades will frequently detonate both due to the shrapnel mechanics.

Favourite character  :) So fast, so much kaboom, so much weapon damage.

 

Everyone needs to play him more. Can't decide if I prefer the High Lord or the Carrier on him


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#25
Lvca_gr

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Use a single shot high damage weapon with Disruptor III or IV rounds and instead of using a power before firing fire at an enemy first then use a power like energy drain, overload, proxy mine etc for tech bursts. This way you will prime and immediately detonate without effecting biotic or fire explosions. Mooks die very fast even on gold and plat so only thing "those" teammates should be priming and detonating biotics and fire explosions on are bosses.

 

If you detonate with Overload or ED you're re-priming for another Tech Burst, I think. Edit: no it doesn't

 

 

Favourite character  :) So fast, so much kaboom, so much weapon damage.

 

Everyone needs to play him more. Can't decide if I prefer the High Lord or the Carrier on him

 

Claymoar is more satisfactory for me. You get this rhythm of reave > shoot > reload hide with grenades > shoot > RH with reave > shoot and so on. It's like, calm inside the storm of the speed, the BOOMs, the acrobatics.


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