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Not to sound like Dutch's Ghost...


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#101
Kabraxal

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It's not even consistent with their own religion. It doesn't address anything. The Chantry are Deists. Deists wouldn't be so quick to believe in a Herald. It would suddenly mean they're not Deists any longer. Before, Leliana was the only non-Deist. That's what made her unique.

I wouldn't be surprised this was created by some marketer, who wanted to have some chosen one with "glowy" graphics like the Dragonborn and pushed the idea of a "chosen one" on to the team. And that's why it's so half-assed.

Yet it had been stated that many, if not most, Andrasteans believe that Andraste is the link between the Maker who has "turned his back" and the people...... So a Herald of Andraste makes perfect sense in the confines of that religion. And given our own history, this type of "herald" or prophet is not only common, but commonly debated. Two of our three religions differ because the third believes that a prophet was much more. And another has a prophet that is all but ignored by almost every other religion.

A d in Inquisition, you can agree, disagree, be gobsmacked, question if there is something guiding it all.... you choose if you are the chosen one or just the poor scmuck unlucky enough to have to do something. Seems to me you are coming with pre-concieved notions about the events and faith that are simply not supported as any kind of fact by the game. The game is not saying "x is true!"... It's asking "what do you believe" and then letting you think about the issues.
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#102
Lumix19

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I agree, Andraste is the link there. Going back to DA:O I think that was made clear when the High Dragon in the Temple was worshipped as Andraste reborn and not the Maker incarnate.
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#103
The Hierophant

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Certainly, TW3 did open world much better but DAI is superior in other aspects. Story, for instance, which is a comparable aspect.

 

The Witcher 2 is one of my favorite games of all time precisely because the politics of it were so extremely complex. You had the Lodge, the Monarchs, Saskia, Letho, Emhyr and others characters all with their realistic and intelligent schemes which you could help influence to get radically different endings. From saving Annais and deciding on who to give her to to allowing Nilfgaard's plans to come to fruition, you felt that your choices actually mattered.

 

In TW3, Radovid and Emhyr are the only players on the board and they do absolutely nothing the whole game.

 

Meanwhile, DAI managed to surpass all of the politics of TW3 with just one quest where Briala, Gaspard, Celene and Florianne all have their complex strategies to outscheme each other and you can influence it all. Whether or not it's better than TW2 is debatable but I think we can safely say that in this aspect, DAI surpassed TW3.

This is true. While vanilla TW3 excels at presentation it's weakest aspect is it's lack of depth in the main questline's narrative, and it's consistency with the previous games. Especially Radovid, the Lodge, Ciri, the Wild Hunt, and the White Frost.

 

For me DAI's strengths are it's main storyline/companion quests, and the depth of it's gear crafting system. Whereas TW3's strengths are it's sidequests/companion quests, and exploration. 

 

And Corypheus is a better villain than Eredin.

 

They both suffer from very low screen time which is spent on villainous rants. But not only does Corypheus has better lines and we receive some insight into his point of view in Calpernia's quest, he actually had varied and smart plans.

 

Plan 1: Send Tevinter Magister with time altering magic to recruit the Southern Mages.

Plan 2: Use Envy Demon and Red Lyrium to corrupt the Templars.

Plan 3: Assassinate Empress Celene while blaming the chief contestant for the throne so there is chaos in the Empire.

Plan 4: Use a fake Calling and a Tevinter Magister to corrupt the Grey Wardens into creating an army of demons.

 

And that is without counting everything else we can counter on the War Table missions.

Eredin, well...

 

Plan 1: Locate Ciri and send all our riders to capture her.

After meeting Eredin in TW1  and  Letho setting the bar high in TW2 , he was the bigger disappointment. No one can't deny this.



#104
Dutch's Ghost

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I gasmed at the end of blood and wine even though I got the crap ending. What's that? Oh yes blood and wine has three endings. How many did trespasser have? Two? And they were just changes in dialogue while each ending of BaW had different cutscenes, connotations, events...

Wow, I can't believe CDPR out did themselves again. Clocked in 25hrs and have two dozen side quests left to complete, barely explored 50% of the map and want to retry for the better endings. Remember folks, $20 and if you bought the season pass for $25 you'd get BaW and HoS.

How can Bioware even compete lads and lasses?

#105
Dutch's Ghost

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This is coming from somebody who actually prefers TW3.. Your bias and trolling is obvious.

For those who haven't played TW3:
yes, it's true that there are more cutscenes and fleshed out sidequests, however; there is a degree of grinding, due to a bunch of undiscovered locations that appear as question marks on the maps. While the content is optional, you kinda have to do them if you want recipes for oils, potions and concoctions. Additionally there are treasure hunts, which offer no xp but instead better gear than the common, basic armours and weapons you find as you go along. Now if you're playing at a difficult setting you *need* the recipes for those concoctions, oils and potions.

There is also far too much of this grinding, which is one of few criticisms I have toward the game. The other major one is the levelling system, and the fact that you can't tackle most of the quests in the starting area (Velen) because they are too high.


Really, your criticisms can also be applied to DAI. In fact your grinding claim is more apparent in DAI than in Tw3. Hint, you don't need to grind in tw3 to move the story along. You don't need all the best bombs, potions, decoctions or gear/weaponry to winz.

You speak of my bias but clearly you neglect yours when you callously neglect DAI same shortfallings eh? But the DAI militants will always defend their game.

I have a right to criticize this game to high heaven and torture it with the glory of tw3. I put 325 hours in DAI and 350 in tw3. I have a relevant opinion.

My completion of BaW confirms my belief of tw3 being the better product and CD being the better developer.

#106
Kabraxal

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Just go to CDpR's forums with your preaching... This forum is for Bioware.
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#107
MisterJB

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This is true. While vanilla TW3 excels at presentation it's weakest aspect is it's lack of depth in the main questline's narrative, and it's consistency with the previous games. Especially Radovid, the Lodge, Ciri, the Wild Hunt, and the White Frost.

 

For me DAI's strengths are it's main storyline/companion quests, and the depth of it's gear crafting system. Whereas TW3's strengths are it's sidequests/companion quests, and exploration. 

What's strangest is that Velen, the second area in the game, appeared to be well on its way of matching TW2.

You have complex, gray characters, great and creepy atmosphere that perfectly conveys both the mood of a war torn land and of a decrepid bog filled with inbred people who worship dark powers and a storyline where there wasn't true good or evil (beyond the Crones), just people, their choices and consequences and even very creative creatures like the Botchling.

 

And then the writing decides to plunge headfirst into a woodchiper for some reason.

 

 

After meeting Eredin in TW1  and  Letho setting the bar high in TW2 , he was the bigger disappointment. No one can't deny this.

I honestly think I can recall all of his lines outside of combat on the spot.

 

"Stop, Imlerith. She won't abandon you. You humans are so...impractical. I have something to tell you but I'll whisper it to your corpse. Avallac'h betrayed us both. He has taken Cirilla."


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#108
Kleon

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Just go to CDpR's forums with your preaching... This forum is for Bioware.

 

BioWare safe-space...?

 

Can BioWare not take the critisism or you? 

 

I doubt that BioWare would need a safe-space from critique and comparisons. However, if critisising DAI is personal and offensive for you, then you might want to ask for a special forum section where people can only post fanfiction kittens and romance pictures and never step out from there.

 


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#109
Almostfaceman

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I have a right to criticize this game to high heaven and torture it with the glory of tw3. 

 

dont%20care_zpsexo3a4ts.gif

 

Speaking of not terribly important opinions that nobody has to care about, here's mine for the two coppers.

 

Own both, played both, really enjoy both, both have strengths and weaknesses and things they could learn from one another. I recommend owning both, but I can understand why some wouldn't be interested in Geralt. 


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#110
Almostfaceman

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BioWare safe-space...?

 

Can BioWare not take the critisism or you? 

 

I doubt that BioWare would need a safe-space from critique and comparisons. However, if critisising DAI is personal and offensive for you, then you might want to ask for a special forum section where people can only post fanfiction kittens and romance pictures and never step out from there.

 

Eh, there's criticism and then there's trolling. Dutch has been at it long enough to consider spammy trolling. 



#111
Donk

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Really, your criticisms can also be applied to DAI. In fact your grinding claim is more apparent in DAI than in Tw3. Hint, you don't need to grind in tw3 to move the story along. You don't need all the best bombs, potions, decoctions or gear/weaponry to winz.

You speak of my bias but clearly you neglect yours when you callously neglect DAI same shortfallings eh? But the DAI militants will always defend their game.

I have a right to criticize this game to high heaven and torture it with the glory of tw3. I put 325 hours in DAI and 350 in tw3. I have a relevant opinion.

My completion of BaW confirms my belief of tw3 being the better product and CD being the better developer.


Ah.. No.

I already said I prefer TW3 ;) I am well aware of the grind in DAI and I've whinged about it in the past. I was just pointing out how you failed to mention TW3's grind aspect. And I already said it's optional, and yeah, you don't need to grind to progress the story but on difficult levels you need all that extra stuff.

DAI's side content is also optional. Not all of it has to be done.

#112
Kabraxal

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BioWare safe-space...?
 
Can BioWare not take the critisism or you? 
 
I doubt that BioWare would need a safe-space from critique and comparisons. However, if critisising DAI is personal and offensive for you, then you might want to ask for a special forum section where people can only post fanfiction kittens and romance pictures and never step out from there.
 


Except Dutch is clearly trolling at this point. And the continued slobbering of another devs games while slamming DA is not criticism. Actual criticism is welcome but "The Witcher the Witcher The Witcher!" Is just fanboy preaching. I'll gladly have a discussion on what some see as flas (see the faith discussion) and have no issue with that kind of critique.
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#113
Al Foley

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Speaking of which I have loved how Dragon Age handles faith/ racial issues in this game. 



#114
The Hierophant

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What's strangest is that Velen, the second area in the game, appeared to be well on its way of matching TW2.

You have complex, gray characters, great and creepy atmosphere that perfectly conveys both the mood of a war torn land and of a decrepid bog filled with inbred people who worship dark powers and a storyline where there wasn't true good or evil (beyond the Crones), just people, their choices and consequences and even very creative creatures like the Botchling.

 

And then the writing decides to plunge headfirst into a woodchiper for some reason.

 

 

I honestly think I can recall all of his lines outside of combat on the spot.

 

"Stop, Imlerith. She won't abandon you. You humans are so...impractical. I have something to tell you but I'll whisper it to your corpse. Avallac'h betrayed us both. He has taken Cirilla."

The problem is that the search for Ciri in Novigrad dragged on too long and was superfluous to the main questline. It seemed like the quests were included mostly to pad out the game, and to reintroduce returning or novel characters. The impact of the majority of TW2's writers responsible for it's main plot being reallocated to Cyberpunk or having left the company is noticeable. I still like Novigrad's sidequests such as Dandelion's, and the serial killer's quests. 

 

About Eredin yeah. After meeting him at the end in TW1 i was disappointed. Imo Radovid should have been him in disguise. It would address his lack of presence, and why Rads went full psycho on all sorcerers, and alchemists not affiliated the Lodge, since he's sabotaging the war potential of the continent in an effort to prep it for invasion.


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#115
MattH

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If I could merge TW3's graphics, world detail and finesse with DAI's characters, story and customizable protagonist I'd have the perfect game.

Maybe DA4?