Long time ago in ME3 forums I posted something like this: How would you like more the new Mass Effect's difficulty be based on? More "Character Level" oriented or "Player Skill" oriented??? Both types of difficulties can change the gameplay of any game.
Lets compare DragonAgeInquisition vs MassEffect3:
- DAI has a more "Character Level" oriented difficulty. ME3 has a more "Player Skill" oriented difficulty.
- On DAI if your character is not strong enough player can have a hard time, and if the player is over leveled even Nightmare is piece of cake. On ME3 if the player is not skilledfull enough the player has a hard time, but if the player is very skilled then the highest difficulty is a enjoyable challenge.
- Therefore "Character Level Difficulty" games makes you want to invest time in farming experience. "Player Skill Difficulty" games just go more straight into the story and less sidequesting and farming.
- On DAI's multiplayer, your character is BEATEN even on level 10 o higher! But on ME3 even on Level 1 on gold(and platinum for some) a player can be competent.
ME is a mix between action and RPG, and therefore it shares some parts of "Character Level Difficulty" and "Player Skill Difficulty" to make a "Player Skill Difficulty, with Level Powers that increase the player's efficiency, NOT his/her gaming skills".
So, now that I kind of define what I called "Character Level Difficulty" and "Player Skill Difficulty": ¿How would you like MassEffect Andromeda's difficulty system to be? ¿More oriented to Character Level or more oriented to Player Skill?





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