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Templar's Silence


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11 réponses à ce sujet

#1
Aliceeverafter

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Ok I've only played DA:I so maybe it was explained somewhere and I missed it, but if Templars are supposed to be able to Silence mages or control them with their powers (like Cass can set the lyrium in someone's blood on fire) then why doesn't that happen to a mage Inquisitor fighting all those big bad unscrupulous evil red templars and rogue templars at the Crossroads?

 

Does the Templar spec tree have a silence talent?

 

thanks for any thoughts :)



#2
thats1evildude

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Mostly because enemies don't get access to player abilities.



#3
Lunatica

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Those are not templars abilities but are the skills related to the seekers.
Sadly Cassandra won't display these skills in DAI because the game was not designed to allow companions to have their own skills like in DAII.

#4
Aulis Vaara

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Because A Bioware has an a rather large case of gameplay and story segregation.

And B Bioware sucks at following their own lore.
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#5
Bayonet Hipshot

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Because A Bioware has an a rather large case of gameplay and story segregation.

And B Bioware sucks at following their own lore.

 

Bioware's lore is a mess. Sad !



#6
PapaCharlie9

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Because A Bioware has an a rather large case of gameplay and story segregation.

 

Quoted for truth.

 

I don't hold "B" against them so much, because that's intrinsically hard when you have a team of writers, rather than a single writer -- like for the Witcher series (not that Sapkowski slavishly follows his own lore, but I digress). I can't think of any AAA game that follows its own lore with high fidelity. It doesn't help when there is turnover in the writing team and the franchise spans more than 5 years.



#7
Aulis Vaara

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Quoted for truth.

I don't hold "B" against them so much, because that's intrinsically hard when you have a team of writers, rather than a single writer -- like for the Witcher series (not that Sapkowski slavishly follows his own lore, but I digress). I can't think of any AAA game that follows its own lore with high fidelity. It doesn't help when there is turnover in the writing team and the franchise spans more than 5 years.


I wouldn't either, but some of their mistakes are just too big. Like the lethality of Lyrium, which apparently does not exist anymore. No-one even comments on it.
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#8
Aliceeverafter

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Guys thanks for these replies - i had a feeling it might be more to do with bioware than the lore, but wanted to see if i was missing something.

 

I wouldn't either, but some of their mistakes are just too big. Like the lethality of Lyrium, which apparently does not exist anymore. No-one even comments on it.

And yes, with the whole withdrawal thing for Cullen being covered by a headache!



#9
Big I

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Guys thanks for these replies - i had a feeling it might be more to do with bioware than the lore, but wanted to see if i was missing something.

 

And yes, with the whole withdrawal thing for Cullen being covered by a headache!

 

I think what was meant was that lyrium, at least in it's raw form, is highly toxic/lethal. It's mentioned in DA:O that dwarves are the only ones who can safely handle it because of their natural immunity, and even then it can kill or mess them up if they make a mistake. You can meet a dwarf merchant in Orzammar who's mind was affected by exposure to raw lyrium.

 

And then, in Descent and Trespasser, you blithely run around in places where it's coming out of the walls.



#10
Gervaise

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In World of Thedas it says that mages should not get close to raw lyrium as there is a risk of death from internal haemorrhaging, quiet apart from the likelihood of it sending them mad.    I'd already picked up on the fact that all the mages in our party should have been freaking out in the Descent with all that lyrium flowing around.   Then again, just a small bit of red lyrium sent Bartrand and Meredith mad, yet it is all over the place on the surface, with no one suffering any ill effects.

 

That poor Templar in the prison in DAO was in a terrible state through lyrium withdrawal, so Cullen must have had a real strength of mind to have been able to kick the habit and still be able to operate, considering he must have been on the stuff for years, but that can be the case with addictive substances.   Some people are able to kick the habit more easily than others.  

 

The Templars did seem to have lost something of their abilities since DAO.    Back then they were able to affect your companion mages with the comparable skills that your PC/Alistair had as a Templar.    However, the same was true of enemy mages both in DAO and DA2.   I always made a point of hitting them as quickly as possible before they could let off their spells against my party, particularly blood mages.   Whereas I stopped worrying about the opposition mages in DAI because I really didn't find their spells that troublesome.    It was ironic considering we were being opposed by the Venatori, the majority of whom came from Tevinter and therefore should have been controlling the minds of my companions and inflicting all manner of pain with their blood magic.


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#11
Aliceeverafter

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In World of Thedas it says that mages should not get close to raw lyrium as there is a risk of death from internal haemorrhaging, quiet apart from the likelihood of it sending them mad.    I'd already picked up on the fact that all the mages in our party should have been freaking out in the Descent with all that lyrium flowing around.   Then again, just a small bit of red lyrium sent Bartrand and Meredith mad, yet it is all over the place on the surface, with no one suffering any ill effects.

 

That poor Templar in the prison in DAO was in a terrible state through lyrium withdrawal, so Cullen must have had a real strength of mind to have been able to kick the habit and still be able to operate, considering he must have been on the stuff for years, but that can be the case with addictive substances.   Some people are able to kick the habit more easily than others.  

 

The Templars did seem to have lost something of their abilities since DAO.    Back then they were able to affect your companion mages with the comparable skills that your PC/Alistair had as a Templar.    However, the same was true of enemy mages both in DAO and DA2.   I always made a point of hitting them as quickly as possible before they could let off their spells against my party, particularly blood mages.   Whereas I stopped worrying about the opposition mages in DAI because I really didn't find their spells that troublesome.    It was ironic considering we were being opposed by the Venatori, the majority of whom came from Tevinter and therefore should have been controlling the minds of my companions and inflicting all manner of pain with their blood magic.

Exactly my point. Shame, it might have given the game a bit more depth and the battles a bit more tactical. I got to the point where i wasn't bothering to upgrade armor etc.



#12
Xerrai

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Exactly my point. Shame, it might have given the game a bit more depth and the battles a bit more tactical. I got to the point where i wasn't bothering to upgrade armor etc.

Yeah. It always nagged me when the lyrium in red templars and the decent never seemed to anything that it was supposed to as described in previous lore.

 

In my head I try and logic it out--saying it was more blight than real lyrium that that's why it as weird. But Varric claims that for all intents and purposes, red lyrium is supposed to be regular lyrium x10. A stronger, more potent lyrium that its blue counterpart.

 

In the end I have to shrug it off. They might make up a reasonable retcon come DA4.


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