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Ideal Vanguard class for ME:A


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#51
SKAR

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If they're bringing Nova back it needs to be revamped. Nova was supposed to be a high risk high reward ability, but it ended up being low risk high reward because you're immune to damage while the animation is playing out. This led to it being the case that it was never not a good idea to use Nova when Biotic Charge was on cooldown.

I'd remove the immunity frames from it, and maybe give it something like 50% DR instead. Alternatively you could make it an evolution choice: One gives you 50% DR for a few seconds on use while the other stuns all enemies it hits. If you want to do something a bit more interesting than slap DR on it and call it a day, you could make that choice even be something like 65% reduced damage dealt for all enemies it hits(increased because it wont protect you from farther targets now).

That would be a bummer.

#52
Statichands

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I am waiting for the stronger biotic users like the asari to become strong like Ken

 

ken-s-rage-3-o.gif


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#53
Cyonan

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That would be a bummer.

 

The problem is that Nova as is in ME3 can be exploited to have infinite damage immunity.

 

Vanguard is supposed to be high risk. ME3 Nova is the exact opposite of that. The only thing that can stop you is sync kills from Phantoms, Banshees, etc.


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#54
capn233

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I suppose cooldowns in multiplayer are short which makes the action more intense but I really meant relative to Throw and Lash which are about half or less than Shockwave when comparing their utility. I suppose they will up the enemy count so it makes sense to scale the explosion physics with the hardware. I've never had a problem with a couple of classes skirting the cooldown system with bonus powers fee of cooldown but I've never been a fan of universal cooldown but It probably the best all be it flawed system for cooperative gameplay balancing. Sounds like you don't care for nova which is fine, I suppose it's an acquired taste. I still feel flimsy as hell using it as it is even on gold but I still enjoy it. If they tone down the I-frames it might not be such an issue if you take half blast as I usually do but we'll have to wait and see.

 

I have more of a problem with a couple classes skirting cooldowns than if all classes could.  But at that point you have to question whether the shared cooldown is really a thing any longer.  :)

 

If they went back to individual cooldowns, they would all need to be extended, as they were in ME1.  Obviously that would lend itself to "alpha striking" for a lot of characters.  I don't really want to go back to that paradigm either.  What I really want are characters that have several unique powers that are useful in different situations so that you have a valid choice between when to use what power.  For what it's worth, I would probably say ME2 Adept is one of my favorite characters in the trilogy in regard to design given that if you are after efficiency you need to know what the roles are for each power and use them appropriately.  ME2 (and to a lesser extent ME3) Engineer is somewhat like this, although it is more obvious what the role of each power is.

 

Getting back to Nova, while I don't like the power and its design, I run it on HV relatively unabashedly since there really isn't a compelling alternative.  And that is part of why it should be changed.

 

edit:  Hopefully in MEA the MP characters will get more than 3 active power possibilities.  I suppose you could say limiting powers per character lets you invent more "unique" characters...


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#55
SKAR

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The problem is that Nova as is in ME3 can be exploited to have infinite damage immunity.

Vanguard is supposed to be high risk. ME3 Nova is the exact opposite of that. The only thing that can stop you is sync kills from Phantoms, Banshees, etc.

say what you will by they should keep that.