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EA: Mass Effect Andromeda Will “Break Beyond” Core Gamer Audience; Will Use PGA Tour’s Crowd Tech


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#201
Addictress

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Inquisitor's VA was far less bland than ME1 or ME2 Mark Meer.

At no point in ME1 or ME2 did I literally think they pulled a flunking highschool student from an elective class in summer school to fill in lines like a chore nobody is paying attention to
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#202
Addictress

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Race selection in DAI had more in-game difference than I have ever seen in a game outside of DAO itself. Even in the BG games it amounted to little more than minor stat adjustments.

Though yes, that still amounted to little more than cosmetic differences. I generally come to expect that will be the case whenever it's offered.


Why? The differences in races were wonderful in Origins. Remember when your dwarf warden went up to the gates in Orzammar for the first time and all this drama specific to your previous drama took place...and also when you were in the deep roads, alongside the main quest, tons of interweaving reference and even sidequest content related to your brother Bhelen...

#203
Iakus

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Why? The differences in races were wonderful in Origins. Remember when your dwarf warden went up to the gates in Orzammar for the first time and all this drama specific to your previous drama took place...and also when you were in the deep roads, alongside the main quest, tons of interweaving reference and even sidequest content related to your brother Bhelen...

Yes, there were instances where race mattered (the ferryman at Lake Calenhad has different responses if you're a HN, mage, or Dalish, for example) DAO has more diverging content based on race/origin that I've ever seen in a game.

 

But still, beyond the first hour or so, it's pretty minor in the grand scheme of things.  The fact that you're a Grey Warden is more important than if you are human, elf, or dwarf.



#204
CronoDragoon

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At no point in ME1 or ME2 did I literally think they pulled a flunking highschool student from an elective class in summer school to fill in lines like a chore nobody is paying attention to

 

No, instead I thought they had somehow gotten a wooden plank to speak and recite voice over lines.



#205
Addictress

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No, instead I thought they had somehow gotten a wooden plank to speak and recite voice over lines.


Mark Meer was fine. Look, it fits the lore. He's a dude, even more modern than postmodern. You know how dudes are super jaded today? Imagine how jaded and desensitized to reality and mortality dudes will be 100 years from now.
It's not wooden, it's a modern dude.

#206
Cunning Villain

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Meer was pretty bland in Mass Effect—though I do enjoy the deadpan delivery with the comedic lines—but I thought he was pretty good in Mass Effect 2 and 3; especially 3.


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#207
Hazegurl

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Citation needed

I don't have any other than Gaider saying the big expansion they planned for DA2 was scrapped because of DAI. Most likely it was really scrapped because DA 2 was a flop.  So I'll concede on that, but it seems obvious to me that Hawke was the Inquisitor.

 

Shepard's and Hawke's VOs were fine. The inquisitor's voice overs were awful. So, so bland. Maker.

I blame the direction for the Inquisitor's blandness than the actors though.  I can't believe BW hired four bland sounding people for the project.

 

 

Inquisitor's VA was far less bland than ME1 or ME2 Mark Meer.

That's just not possible.  No one sounds as bland, dumb, and disinterested as the Inquisitor.


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#208
Gileadan

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Ironically, of all the bland sounding characters out there, the Inquisitor was the only one that came with an "emotion wheel".  It worked once, but we had to wait for Trespasser to get there.


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#209
AlanC9

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That's just not possible. No one sounds as bland, dumb, and disinterested as the Inquisitor.


Which voice are you referring to? Haven't played with the British male yet, myself.

#210
Dalinne

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Meer was pretty bland in Mass Effect—though I do enjoy the deadpan delivery with the comedic lines—but I thought he was pretty good in Mass Effect 2 and 3; especially 3.

"the best" line...

Meer, you bastard  :crying:


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#211
sjsharp2011

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I thought the voicve acting for DAI was fine I've not used the American female voice yet(I'm saving her for the dwarf I have planned but all the other's sound fine to me using the American male voice on my Worf Adaar atm . But so far I don't think any of the acting has been bad



#212
In Exile

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He's not talking about it from the perspective of corporate law he's framing his statement.

And I think you know that. But would prefer to not to address the overall sentiment of his post.

But if we want to go this route he's technically not wrong. Trading for goods and services predates currency. Its purpose is to secure goods and services in a fashion that benefits both parties.


He's wrong. EA is a US publicly traded company. I'm not sure where they're incorporated, but to my knowledge it's effectively universal in the US that the corporate law duty is to maximize shareholders' value. The shareholders would rightfully sue if EA was deliberately managed in a way prejudicial to their interest.

There's no real substance to the post. It would be nice if businesses focused on making his good products. It would be great if the marketplace punished businesses that made bad ones. That's now how it works. There's not much more to the post than an incorrect sentiment.

I don't know what your historical point has to do with the discussion.

#213
In Exile

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I'm pretty sure that's oversimplification. Uncharted was already a very popular franchise, and Naughty Dog was already one of the most high-profile studios on PS4. Uncharted 4 stuck to the formula like a glue, of course it was going to be successful.

The Witcher had several things going for it; it was a good game, yes, but also had a very well-run add campaign, the established GoG platform to promote it, a fairly generous price for a AAA especially if you pre-ordered, an already... enthusiastic fanbase who talked about nothing else, the whole '16 free DLCs!'' things that amounted to not much in the end, and an action combat system.

For the last point, I'm pretty sure it is no coincidence that the best-selling RPGs of the last decade (sans Pokémon) were pretty much all action-RPGs that didn't have the traditional turn-based and/or party-based combat. It's how the companies (gasp!) attract customers that don't usually play RPGs.

I mean, you can make a great traditional CRPG like Pillars of Eternity or Divinity Original Sin. But as good as you make it, it will not sell as much as a AAA action-RPGs if you don't market it on every rooftop and if more casual gamers learn that it's boring old turn-by-turn/RTwP. ''Just make a good game'' is a gross oversimplification to me.


TW3 was also the third game in a series of good games, coming on the heels of two games heralded as masterpieces (the first for the standards of an indie game and the second for an AAA product). With so much positive press and development geared towards simplifying the gameplay and controls to distribute on consoles, it's understandable the game would break out.

It's also important to look at the AAA top sellers that it mimics - particularly assassins creed. That it's so much better in a lot of material ways - especially story and characters - matters.

But plenty of games considered great - think say PS:T - were flops. Or relative flops.

#214
Norhik Krios

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Crowd technology I've already seen in Ubisoft's AC:Unity.

Was that game so great that it's features someone should copy? No. It was utter pos and I regret every cent I paid for it.

And here we are again...

"This and that in that game was bad, so we should never ever implement it, refine it, build upon it or make it better and include it in another game, 'til the end of days."

Yes, I'm exagerating, but you make it sound like they mentioned that and said mass effect will be the best game ever because of it. This tech was mentioned... as tech - part of the game.
The next time someone says the game will have a story, are you going to reply "Really? A story? Skyrim's story sucked so please don't have make one in this game!"



#215
Giantdeathrobot

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TW3 was also the third game in a series of good games, coming on the heels of two games heralded as masterpieces (the first for the standards of an indie game and the second for an AAA product). With so much positive press and development geared towards simplifying the gameplay and controls to distribute on consoles, it's understandable the game would break out.

It's also important to look at the AAA top sellers that it mimics - particularly assassins creed. That it's so much better in a lot of material ways - especially story and characters - matters.

But plenty of games considered great - think say PS:T - were flops. Or relative flops.

 

I just think people are too quick to jump on the the ''it's a great game, so it sold well and proved RPGs can sell well!'' gun. The statement is true, but I can guarantee anybody that if TW3 had been a turn-based game, everything else being equal, it wouldn't have sold as well as it did. Genre matters. ''RPG'' is too broad these days; TW3 IS an RPG, but one with gameplay that's easily accessible and prefered by the market, as opposed to more ''classic'' RPGs with gameplay closer to a tabletop game which sells less. 


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#216
Sylvius the Mad

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Shepard's and Hawke's VOs were fine.

If by fine you mean overwrought and histrionic (Shepard) or unpredictably mercurial (Hawke), I would agree.

My preference is for a silent protagonist. If I can't have that, I want a neutral delivery like the Inquisitor. The neutral voice is a big part of why I think DAI is vastly superior to DA2 or any ME game.

#217
AlanC9

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At some point this is just going to reduce to personal taste in performance. I thought some of Shepard's histrionics were a bit much, myself, though I wasn't as bothered as Sylvius was.

#218
Thermopylae

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Why? The differences in races were wonderful in Origins. Remember when your dwarf warden went up to the gates in Orzammar for the first time and all this drama specific to your previous drama took place...and also when you were in the deep roads, alongside the main quest, tons of interweaving reference and even sidequest content related to your brother Bhelen...

 

Um like what? Because at this point I don't remember. I liked how the dwarves differed signficantly from Snow White dwarves and felt like a culture. In fact I suspect Biowares dwarves created a kind of trope.



#219
Seraphim24

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Honestly people put a bit too much stock in the "gameplay" of a lot of video games a lot of the time.... like it shouldn't be a secret or rather it should be obvious at this point that the game and aesthetics/artistic aspects of the game go hand in hand. 

 

The reason TW3 sold a lot is because it is spiritually quite strong and just like interesting. I think the game itself is more fun than most DA games but it's hardly the only justification. The best parts are just as frequently the way the boxes are jambled together in a random house in a random town in the middle of the third act, creating a kind of neat or interesting atmosphere, or the way Ciri's hair is all wavy and cool looking, or just Zoltan  being Zoltan. 

 

Likewise can say the reverse about DA. It's the fact that NPCs don't interact with you substantially outside of quests, giving things a lifeless feeling, or when staves all look the same, or there isn't any ambient weather (seriously?). If nothing else, if they can't find a way to make less uptight characters and such they're going to be sitting second place to CDPR for awhile... 


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#220
Sylvius the Mad

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I mean, you can make a great traditional CRPG like Pillars of Eternity or Divinity Original Sin. But as good as you make it, it will not sell as much as a AAA action-RPGs if you don't market it on every rooftop and if more casual gamers learn that it's boring old turn-by-turn/RTwP.

As ME, and to a lesser extent Fallout, demonstrate, it's possible to put action combat and RTwP in the same game.

#221
Thermopylae

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I would like a more organic feel to crowds but I did like the use of "background" characters in ME3 to give missions, which changed over time as the strategic situation of the setting  changed in ME3. Something similar to this in an organic crowd, perhaps have people deliberately or thematically waiting in a fixed position amongst a crowd, because they are deliberately attempting to find a contact. Maybe there is a database, like "wanted ads" that give contact details, and the meeting for the contact is in a crowd situation, ie cafe or corner with a crowd in the background. Perhaps randomly some members of the crowd engage in thematic behaviour relevant to the strategic situation. 

 

I feel it could be used to give a kind of "blade runner" feel to the situation, of course this comment dates me and possibly only reflects my interests.



#222
Seraphim24

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Another thing is distinguishing between action games and action RPGs and RPGs.. I mean really in a sense all games are RPGs because you are playing a role. Whereas with many "action games" the pace can be slower than many turn based games so really the point is you should probably just rely on your instincts and you are going to be better off than if you try and micro-analyze yourself to a solution. 



#223
Hazegurl

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Which voice are you referring to? Haven't played with the British male yet, myself.

All of them. I tried both male and female British voices and the male American, I've heard the female American in youtube vids. They all have this same level of monotone to them, which is why I blame the direction and not the actors.  Things were better in Trespasser though.  But then again everything was better in that DLC.
 



#224
Sylvius the Mad

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DAI only had race selection....cosmetically. There was no origin, and barely any substantially unique content related to the different races.

So in the end, having a buffet of races forced down the same script actually felt worse than less race selection with highly context-sensitive script.

Context-sensitive scripts tend to make too many assumptions. If you're playing a human soldier, the script tends to assume that you support military objectives, or that you follow orders. We end up being forced to play a stereotype rather than an interesting or creative character of our own design.

The benefit for race selection or diverse backgrounds is that it lets us play against type. If I want to play a soldier who's bitter about his lack of promotion, or who's actively hostile to military objectives, that's a lot easier if the game was built to accommodate non-soldier characters.

Yes, the game won't react as well, but that's netter than just not being able to play those characters.

#225
ExoGeniVI

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If developers thought like this, we would not get games like World of Warcraft that blew the MMO market wide open.

 

Video games wouldn't survive by remaining unchanged since the 80s, and not just because we almost killed the industry during those years and Nintendo had to save us from our own stupidity.

 

 

As far as I'm concerned, EA still isn't forgiven for what they did to Westwood and Command & Conquer.

And Need for Speed *Cough* *Cough* NFS CARBON *Best racing RPG game ever*