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EA: Mass Effect Andromeda Will “Break Beyond” Core Gamer Audience; Will Use PGA Tour’s Crowd Tech


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#226
AlanC9

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All of them. I tried both male and female British voices and the male American, I've heard the female American in youtube vids. They all have this same level of monotone to them, which is why I blame the direction and not the actors.  Things were better in Trespasser though.  But then again everything was better in that DLC.


OK. Then this is just a personal taste thing. I have absolutely no idea what you mean, but I suppose if I described the performances the description would sound alien to you too.
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#227
SKAR

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Meer was pretty bland in Mass Effect—though I do enjoy the deadpan delivery with the comedic lines—but I thought he was pretty good in Mass Effect 2 and 3; especially 3.

I'm sorry do you need your ears checked?
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#228
Prince Enigmatic

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I'm sorry do you need your ears checked?

 

Not really. 

 

1, he was stating his opinion.

 

2, a lot of people, myself included thought Meer was bland in ME1, and he improved with ME2 and 3. The deadpan delivery of some of Renegade Shepard's quips were good as well.



#229
In Exile

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Raises some interesting questions about internal communication at Bio. Even if Gaider doesn't notice that, doesn't anyone else at Bio notice it?


It's the same in BG1. I'm pretry sure it always uses the charisma of the PC, not who you have in slot 1.

#230
In Exile

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Though adding race selection resulted in greater thematic coherence, not less. DAI was always about how the role of the hero has little or nothing to do with the hero himself; in its own way it's just as much a critique of the traditional CRPG hero story as DA2 is.


And about the cult of personality that develops around a hero, and how people handwave away whatever is incongruous with their narrative. This is the very essence of a mage and any nonhuman PC.
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#231
In Exile

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There were several examples of race-specific dialogue both from you, the player and your companions. I'll admit, I could have done with a race-specific side quest or two but Bioware seemed to have forgotten what side quests are in videogames when they made DAI, so it's not that big a deal. I like what we got but I'm open to improvement, as always.


They did that to respond to criticism about Hawke having so much and such a distinct personality that it took away RP. So they wrote the Inquisitor they way they wrote their silent PCs: with the blandest dialogues possible.

#232
Addictress

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Context-sensitive scripts tend to make too many assumptions. If you're playing a human soldier, the script tends to assume that you support military objectives, or that you follow orders. We end up being forced to play a stereotype rather than an interesting or creative character of our own design.

The benefit for race selection or diverse backgrounds is that it lets us play against type. If I want to play a soldier who's bitter about his lack of promotion, or who's actively hostile to military objectives, that's a lot easier if the game was built to accommodate non-soldier characters.

Yes, the game won't react as well, but that's netter than just not being able to play those characters.

Right, as if you were able to design any kind of unique character in DA:I. Lol. The exact same options and circumstances and choices, for all of them.
Assumptions are simply lore and involving different ties to roles as described in lore enhances immersion in general.

#233
In Exile

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I just think people are too quick to jump on the the ''it's a great game, so it sold well and proved RPGs can sell well!'' gun. The statement is true, but I can guarantee anybody that if TW3 had been a turn-based game, everything else being equal, it wouldn't have sold as well as it did. Genre matters. ''RPG'' is too broad these days; TW3 IS an RPG, but one with gameplay that's easily accessible and prefered by the market, as opposed to more ''classic'' RPGs with gameplay closer to a tabletop game which sells less.


I think the RPG label is thrown around too losely in a time of blended gameplay. Through in an ability growth curve, selectable dialogue and narrative divergence and quests and you've got an RPG.

As for niche, Banner Saga. Great game. Beautiful visuals. Overall novel and experimental combat. Not TW3 level sales. Because the visuals, development budget and marketing matters, as does the actual gameplay.

#234
Kaweebo

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I'm sorry do you need your ears checked?

Hale whispers too much in her delivery for me. It especially makes her sound extra husky (read: forward) in non-romantic dialogues when it isn't meant to. If you don't plan on romancing Jacob and talk to Vega at all, get used to hearing Femshep use her whisper voice to *not* seduce those characters. (It doesn't help that the ME series was one of those series that put you on a romance path of you talked to your companions enough instead of making your interest obvious)
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#235
Seraphim24

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I think the RPG label is thrown around too losely in a time of blended gameplay. Through in an ability growth curve, selectable dialogue and narrative divergence and quests and you've got an RPG.

As for niche, Banner Saga. Great game. Beautiful visuals. Overall novel and experimental combat. Not TW3 level sales. Because the visuals, development budget and marketing matters, as does the actual gameplay.

 

Eh... Banner Saga looks pretty cute I took a look at it but at the end of the day the Viking Mythology thing has been played out so many times...

 

As for the game itself it seemed very clearly just a tactical type game no different than a Disgaea or Shining Force. 

 

TW in contrast explores more of the continental European mythology and stuff that is frankly a bit more unique and interesting than yet another Viking experience...  not trying to be anti-Banner Saga or something like I said it looked cute but I would have to check on the "marketing" and all that playing the decisive role. 



#236
In Exile

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Eh... Banner Saga looks pretty cute I took a look at it but at the end of the day the Viking Mythology thing has been played out so many times...

As for the game itself it seemed very clearly just a tactical type game no different than a Disgaea or Shining Force.

TW in contrast explores more of the continental European mythology and stuff that is frankly a bit more unique and interesting than yet another Viking experience... not trying to be anti-Banner Saga or something like I said it looked cute but I would have to check on the "marketing" and all that playing the decisive role.


It's not a viking myth story. It's - at most - got the fatalistic elements of Norse mythology. But apart from the visuals the mythology of the game is creative and novel.

And the combat is nothing like those games if you're a fan - just the way they handle str as a common pool for health and dmg and the way they handle turns (always alternating) is a racial difference.

I'm from Eastern Europe. Born there. TW3 didn't have a novel myth for me - it had stuff I grew up with there. It's silly to give a game credit for being married to the culture of the place it develops in. That's like saying COD is great for capturing the American military zetgeist.

#237
Seraphim24

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It's not a viking myth story. It's - at most - got the fatalistic elements of Norse mythology. But apart from the visuals the mythology of the game is creative and novel.

And the combat is nothing like those games if you're a fan - just the way they handle str as a common pool for health and dmg and the way they handle turns (always alternating) is a racial difference.

I'm from Eastern Europe. Born there. TW3 didn't have a novel myth for me - it had stuff I grew up with there. It's silly to give a game credit for being married to the culture of the place it develops in. That's like saying COD is great for capturing the American military zetgeist.

 

I didn't though, I specifically stated that TW3's world was just flat out more interesting than the Viking stories, the fact that they've been beaten to death and continental European myths less explored in gaming probably just happens to be true. Anyway, the Vikings sans the mythology are even more boring to be honest,

 

I kind of just never really understood the fascination with Vikings period I guess like they got the crap beaten up by them by various people at various times and eventually just disappeared from history it's like bleh. It seems interesting enough for a period game though and all that. 

 

At any rate, I watched the trailer again... yeah it's not Valhalla Asgard Rah rah but nonetheless it all strikes me as faintly cheesy, a good natured faintly cheesy but cheesy nonetheless. 

 

It's not a game I'd probably even mind playing, but there's no doubt in my mind it wouldn't pack the emotional wallop of TW3. 



#238
In Exile

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I didn't though, I specifically stated that TW3's world was just flat out more interesting than the Viking stories, the fact that they've been beaten to death and continental European myths less explored in gaming probably just happens to be true. Anyway, the Vikings sans the mythology are even more boring to be honest,

I kind of just never really understood the fascination with Vikings period I guess like they got the crap beaten up by them by various people at various times and eventually just disappeared from history it's like bleh. It seems interesting enough for a period game though and all that.

At any rate, I watched the trailer again... yeah it's not Valhalla Asgard Rah rah but nonetheless it all strikes me as faintly cheesy, a good natured faintly cheesy but cheesy nonetheless.

It's not a game I'd probably even mind playing, but there's no doubt in my mind it wouldn't pack the emotional wallop of TW3.


You're wrong. Completely wrong. Banner Saga has an ending that puts TW3 to shame in terms of its emotional player punches. It's a crazy dark game - way darker than TW because you don't play an ubermensch. So dark that once you realize what types of "enemies" you're killing at one point it's enough to make you physically I'll. I hardly have any idea what their marketing is line - but it's one of the darkest games I've played since Dark Souls.
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#239
von uber

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DA:I could have done with losing 2 or 3 regions and have the others be more interesting.
Oh and what the hell was val royeaux supposed to be? It was the size of a shed.

Also maybe the witcher 3 sold a lot because it was good?
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#240
Il Divo

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^I'm guessing that was targeted at me? Darker than Dark Souls is the fastest way to get me invested in something.  :wub:



#241
In Exile

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^I'm guessing that was targeted at me? Darker than Dark Souls is the fastest way to get me invested in something. :wub:


It's a different kind of dark. It's subtle, but in a different way. Think of it as a setting that captures the fatalism of a dying world from souls with the family (broken or otherwise) of Last of Us.

And it has real hard choices. Dragon Quest style hard - ****** you over 4 chapters down the line.
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#242
Seraphim24

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You're wrong. Completely wrong. Banner Saga has an ending that puts TW3 to shame in terms of its emotional player punches. It's a crazy dark game - way darker than TW because you don't play an ubermensch. So dark that once you realize what types of "enemies" you're killing at one point it's enough to make you physically I'll. I hardly have any idea what their marketing is line - but it's one of the darkest games I've played since Dark Souls.

 

Well first of all, darkness is not a measure of emotional punch at any rate... I mean A Clockwork Orange is super dark, it's also not emotionally resonant it's basically just nothing.  



#243
In Exile

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Well first of all, darkness is not a measure of emotional punch at any rate... I mean A Clockwork Orange is super dark, it's also not emotionally resonant it's basically just nothing.


No, but I didn't mean it that way. You said it's cheesy - it's really not cheesy. Unless you think movies about say the Holocaust are cheesy.

#244
Seraphim24

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No, but I didn't mean it that way. You said it's cheesy - it's really not cheesy. Unless you think movies about say the Holocaust are cheesy.

 

Unfortunately, if someone was talentless and terrible enough as a human being, I'd bet they could make that happen. 

 

At any rate, simply because something has dark or serious subject matter does not mean it's entitled to automatic respect and admiration, or prevent it from being asburd or whatever. It's very possible that a movie on the Holocaust (not any I've seen, though) could have blanket moments of cheesiness however awful that might be, likely unintended, but possible. 

 

"You can't criticize this movie, it's about the Holocaust!" Why? What if it's planted with subliminal messages designed to reinforce anti-semitism? It's a crazy example but you can imagine them.... and others. 

 

But we're just talking about a dorky derivative strategy game that nonetheless is entitled to some respect and interest, whilst understanding that this one trailer I've seen which shows basically nothing about the game yeah, I daresay it looked a little cheesy. 



#245
SKAR

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Not really.

1, he was stating his opinion.

2, a lot of people, myself included thought Meer was bland in ME1, and he improved with ME2 and 3. The deadpan delivery of some of Renegade Shepard's quips were good as well.

alrighty then.

#246
Sylvius the Mad

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Right, as if you were able to design any kind of unique character in DA:I. Lol. The exact same options and circumstances and choices, for all of them.

Different circumstances based on background. Different motivations (not overridden by the voice acting).

I have played very different characters in DAI. Not as different as my DAO characters, but I think that's the cost of the voice+paraphrase.

Assumptions are simply lore and involving different ties to roles as described in lore enhances immersion in general.

It limits character design.

I don't even know what you mean by "immersion".

#247
Khrystyn

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So [they (BW)] are making games for people who don't normally play games? This might not be good for the game.

 

My take from the statement is that perhaps ME:A will be more story driven and less of a shooter rpg game - to "break beyond what is the (historical) core gamer audience."

 

It was the ME story, not the shooting, that drew me into ME as a first-time video gamer. And it is the story, not the shooting, that will keep me interested in forking over real cash to BW. Just wondering if this is how BW may be seeking to reach out to non-traditional 'core' gamers.



#248
Il Divo

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It's a different kind of dark. It's subtle, but in a different way. Think of it as a setting that captures the fatalism of a dying world from souls with the family (broken or otherwise) of Last of Us.

And it has real hard choices. Dragon Quest style hard - ****** you over 4 chapters down the line.

 

That...sounds phenomenal. 



#249
Addictress

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Different circumstances based on background. Different motivations (not overridden by the voice acting).

I have played very different characters in DAI. Not as different as my DAO characters, but I think that's the cost of the voice+paraphrase.
It limits character design.

I don't even know what you mean by "immersion".

so forming roles according to lore-established racial mythologies limits design for you. How else do you define roles? None of the choices in the game particularly pertained to race.

It was cosmetic, that's it. I could hand you an elf doll manufactured by Mattel and get the same satisfaction. :/

Immersion is when interactive content and cut scenes, not simply reading codices, make you feel like you're inside the world. You feel the forces of the world in the game around you. You are sucked into the game, mentally and emotionally.

Too many cut scenes are bad, but exposition and context are critical at first, to establish the atmosphere which inform later decisions and also give weight to decisions, give meaning to....basically anything happening.

#250
goishen

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My take from the statement is that perhaps ME:A will be more story driven and less of a shooter rpg game - to "break beyond what is the (historical) core gamer audience."

 

It was the ME story, not the shooting, that drew me into ME as a first-time video gamer. And it is the story, not the shooting, that will keep me interested in forking over real cash to BW. Just wondering if this is how BW may be seeking to reach out to non-traditional 'core' gamers.

 

 

I think it will be, and it does.  Anybody and their brother can make a shooter.  Not everybody has BioWare's exceptional writing talent, especially not some of the juggernauts of the industry.