Thank god someone asks!
I didn't understand nothing.
Feeling so Jon Snow...
Don't steal my thang D8

Thank god someone asks!
I didn't understand nothing.
Feeling so Jon Snow...
Don't steal my thang D8

Mostly by not being RPGs anymore.As a category role playing games or RPGs continues to grow and break beyond what was the core gamer audience.
Crowd technology I've already seen in Ubisoft's AC:Unity.
Was that game so great that it's features someone should copy? No. It was utter pos and I regret every cent I paid for it.
Unity had more problems than that and it's a little silly to assume that copying a crowd feature from that game means bad tidings for ME. Crowd technology in it of itself is a neat idea if it's properly handled. It's just that Unity didn't properly handle it due to its own poor controls, glitchy interface and generally uninteresting...everything else, really.
We'll have to wait until E3 but judging by what little we've seen, the controls look mostly responsive and well-handled and the ability to explore otherwise barren planets proves we're not going to be in crowded areas all the time, anyway, (probably only on whatever Citadel-like ship we keep seeing in concept art) unlike Unity where you constantly had to wrestle your character around flocks of people who would glitch out half the time.
If you showed any game of today to 1982 gamer they wouldn't even call it a game in first place lol
The link says:
During Electronic Arts’ Investor Day, Chief Executive Officer Andrew Wilson expressed expectations for the upcoming Mass Effect Andromeda to “break beyond” what was the core gamer audience as other games in the genre have done.“And then we have Mass Effect: a whole new Mass Effect story emerging, a fan favorite. As a category role playing games or RPGs continues to grow and break beyond what was the core gamer audience. We’ve seen other games in the category do this, and we believe that Mass Effect will do that.”Incidentally, EA Studios Executive Vice President Patrick Söderlund also shared a little detail about the game towards the end of his own presentation, mentioning that a crowd technology developed for Rory McIlroy PGA Tour has been adopted by the Mass Effect team to have big crowds that you can walk through. The same tech was also used in Mirror’s Edge: Catalyst to have a large crowd layer on the street layer. It’s also being adopted by other game teams within EA.
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Does this mean that the empty capital city of Val Royeaux will never happen again?
"crowds that you walk through" mean they get out of your way or you must navigate around them? Anyone played Edge or Mcllroy PGA tour?
Crowd mechanic - cool. Making this game "for everyone" - not that cool. I would like if they could balance expectations of hardcore fans with inviting newcomers. But this is very enigmatic business talk, so I wouldn't stress about it.
What the hell is the "core gamer audience?"
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Rabid fans willing to buy shyte as long as it has a N7 logo?
Can we romance the entire crowd tho?
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Lovely... just lovely +1
A roleplayer from '82 would have been primarily a tabletop gamer.
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As a youngster.. played many a SPI Strategy and Tactics games with Viet veterans.
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Rabid fans willing to buy shyte as long as it has a N7 logo?
I'd call that a Biodrone myself. I would think Core just means their primary fanbase?
So we're making games for people who don't normally play games? This might not be good for the game.
Nonsense, it's the best strategy possible!
Honestly though, it's an investors event. It's full of corporate speak designed to impress the shareholders by talking about how you're going to get more people giving you money.
If the game itself looks to be in trouble when we actually get information about that, then we can get the pitchforks out =P
Yah, I don't think the investors realize that they're the only ones not invested in gaming right now.
Maybe that was EA's strategy all along? Hmmmmm.
Nonsense, it's the best strategy possible!
Honestly though, it's an investors event. It's full of corporate speak designed to impress the shareholders by talking about how you're going to get more people giving you money.
If the game itself looks to be in trouble when we actually get information about that, then we can get the pitchforks out =P
Mostly by not being RPGs anymore.
If you showed most of these so-called RPGs to a roleplaying gamer in 1982, they would not acknowledge them as roleplaying games.
Mostly by not being RPGs anymore.
If you showed most of these so-called RPGs to a roleplaying gamer in 1982, they would not acknowledge them as roleplaying games.
A roleplayer from '82 would have been primarily a tabletop gamer.
They're chasing a theoretical market.So we're making games for people who don't normally play games? This might not be good for the game.
I honestly think the EA hate is a bit old at this point.
The worst thing I can pin on them regarding Bioware is that the DLCs are overpriced and the microtransactions shoehorned in the multiplayer. But they obviously give Bioware the time and ressources to do whatever they wish, even delaying Inquisition by a full year. I really don't get the impression they are being pushed in any particular direction by their evil EA overlords.
I mean, hating EA made sense back when they screwed over Westwood. These days, they're pretty much the best (or, well, least bad) of all the AAA publishers I can think of. Which admitedly says a lot about the industry, but still.
If they're all RPGs, they should all be covered by the same definition of RPG.This is completely irrelevant. 1982 was 34 years ago. If you showed most of the stuff we have today to someone in 1982, they wouldn't acknowledge them as the things you said they were.
Precisely.
If they're all RPGs, they should all be covered by the same definition of RPG.
Definitions are timeless.They are. But definitions aren't frozen in time to an arbitrary historical period. They aren't rocket propelled grenades, after all.
But given that the market is untapped, we should be skeptical about claims that they're going to capture it? Why haven't they before? Why hasn't anyone else done it?
If developers thought like this, we would not get games like World of Warcraft that blew the MMO market wide open.
Video games wouldn't survive by remaining unchanged since the 80s, and not just because we almost killed the industry during those years and Nintendo had to save us from our own stupidity.
I don't know much of the story with Westwood - all that I heard was that a huge chunk of the studio quit in advance of the acquisition. Old EA has made some awful management and design decisions, but was this one about the studio or just their general inability to manage and staff an internal department?
As far as I'm concerned, EA still isn't forgiven for what they did to Westwood and Command & Conquer.
They're chasing a theoretical market.
Every once in a while, an entertainment product will do vastly better than expected, not just for that product, but for a product of that type. The most famous example is probably Jaws, a movie that did far better than any other movie of the period, and suddenly movie studios started chasing that sort of unexpectedly large return.
This looks the same. EA has seen some games do really well, appearing to capture a previously untapped market, and they're trying to do the same.
But given that the market is untapped, we should be skeptical about claims that they're going to capture it? Why haven't they before? Why hasn't anyone else done it?