So the CRPG market was so barren that only BioWare could survive? And Black Isle, who made many beloved games, couldn't cut it because they weren't counter-culture enough? Is that the gist of it?
I get the impression that a lot of fans just assume that Black Isle and Bioware or whatever was like the entire CRPG market... no that's not what I said at all.
There are tons of CRPGs, Bioware just made ones that were a little bit better than Black Isle, and yes Black Isle wasn't "counter-culture" enough compared to Bioware. I played all of Icewind Dale Baldur's Gate etc when they were released and there was never a doubt that Bioware was slightly better.
Just like there's no doubt in my mind that there are CRPGs that are better than Baldur's Gate and guess what plenty of them make tons of money in the present time for going against the grain.
What all the trendsters haven't realized is that "not going against the grain" became "going against the grain" so their busy looking for controversies as a measure of intrigue and profitability when there are simply really great games that exceed artistically in all respects the likes of such types of media or many other games at this point.
And when the trendsters want to "not go against the grain" that'll be the time gamering will start moving in a "go against the grain" phrase that is more overt. You can think of gaming even as little more as defining itself in opposition to certain kinds of things, ideas, etc, it doesn't matter whether it's even a video game the most important criteria is that it opposes certain things, and that is where the direction has gone and those things are often making a lot of money.
In the end, trends always lose.