I'm not excluding marketing here, I'm talking about this idea that BW/EA has that they need to do something extraordinary and different to appeal to this potential fanbase that is just out there somewhere waiting to get into their games. When really all they have to do is make a great game. Because the foundation is already there for ME just as it's already there for Witcher and Uncharted. Heck I would say the foundation was stronger for Bioware as most people wasn't as hooked on the first Uncharted and Witcher game but loved Dragon Age Origins and Mass Effect 1. However, CDPR and Naughty Dog went on to please their fanbases by building on their foundation with much better squeals (whether they were popular or not) while Bioware was too focused on reinventing the wheel and ended up not pleasing anyone or very many, the opposite of what they set out to do. (ie DA2, and ME3). But they still got lots of sales from them...at least with ME 3.
BW already did the hard work with DAO and ME1, they created a new game and developed a fan base for it. All they had to do was keep making the next game good or better than the last one by improving on what they already do well (Like ME2). Yet they always try to do the whole "appeal to those outside our core fanbase" spiel. And end up with a DA 2 or a "you don't have to play the first two games." ME 3. And I say this as a person who liked DA 2 and loved ME3 (except the ending), but I can acknowledge that neither game was well received or outstanding. Not even Inquisition was an outstanding title for BW (despite all the hype and marketing) and it won GOTY.
Bioware is like an American grocery store that suddenly wants to be a Japanese grocery store in hopes of finding people who may want some Japanese groceries. When really all they have to do is put quality American products on their shelves and offer up one Isle for Japanese products or something.
TW3's marketing campaign generated good word of mouth, which is by far the best marketing tool in existence. It didn't hurt that it already had a core fanbase that was happy and willing to direct newcomers to the franchise. Another thing CDPR did was hold twitch streamings of the game before release so gamers could see how the game actually played. But overall, TW3 was a great game when you actually sat down and played it. If the game was utter garbage, it doesn't matter how strong CDPR's marketing game is, the title would just be another poorly received title that sold a lot of copies.
Thing is, CDPR did the same thing. They changed their combat system completely for TW2, more than what Bioware changed for DA2 or ME2. They changed the skills and potion system with every game. The progression of combat in The Witcher was towards an action-based combat, for instance by making the gameplay twitch-based in TW2 or making potions be consumed instantly with no preparation required in TW3. TW3 also rode on the open-world craze that has been the norm since Skyrim, whereas the first two games were far more limited in scope. I am sure those changes were tailor-made to draw in people who liked more popular games such as Bethesda RPGs or the Batman Arkham series.
There's absolutely nothing wrong with that, quite the contrary as TW1's gameplay was horribly dull. But let's not pretend CDPR had some sort of purity of vision while Bioware stole ideas left and right, because that's just not what happened. You can argue CDPR did it better, and I'd agree to a degree, but not that it never changed its course to suit the market.
As to the bolded, Battlefront was an intensely mediocre game and sold far, far more than any non-Bethesda RPG ever will. Heck, I consider Fallout 4 a very mediocre game too, and it most definitely outsold TW3. ''Just make a good game'' is part of the parcel, aye, but it's far from everything. To say nothing of crappy mobile games like Clash of Clans that make more money in a year than Bioware and CDPR make combined in several.





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