They built on their foundation whereas BW failed because they didn't do that. BW started scrapping things that no one had issues with, and added things that went against their original story to please fans (DAI). DA 2 became a water colored cartoon because even the style was changed. Granted I hated the browns in DAO but they could have done something else other than the style they had for DA2. DA now lacks any sort of identity and primarily appeals to its hardcore fans. Funny how that turned out. There is nothing wrong with improving your system, I already stated that both Uncharted and Witcher improved and focused on what they did right. Yeah they followed trends, used popular mechanics et al, but in the end they did it to the point of creating a good product, they still focused on what they knew they could do right. ME2 also improved, note I never lumped it in with ME3, DA2, and DAI. The problem is that BW tries to scrap nearly everything in a vain attempt at popularity and mass market appeal and typically fails whenever they do. Perhaps they should focus more on using trends and so on to make a coherent product.
What did DA:I add that "scrapped the original story", by curiosity?
I'd also argue Dragon Age started having a visual idendity in DA2. DA:O was all a generic browny mess. DA2 added some much needed color and changes, albeit not all of them were good (Hurlocks, elves). DA:I finally gave the franchise its luster, albeit it still sadly doesn't have as strong a visual identity as Mass Effect.
And, ME2 scrapped a lot of things. It was a complete 180 gameplay wise, and it changed loads in terms of story and themes too. Then again, so did ME3 in regards to the latter. The sheer amount of thematic incoherence between games is one of Mass Effect's biggest weaknesses. Dragon age does that better, and to its credit so did The Witcher until it becomes a fairly boring save the world story in TW3's third act.
I think the main difference is that Bioware had a gameplay system that worked in DA:O, and indeed tried to simplify it too much, especially in Inquisition (not DA2, which if you ask me had more depth than many give it credit for). Whereas TW1's gameplay system just didn't work so it was kind of inevitable that CDPR would scrap it. It's a difference of starting point, mostly, not process as I see it. But as to the result, well, I liked the gameplay of DA2 and DAI more than TW2 and TW3's. So I disagree that CDPR honed their formula until it was right. Heck, I thought Shadow of Mordor used the same basic system much better, for a more fluid experience that has more impactful progresion. My level 1 Geralt plays almost identically to my level 39 Geralt; that's just not how a RPG should work as far as I'm concerned.





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