DA4 a DAO type of game or DAI
#1
Posté 18 mai 2016 - 06:33
In DAO we just had a team running around solving problem. That would have more sence for the tevinter setting.
But then we have the war with the qunari, and it would be a waste to drop ideas they had for the inquisition that did not make it into the game (cause of old consoles).
However, I don't see how or what force can we be given if Tevinter is the next setting.
What do you think?
#3
Posté 18 mai 2016 - 01:38
The interface system was far better in DAO and DA2. I don't like be limited in my power
. DAI - Eight slots (PC) - really? I have skills I can't use - it's frustrating.
If, like in most RPGs, they insist on farming, at least let me create a variety of potions through my own hard work and not through a "potion upgrade" table. I would really prefer to have control over the crafting of herbs if I have the herbalist perk.
With that said, I think farming is essential, and can be therapeutic if I'm in one of those moods where I want to play, but don't want to play. This is where large exploration areas will come in handy, which I think they did a decent job with in DAI. I would though, like to see random encounters, improved NPC AI in the world, and better - more reasonable- side quests. I think it is sweet and all that I need to hunt down someones lost Druffalo, but for the love of the Maker - find someone who cares.
Minrathous should be open spaces, not separated by loading areas. I want to be able to use a map and walk/run there as I please. Not *POOF* I'm home - I'm not saying to remove the fast travel, but I like options - GIVE ME OPTIONS. Minrathous needs to be big though - BIG!
Therefore, I think gameplay, including tactics, and combat should be a mix of DAO and DA2. I think open world in DAI is preferable if done correctly. Quests to capture strongholds, fortify borders, recruit, defend areas, can be easily implemented into open world, but it is a fine line. Anything they put in the world will have to be meticulously thought out as any conventional game mechanic can get repetitive quite quickly.
Fighting the Qunari can be done in open world country (DAI) and urban spaces (DA2) - while adding political intrigue and creating emotional connections through storytelling. Some story plots, or side quests, should also exhibit a linear dungeon crawl feel - this will help with player focus.
*that ended up being a bit of rant - I apologize, its early for me
.
Edited to add (now that it is later in the day): I think, based on my rant, that we are capable for leading a force - if you are talking about size of game and capabilities, but as for the story - I think as Hrungr states below, that the PC will be less significant.
#5
Posté 18 mai 2016 - 08:47
They did? I must have missed this. Thank goodness you're so informed.They have mentioned that we won't be head of a large organization like we were in Inquisition, so I suspect it'll be more like DAO in that regard.
- Hrungr aime ceci
#6
Posté 18 mai 2016 - 10:56
They have mentioned that we won't be head of a large organization like we were in Inquisition, so I suspect it'll be more like DAO in that regard.
Where did they say that?
#7
Posté 18 mai 2016 - 11:00
Where did they say that?
This was during an interview (Mark? Mike?) some time back...
#8
Posté 19 mai 2016 - 05:31
They have mentioned that we won't be head of a large organization like we were in Inquisition, so I suspect it'll be more like DAO in that regard.
But if they said we wouldn't lead a large organisation in DA4, wouldn't that be confirming the existence of DA4? ![]()
Anyway, I'd prefer Inquisition style!
#9
Posté 19 mai 2016 - 06:45
Ooo! Ooo! I want to play a Qunari mage in Minrathous! (cackles manically) ![]()
#10
Posté 19 mai 2016 - 08:53
But if they said we wouldn't lead a large organisation in DA4, wouldn't that be confirming the existence of DA4?
Anyway, I'd prefer Inquisition style!
I do think there was some unused potential with the Inquisition and all that that can bring to mechanics and the story, which was part of why I'd have liked a direct sequel even before Trespasser. Stuff like what was cut in Crestwood, the War Table could have been improved, armies could have been deployed and positions taken like ME2, which would alter the outcome of events.
I just feel like by the time they finally finished building up this force, it gets disbanded before living up to its potential
Which is a shame, because Bioware will probably not do another story where you build up a massive organization again. So basically they blew their chance on a lot of levels in my opinion.
- Abyss108 aime ceci
#11
Posté 19 mai 2016 - 11:41
Maybe it'll be something entirely new.
#12
Posté 20 mai 2016 - 07:35
I do think there was some unused potential with the Inquisition and all that that can bring to mechanics and the story, which was part of why I'd have liked a direct sequel even before Trespasser. Stuff like what was cut in Crestwood, the War Table could have been improved, armies could have been deployed and positions taken like ME2, which would alter the outcome of events.
I just feel like by the time they finally finished building up this force, it gets disbanded before living up to its potentialWhich is a shame, because Bioware will probably not do another story where you build up a massive organization again. So basically they blew their chance on a lot of levels in my opinion.
You never know. They have the qunari war. They have the gray wardens they can rebuild. They have that secret organization that you get wind of in inquisition, which is from outside the known Thedas continent.
#13
Posté 20 mai 2016 - 01:56
I do think there was some unused potential with the Inquisition and all that that can bring to mechanics and the story, which was part of why I'd have liked a direct sequel even before Trespasser. Stuff like what was cut in Crestwood, the War Table could have been improved, armies could have been deployed and positions taken like ME2, which would alter the outcome of events.
I just feel like by the time they finally finished building up this force, it gets disbanded before living up to its potential
Which is a shame, because Bioware will probably not do another story where you build up a massive organization again. So basically they blew their chance on a lot of levels in my opinion.
I saw one of the videos with the pre-alpha build, and was sorry some of those didn't make it into the final game. Like being able to burn the enemies' boats to cut off their retreat, having to decide what to do - save the village of Crestwood, go back to the Keep and try and prevent the Red Templars from taking it, or save your wounded soldiers. So much angst in the decisions there, it's a pity they didn't stay in the game.
As for DA4, I hope we get a city than we can actually explore, i.e. buildings you can actually go into. There were so many doors in Val Royeaux, but you couldn't open any! I liked the open world aspect, but a lot of it seemed so empty. More buildings, more NPCs roaming about might help with that.
I'd prefer the tactics like from DA2, where you can set stuff for your companions - such as only drink health potions at certain low health levels, or attack enemies with the most HP first etc. And have the radial wheel so you can access all your abilities while in battle.
I'd really like what they did in DAO and DA2, where you regain your health after a battle, but I suspect they probably won't go back to that again.
Not game mechanics per se, but I'd really like more content with your romance companion - not necessarily extra love scenes (although I wouldn't say no, LOL!) But stuff that is unique to the romance. A lot of the companion's conversations are the same with your Quiz, whether you romanced them or not. I'd like some romance-gated content - where you only get certain things if you are in a romance with that character. The repeatable kiss was good, but I'd like it to be available while you're out exploring as well. Kiss under a waterfall, stargazing with your LI, picnics, stuff like that. (And no, I don't want a dating sim, I want an epic adventure with romance as well.)
- BansheeOwnage et kimgoold aiment ceci
#14
Posté 24 mai 2016 - 06:39
Or a DA2 in Minrathous?
yes pls
- CuriousArtemis aime ceci
#15
Posté 25 mai 2016 - 06:33
But if they said we wouldn't lead a large organisation in DA4, wouldn't that be confirming the existence of DA4?
Anyway, I'd prefer Inquisition style!
I think the fact they've kept Patrick Weekes, Mike Laidlaw, Mark Darrah, and a few other core people are still on the DA team means they're planning more DA games.
Until that changes, I'd guess there will be a DA4, and maybe even a DA spinoff game.
#16
Posté 25 mai 2016 - 06:35
I think the fact they've kept Patrick Weekes, Mike Laidlaw, Mark Darrah, and a few other core people are still on the DA team means they're planning more DA games.
Until that changes, I'd guess there will be a DA4, and maybe even a DA spinoff game.
Oh, they are definitely working on DA4. But they aren't allowed to say anything that would confirm it.
#17
Posté 25 mai 2016 - 07:38
Oh, they are definitely working on DA4. But they aren't allowed to say anything that would confirm it.
Pretty much. No point in that anyway really. I mean the game will probably be 3-4 years away. Doubt they'd have too much nailed down they'd be able to talk about even if they wanted too.
#18
Posté 25 mai 2016 - 08:01
Or a DA2 in Minrathous?
Yes please (though preferably with enough development time to properly finish the game this time round)
- Meredydd et CuriousArtemis aiment ceci
#19
Posté 27 mai 2016 - 01:39
Bioware has been very inconsistent with systems and gameplay styles in the Dragon Series. From strategic based gameplay (Origins) to action based gameplay (DA2) to adventure based gameplay (Inquisition). They've tended to re-invent everything instead of carrying things over from the previous game to the next. So they will either think up something completely new again, combine everything from the previous three games, or go with either the Inquisition or Origins system.
I know this is not a popular opinion but: I'm personally not a big fan of Inquisition's big open (empty) world and non-strategic gameplay, so I'm hoping instead that Bioware does something similar to Origins or DA2.
- CuriousArtemis et odekia aiment ceci
#20
Posté 31 mai 2016 - 08:16
Maybe a mix of all three games.
- Lucidae aime ceci
#21
Posté 08 juin 2016 - 07:13
A DAO style with origins opening story for character, the greater range of spells/talents available from DAO 45 plus, and the improved tactics and battle mechanics from DA2 would be perfect. Keep the improved graphics from DAI.
#22
Posté 08 juin 2016 - 06:25
DAO or a BG2 style exploration, hub city plus DA2 combat would be nice.
The open world thing didn't work, I hope they go back to the classics.
#23
Posté 08 juin 2016 - 06:41
I want more though in dai than dao+dai
I want more next gen goodness. I want it to shake the foundation of witcher 3 (i cant see it toppling it) but aim for it
#24
Posté 11 juin 2016 - 02:26
Or a DA2 in Minrathous?
I would like this. A tighter story centered on a major city with tons of history, several NPCs we're familiar with, and a lot of potential. I picture a moody mashup of Kirkwall and Orzammar.
On the other hand, I also really, really want to explore Seheron and Par Vollen at some point, not to mention cities like Vyrantium and Qarinus. Maybe the environment could consist of several Tevinter cities and perhaps some surrounding port cities..? That could be interesting.
Let's just stay far the frig away from Ferelden, pls.





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