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Armor Options: Should heavy armor slow you down?


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68 réponses à ce sujet

#1
The Elcor Spectre

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A mechanic I feel that should be added to the game is how your choice of armor affects your movement, which gives us a choice if we want light armor, medium, or heavy. (Haven't played multiplayer in a while) If i'm not mistaken, the N7 Destroyer or Demolisher or something is a really slow character, but has a lot of firepower. If the player prefers that style, they can pick heavy armor, but if I want to roll an infiltrator (My favorite) , I would want light armor to move quickly and get to better vantage points to pick people off and keep moving, never staying in one place.

 

Thoughts?



#2
iM3GTR

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Apparently that's what happened in ME1. Not that I ever noticed. Movement penalty, I mean.

#3
Statichands

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It would make sense for heavy armor to slow you down. Fallout 4 and Skyrim did it. At one point in Skyrim, I was able to take one hit from a normal giant. I think I had deadric armor and a shield at the time. But yea, in Skyrim heavy armor slows you down and burns your stamina quickly. 



#4
Onewomanarmy

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I'd prefer that it doesn't. Of course it would be more realistic but I'd wear it more if it doesn't lol.


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#5
Excella Gionne

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I will let jiggle physics slow me down. Biovare, hire Team Ninja for jiggle physics.



#6
Silvery

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If that had different classes of armor (light,medium,heavy) in ME:A then I would agree with this since it would make sense. 



#7
The Elcor Spectre

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If that had different classes of armor (light,medium,heavy) in ME:A then I would agree with this since it would make sense. 

 

I agree but part of me hopes that a certain armor class isn't tied to a character class such as in ME1. Imagine an adept with heavy armor, a moving tank of biotic destruction.


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#8
AlanC9

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Wouldn't armor be power-assisted anyway?

#9
MyDamnAlterEgo

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No, it shouldn't slow you down. It should use more powerful energy core and augmentation systems (aka power drive). Dixi.

 

I agree but part of me hopes that a certain armor class isn't tied to a character class such as in ME1. Imagine an adept with heavy armor, a moving tank of biotic destruction.

 

Easily imagine such a class. But - must notice - the heavy armor with decent augmentation system (necessary for it for moving) and decent biotic amplifier will reauire more than decent (thus expensive) energy core



#10
ArabianIGoggles

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I think that it should.  I never really noticed much of a penalty from the first game, if there is one. 



#11
capn233

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First you would need to be able to equip different tier armor on the same character.  We haven't had anything like that since ME1, and it was limited to only 2 tiers on some of the characters.

 

But if armor tiers made a return, then probably there should be some sort of agility penalty.



#12
KotorEffect3

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Wouldn't armor be power-assisted anyway?

That and it would use durable but lightweight materials.



#13
capn233

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If heavy armor has no penalty, why would anybody produce or equip light armor?

 

Or are you supposed to start every class in light armor early game, then progress to medium, then to heavy?

 

If it is basically just "better armor" or "late game armor," what is the point of pretending that it is light, medium and heavy?


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#14
SKAR

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No.
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#15
SKAR

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No.
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#16
UpUpAway

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No.  I was glad they got rid of the supposed references to "weight" of armor in ME2 and ME3.  Heavier armor is not necessarily stronger armor and there is no reason a biotic human should be limited to "lighter" (weaker) armor than a human soldier.  Applying power upgrades to armor over the course of the game makes far more sense to me.



#17
Laughing_Man

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I wouldn't want armor limited to specific classes precisely, but I would be all for actual heavy power armor that has the ability to sustain a lot of damage and has slower movement.



#18
Pasquale1234

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But if armor tiers made a return, then probably there should be some sort of agility penalty.


That and/or tie it to a weight mechanic ala ME3.

In that case armor weight along with weapon weight would affect the length of power cooldowns.
 

If heavy armor has no penalty, why would anybody produce or equip light armor?


In ME1, they offered different types of protection. Heavier armors had more damage protection and shields, but lighter armors (presumably due to their lower mass) had higher levels of tech/biotic protection.
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#19
Matthias King

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I think the answer to this question depends entirely on Biower making up their minds as to whether armor is powered or not. They can't seem to decide from moment to moment.

 

If it is powered, such as some type of hydraulic/servo-assisted movement which augments the wearer's physical strength, then I'd say no, the armor shouldn't slow you down.

 

If it's not powered, then yes, heavy armor could potentially slow you down, at least some. Though one thing to keep in mind is that when ME takes place, there will presumably be some kinds of materials available that are ultra-lightweight while maintaining high density and strength properties and reliable ballistic performance, so armor, even 'heavy' armor, probably isn't as heavy as you might think.

 

In this context, the term 'heavy' refers to its level of protection rather than its actual weight.



#20
Cyonan

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That and/or tie it to a weight mechanic ala ME3.

In that case armor weight along with weapon weight would affect the length of power cooldowns.
 

 

It might be interesting to see, but if they're bringing the weight cooldown system of ME3 back that needs adjustments.

 

Cause we eventually found that running 200% weight was basically pointless compared to bringing a weapon worth a damn, because weapons provided much more damage output than abilities that were on cooldowns did.

 

Then the Hurricane was buffed like 8 times and it didn't matter cause you could get 200% weight and one of the best weapons in the game.


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#21
taglag

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I am sort of 50/50 on this one.

 

    You do I suppose in all the other ME or at least in ME1 acquire the ability to use heavy Armor by spending ability points ( Providing you are in a class that can use it ), and one would think that that might allow you better movement in the heavy gear { Your Training }

 

  Also being a heavy gear wearing class, changes your abilities somewhat, I would guess this is to offset the better protection, and would also if done right penalize the player that decided on the Heavy Gear Class.

 

  But there is also the fact that it is heavy, which could or I think would promote stamina loss at the very least (maybe not slowing you down, but limiting your ability to storm), but then there are motorized enhancements that you could possibly add to offset this.

 

   It is a very If-y sort of question with no real clear answer. I would guess it will be up to the programmers, in my opinion as it is a tough call either way.



#22
Element Zero

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I'm not a fan of this. I was pretty happy with the way armor was a handled in ME2-3. I'd prefer to see an evolution of this modular design. I do not want to see items that are restricted for certain characters or classes (except maybe by species for NPCs, I guess), nor items that bear needless penalties like "weight" penalties.

This is "Mass Effect", for goodness' sake. No one would be wearing armor that was restrictive due to its excessive mass. If we have toothbrushes taking advantage of mass effect fields, we can damn well be assured that the military industrial complex is putting it to use in every single suit of armor produced. Unless you're trying to wear armor the size of an Atlas mech, you're likely okay.

Lest someone claim it's not the mass, it's the bulky build of the armor, that doesn't work too well, either. In the codices, we read all about the advanced manufacturing techniques made possible by means of mass effect fields. There is no need for retrictive joints, or the like, in ME armors. The tech is too advanced for all that silliness.

This is a can of worms I dislike opening, both for gamist reasons and for lore reasons. Little things like this affect my verisimilitude, if executed poorly. If speed penalties and the like were to be included, it would be strictly for balance reasons, I'd imagine. It makes little sense, lore wise, in my opinion.

#23
Xen

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Then the Arc Pistol was buffed like 8 times and it didn't matter cause you could get 200% weight and the best weapon in the game.

FTFY



#24
MyDamnAlterEgo

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If heavy armor has no penalty, why would anybody produce or equip light armor?

 

Or are you supposed to start every class in light armor early game, then progress to medium, then to heavy?

 

If it is basically just "better armor" or "late game armor," what is the point of pretending that it is light, medium and heavy?

 

I'll try to explain, how would I see it. Any armor has its ... let's call it "energy core", which produces the energy, consumed by other armor suit systems. Heavy armor grants way better protection, can house some systems, which light armor can not (like backpack fabricator system or shoulder-mounted integrated weapons, for instance), but - it's augmentation system (aka power drive) consumes way more energy, than one of the light armor. This energy must be taken from other systems: shield generators, omni-tool, biotic amplifier etc. - which means (with the same energy core) weaker powers, or longer cooldowns, or weaker shields. Or - to keep all the stats on the same level - way more powerful (and less affordable) power core is needed.

I.e. the crucial moment is - "you cannot have all at once for certain cost": lighter suits propose higher mobility, stronger technical / biotic powers, shorter cooldowns, than medium and heavy ones of the same tier. While medium and heavy suits can afford to have less powerful shields (for they have armor in addition to them), or - should tolerate the lower mobility, or longer cooldowns for powers, than light suits of the same tier, but - support more powerful snap-in (aka connectable) and integrated weapons and grant way higher protection.

It's up to player, what to choose - according the the preferred playstyle.



#25
Sartoz

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Why would you want outdated armour mechanics that belong in medieval times where muscle power was the only means to move?

 

If High Tech combat gear designs use power  for their fancy internal sensor suits (read HUD), they can use them to power the suit itself. Example: the jump jets. Therefore, designs can power assist walking and running and  carrying heavy equipment.  Therefore, movement is not a limitation and concepts such as heavy, medium and light combat armour is moot.... to a point (ie: cost).

 

Army requirements would, in my opinion, drive soldier combat suit designs, regardless of fuel cell power needs. For example: Future combat armour for front line troopers would lean toward survivability. Soaking damage and movement speed is a must design criteria. The limitation is in how long the fuel cell lasts, which depends on the power draw of the suit.  In other words, suit power last much longer doing nothing. Same as your smartphone. 

 

"Combat Balance" design is the only reason a developer would think of such a solution. I've seen this many a times in The Path of Exile, where the devs continue to tweak the level update tree. Why? Because humans have a propensity for finding exploits and use them to their advantage.