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Armor Options: Should heavy armor slow you down?


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#26
Mdizzletr0n

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It absolutely should. Same with heavy weaponry. People keep bringing up the period that ME takes place in but yet Joker didn't even have a hoverchair like Charles Xavier. Every character already moves at the same speed in combat, why not add some variation?

#27
SKAR

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It absolutely should. Same with heavy weaponry. People keep bringing up the period that ME takes place in but yet Joker didn't even have a hoverchair like Charles Xavier. Every character already moves at the same speed in combat, why not add some variation?

Maybe joker didn't want a chair.

#28
capn233

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In ME1, they offered different types of protection. Heavier armors had more damage protection and shields, but lighter armors (presumably due to their lower mass) had higher levels of tech/biotic protection.

 

 

I'll try to explain, how would I see it. Any armor has its ... let's call it "energy core", ..snip

 

I am not really asking for a lore explanation.  I am talking in terms of game design and balance.

 

The entire point I am making is that if you have an armor that has higher shields, damage protection, whathaveyou with no drawbacks, it can just be called "better armor."  At that point the devs didn't bring back armor tiers, they just have different quality armors.  Makes no sense to call them light, medium, or heavy at that point and pretend it is similar to ME1.

 

As far as ME1 goes, the theoretical advantage to "Tech and Biotic Protection" offered by light armor was relatively meaningless since the most important armor stat in that game by far was Damage Protection since it applied to everything.  Hence Colossus was essentially always the best human style armor regardless of weight class.



#29
Pasquale1234

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As far as ME1 goes, the theoretical advantage to "Tech and Biotic Protection" offered by light armor was relatively meaningless since the most important armor stat in that game by far was Damage Protection since it applied to everything.  Hence Colossus was essentially always the best human style armor regardless of weight class.


Yet even the Colossus armor had higher levels of tech/biotic protection on lighter versions.

Walk into a roomful of biotics in ME1, and you'll be repeatedly slammed until dead. Having your weapon sabotaged could also put a dent in your game plan. Lighter armors with increased tech/biotic protection helped to mitigate some of that. That's the trade-off that was apparently intended to balance armor selections.

Mind you, I'm not trying to advance any particular position here. I'm also not trying to suggest that these mechanics were particularly well implemented. I'm only trying to discuss this question that you posed: "If heavy armor has no penalty, why would anybody produce or equip light armor?" The only ME game that offered multiple armor weights tried to balance them by setting up an inverse relationship between damage protection and tech/biotic protection.

#30
Kierro Ren

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I didn't read all replies, so it may of been said, but it'd depends on planet's gravity. You could have the gravity of the Elcors'that'd likely kill a human outside an EXO suit. Or Earth's moon, which you could bounce around on. Just because you have the heaviest armor, doesn't mean much if on a planet with less gravitational pull.



#31
Element Zero

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I didn't read all replies, so it may of been said, but it'd depends on planet's gravity. You could have the gravity of the Elcors'that'd likely kill a human outside an EXO suit. Or Earth's moon, which you could bounce around on. Just because you have the heaviest armor, doesn't mean much if on a planet with less gravitational pull.


Gravity, on this scale, is largely irrelevant in a game called Mass Effect.

#32
Remix-General Aetius

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NO


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#33
The Elcor Spectre

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NO

 

Uhh.. care to explain why you feel this way?



#34
AlanC9

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If heavy armor has no penalty, why would anybody produce or equip light armor?
 
Or are you supposed to start every class in light armor early game, then progress to medium, then to heavy?
 
If it is basically just "better armor" or "late game armor," what is the point of pretending that it is light, medium and heavy?


This was pretty much my thinking. The ME1 armor type distinctions struck me as a holdover from fantasy designs, and as far as I'm concerned scrapping them was the right call.
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#35
Remix-General Aetius

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Uhh.. care to explain why you feel this way?

 

Uhh.. NO

 

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The whole concept bites. It unnecessarily complicates gearing up just for the sake of complicating gearing up.


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#36
Fixers0

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Absolutely, also bring back armour stats and squad armour.


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#37
capn233

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Walk into a roomful of biotics in ME1, and you'll be repeatedly slammed until dead. Having your weapon sabotaged could also put a dent in your game plan. Lighter armors with increased tech/biotic protection helped to mitigate some of that. That's the trade-off that was apparently intended to balance armor selections.

 

Right, you can potentially reduce the length of a tech CC by boosting that stat or Hardening, but in practice it isn't remotely as valuable as being able to jump up an armor tier and boost Damage Protection on the classes who could do so (eg Vanguard, Infiltrator, Soldier).

 

For the others who were stuck in light, it rarely made sense to go with armor based on Tech / Biotic protection as opposed to straight Damage Protection.

 

There was also Physics Threshold which was allegedly supposed to be able to prevent you from getting ragdolled by biotics, but I don't recall ever being able to get enough of it on Insanity to do anything.



#38
Mdizzletr0n

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Maybe joker didn't want a chair.


He spent most of his in game existence in one anyways. What's the difference really? Didn't he always talk about how coughing too hard could shatter his bones or w/e? But ME logic I guess. Shep could've been a pal and carried him around like Luke did Yoda. Lol

#39
Monk

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nope.  :ph34r:



#40
Artemis_Entrari

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Armor types definitely should have noticeable penalties and benefits.  Heavy armor can absorb more damage and reduce any sort of explosion splash damage, but at the cost of moving more slowly.  Light armor means your "shields" go down easier, but you can move like a ninja.  Otherwise, there's no real benefit/loss to deciding which armor you want to wear.



#41
StarcloudSWG

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it is true that 'heavy' armor slows you down in terms of endurance, and if you're running around with 200 lbs of stuff, sure, that armor is going to make you work harder for your movements.

 

Except that a> the protagonist *isn't* carrying around 200 lbs of stuff and b> the weight distribution of a full hardsuit is far better than hanging it all off your back and c> the armor isn't going to be weighing 200 lbs. thirty, forty tops.

 

The protagonist is also assumed to be in shape and routinely carrying that kind of weight, so NO. Heavy armor should not slow your character down.

 

It should reduce your sprint duration, assuming that's still in the game.


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#42
SKAR

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it is true that 'heavy' armor slows you down in terms of endurance, and if you're running around with 200 lbs of stuff, sure, that armor is going to make you work harder for your movements.

Except that a> the protagonist *isn't* carrying around 200 lbs of stuff and b> the weight distribution of a full hardsuit is far better than hanging it all off your back and c> the armor isn't going to be weighing 200 lbs. thirty, forty tops.

The protagonist is also assumed to be in shape and routinely carrying that kind of weight, so NO. Heavy armor should not slow your character down.

It should reduce your sprint duration, assuming that's still in the game.

The armor is basically an exoskeleton. It can take the weight. James Vega moved pretty well in it.

#43
Pearl (rip bioware)

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Absolutely. If the armor in question is really that much better than lighter alternatives, it needs to slow you down or otherwise hinder your movement in some fashion. I would go so far as to say that weapons need to work similarly, but that might be too much equip management for the average person to be comfortable with.

But what do I know, I'm just a turbonerd who enjoys min/maxing.

#44
SagaX

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Equipment weight(weapons and armor) SHOULD influence Power Recharge Speed. Not only in Single Player but in MP too. Light Armors, Medium Armor and Heavy Armor like in ME1.

 

Or maybe armor should affect movement speed and weapon power charge speed.



#45
SKAR

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Equipment weight(weapons and armor) SHOULD influence Power Recharge Speed. Not only in Single Player but in MP too. Light Armors, Medium Armor and Heavy Armor like in ME1.

Or maybe armor should affect movement speed and weapon power charge speed.

It already does that and it's fine.

#46
Element Zero

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The question is, does this stuff (equipment weight and armor classes) add enough to the game experience to make it worth including? I'd say no. Further develop the modular system we've been using for the past two games.

The most frequent complaint I hear about ME2-3 armor is concerning its look. A revamped style (which is guaranteed) and more customizable options would go a long way toward fixing that complaint. Functionally, the modular armor system made much more sense than the 31 Flavors of armor we had in ME1. It was also cleaner and less needlessly fiddly. All those fiddly bits are holdovers from the days of yore, when all RPGs had to have 10K optional items for your inventory. Functionally, theses items differ so little as to add virtually nothing to the game that a customizable, modular system can't provide. Thus they were removed. May they RIP.

#47
Malanek

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I think Armor should add to weight. And I think weight should influence movement speed as well as power cool down. You could consider doing other things like making it use increased jet pack fuel or have a slower dodge. You don't want to go over the top with these things though.



#48
MyDamnAlterEgo

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I am not really asking for a lore explanation.  I am talking in terms of game design and balance.

 

The entire point I am making is that if you have an armor that has higher shields, damage protection, whathaveyou with no drawbacks, it can just be called "better armor."  At that point the devs didn't bring back armor tiers, they just have different quality armors.  Makes no sense to call them light, medium, or heavy at that point and pretend it is similar to ME1.

 

As far as ME1 goes, the theoretical advantage to "Tech and Biotic Protection" offered by light armor was relatively meaningless since the most important armor stat in that game by far was Damage Protection since it applied to everything.  Hence Colossus was essentially always the best human style armor regardless of weight class.

 

In game terms:

 

 - light armor is a kind of what we have now: your health (red bar) and either shields (light blue bar) or barriers (lila bar) as the only protection;

 - medium armor (if it is implemented, or course) - your health (red bar) plus light armor (light yellow bar) plus either shields (light blue bar) or barriers (lila bar), you become a light armored target gameplay - wise;

 - heavy armor (if it is, naturally) - your health (red bar) plus medium armor (dark yellow bar) plus either shields (light blue bar) or barriers (lila bar), your become target with medium armor;

 - super-heavy armor (WH 40K Terminator or Goliath XS1 from CoD:AW are good examples) - your health (red bar) plus heavy armor (orange bar) plus shields (light blue bar) or barriers (lila bar), your become heavily armored target;

 

That's about protection. If we compare the rest of specifications of the armor suits of the same tier ("tier" here is not "light-medium-heavy" (it's "class"), it's rather "common-uncommon-rare-ultra rare" in ME3 terms) - than yes, the heavier the armor suit is, the worse movement speed or / and longer cooldowns for powers it has. But, for instance, rare (aka "gold") heavy armor might have these stats the same or even better, than common (aka "blue") light armor (yet again, in ME3MP terms).



#49
PlatonicWaffles

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Nnnnnnno. Unless it's super duper heavy armour. Maybe some other drawback, like less mobility options? No combat rolling for example.



#50
SKAR

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I think Armor should add to weight. And I think weight should influence movement speed as well as power cool down. You could consider doing other things like making it use increased jet pack fuel or have a slower dodge. You don't want to go over the top with these things though.

Can I get a hell no?????!!!!!!