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What Status Effects Work and Don't Work Against High Dragons


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#1
Euphoriya

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On DA Wiki page for High Dragons, it's stated that they're immune to disabling effects and slow.

 

On this page: http://guides.gamepr...de.asp?ID=27832 , status effects like "Knock Down" is listed separately from disablind effects but I've tested Solas's Veilstrike on High Dragons and it doesn't work. So do effects like sunder work?



#2
DarkAmaranth1966

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Ive never seen sunder, stagger or any effect that would slow, immobilize or knock an enemy down work on a High Dragon except Mark of the rift does slow them, they do escape it but, it slows them down.



#3
PapaCharlie9

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These are all the status effects, from http://forum.bioware...ombat-mechanics
 

Status Effects

  • Burning​: Target takes fire damage over time. Does not stack.
  • Chilled: Target suffers reduced movement speed. Does not stack.
  • Shocked: Target suffers a flat -20% penalty to firecold, and electricity resistance. Does not stack.
  • Stunned: Target is unable to move or take any action.
  • Asleep: Target is unable to move or take any action.  Taking any damage ends the effect.
  • Frozen: Target is unable to move or take any action.
  • Paralyzed: Target is unable to move or take any action.
  • Fear/Panicked: Target runs in random directions and is unable to take any other action. Taking any damage ends the effect.
  • Sundered: Target suffers reduced armor. Stacks multiplicatively.
  • Weakened: Target suffers reduced damage output.
  • Poisoned: Target takes poison damage over time. Poison damage ignores armor. Does not stack.

Add on top of those the physical effects of knock-back and knock-down. Also Taunted and Bees, which are not listed above for some reason.

 

All dragons in the main game have these traits:

  • Immunity to all disabling effects
  • Immunity to Slowed
  • Perceptive
  • Greater (Element) Resistance
  • Vulnerability (to opposite Element)

 

So what does all that mean? I believe it means that dragons are not affected by:

  • Chilled (regardless of resistance, since they are immune to the slow effect of Chilled)
  • Stunned
  • Asleep
  • Frozen (regardless of resistance, since they are immune to the disabling effect of Frozen)
  • Paralyzed
  • Fear/Panicked
  • Knock-back
  • Knock-down

Furthermore, status effects that cause elemental damage, like Burning, are reduced to 1 point of damage if the dragon is resistant to that element.

 

I believe they are affected by the rest, including Sundered. I have an old video where I can see the Sundered effect being applied to a dragon, but it is pre-Trespasser so who knows if that is really proof?

 

So while Solas's Veilstrike won't apply knock-down to a dragon, it will apply Weakened if you have that upgrade.

 

Mark of the Rift does seem to be some kind super-override power on dragons, since according to all of the above, it shouldn't slow them down. But it does, no question about it.



#4
PapaCharlie9

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I found a dragon video made in November. Trespasser was released in August for PC, so there's a good chance this is up-to-date with respect to patches. You can see Sundered being applied. You can also see Mark of the Rift in action.

 



#5
akots1

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From my limited experience, sunder works and quite reliably if applied through abilities (e.g, rogue, Cheap shot from Sabotage tree) and I'm not sure about gear/weapon-dependent effect. IMO, sunder on hit is quite strange and at least unreliable but sunder on being hit frequently works although I have not seen it working with dragons. Also, MotR slows or completely stops their movement/attacks but sometimes does no damage. They have some sort of saving throw and can recover before it actually expires. Sometimes, the damage is working and I'm not sure why because it might happen (no damage or yes damage) with the same dragon after reloading the battle. They are generally larger than MotR and some part of them can be outside of the area affected by MotR. At least, this may be one of the reasons.

 

Another thing that works is fully upgraded pitch grenade. It looks like it slows their animations and they don't seem to trash that violently when in the pitch area. It certainly reduces their damage and enhances damage done to them.