when they had integrity.
This is what bioware should go back to
#4
Posté 19 mai 2016 - 07:37
That is the best way to sell games.
*swirls ryncol*
#5
Posté 19 mai 2016 - 07:44
Of course they are worried to sell copies, a game cost a lot of money. I don't want them to end like Vigil Games/THQ ! so I really wish them succes and sales in everything they do if it's good quality !
Also, I think they are still making good games. Yes, some things could be better, but it's true for many other video games companies. I'm sure BW employees try to make MEA as good as they can and don't only think about money like you suggest (even if, as I said, it's important to make profit !).
I'm very happy to play Bioware games and the only thing I hope is that they won't lose the "special soul" that make their video games differents from other companies (and here, I'm really thinking about ME who's really so special to me).
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#7
Posté 19 mai 2016 - 08:19
- animedreamer aime ceci
#8
Posté 19 mai 2016 - 08:48
SnipI'm very happy to play Bioware games and the only thing I hope is that they won't lose the "special soul" that make their video games differents from other companies (and here, I'm really thinking about ME who's really so special to me).
<<<<<<<<<<(0)>>>>>>>>>>
You know, EA may give Bio a mandate to design the game with the ability for players to customize their appearance... for a fee.... also called micro$transactions or optional content. EA won't, however, open the game to the modding community, for obvious reasons.
#10
Posté 19 mai 2016 - 09:58
I wouldn't object if BioWare went back to making 'mech simulators.
#11
Posté 19 mai 2016 - 10:02
<<<<<<<<<<(0)>>>>>>>>>>
You know, EA may give Bio a mandate to design the game with the ability for players to customize their appearance... for a fee.... also called micro$transactions or optional content. EA won't, however, open the game to the modding community, for obvious reasons.
This would be stupid and revolt all the players against EA at once. If they want to take our money, I'm sure they will do it more ingeniously (like the MP packs... I'm pretty sure some maps will be only available if you pay for them on MEA MP).
It's EA's best interests to not upset the players with something as important as the CC.
What bother me sometimes is that nobody seems to make the difference between BW's hard work and EA's marketing. I hate the word "EAware", sorry. I know EA impose choices, it's obvious, it's how the world works (sadly). But I hardly believe that BW has no other choice than to shut up all the time. I really think/hope they try to defend their production for us and for them (because BW is full of artists of all kinds : what's the point for them to create something without passion, creativity and love ? that's depressing and I know what I'm talking about here).
If they lose the players' trust, they won't sale anything, they will lose money and EA wants to win money so it's EA's best interests to let the devs do their job properly on their games.
Sorry if I seem a bit too emotive about the subject, not always easy to explain my point of view in english ... ![]()
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#12
Posté 19 mai 2016 - 10:20
Look Bioware is gone and has been gone for a while, They might as well change name to EA RPG division at this point.
- Valdez_ua et 10K aiment ceci
#13
Posté 19 mai 2016 - 10:28
Yes this, they would be epic.Sometimes I wonder what kind of games would have we got if BW was bought by Bethesda or was an independent studio like CDPR.
- SolNebula aime ceci
#14
Posté 19 mai 2016 - 11:12
A lot of rose-tinted view points in this thread. Personally, I'll take any post-EA Bioware game over the likes of Baldur's Gate 1 and Neverwinter Nights, which accounts for a pretty significant chunk of their legacy.
Bioware's integrity isn't all that important to me - good games are what I want.
- pdusen aime ceci
#15
Posté 19 mai 2016 - 11:30
Unfortunately with the cost of game development one poor selling game can doom a game studio. Look at the number of good studios throughout the gaming industry in the past 5 years alone that have been shuttered because of one game that did not sell well - even despite rave reviews.
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#16
Posté 19 mai 2016 - 11:45
Bioware's integrity doesn't mean anything to me - good games are what I want.
BW's integrity was founded on making art - games-recreational products, before it had started selling itself to the highest bidder and had got scavenged of everything in the name of money ("The love of money is the root of all evil"). DA:O is the former society's product that still retains some good will in making a good product for the sake of art and to "earn bread", make profits, after that the scavenging has got through into the inner core, hacking all the branches that have been considered dead or improductive, and pruning those who have been promising to make profits despite of general quality and effort.
What you have got in your hands, after that management disaster, is under your eyes: ME2, DA2, DA:I (someway in lesser ways), ME3 (especially), and probably the upcoming ME:A.
Now I'm not telling that the current BW can't make good games, but until they live under their boss' pernicious philosophy, they won't do anything worthy of being bought with "blind faith".
#17
Posté 19 mai 2016 - 11:47
A lot of rose-tinted view points in this thread.
(...)
Bioware's integrity doesn't mean anything to me - good games are what I want.
I will take that for my posts, and if you don't mind I prefer the word "optimistic". Rose-tinted really make me think I'm living in a fairy tales and I'm certainly not.
And you should care about BioWare's integrity. It's when people still have integrity that they do their best against all odds. And this is also with this kind of very professional attitude they can possibly create the good games you're asking for.
- mopotter aime ceci
#18
Posté 19 mai 2016 - 12:02
They have integrity ... or, rather, integrity has them? And EA is the name of that integrity :-))
#19
Posté 19 mai 2016 - 12:09
I will take that for my posts, and if you don't mind I prefer the word "optimistic". Rose-tinted really make me think I'm living in a fairy tales and I'm certainly not.
And you should care about BioWare's integrity. It's when people still have integrity that they do their best against all odds. And this is also with this kind of very professional attitude they can possibly create the good games you're asking for.
Actually, I thought your posts were completely fair. The rose-tinted glasses comments weren't directed at you at all.
#20
Posté 19 mai 2016 - 12:14
Actually, I thought your posts were completely fair. The rose-tinted glasses comments weren't directed at you at all.
Glad to hear ![]()
- Il Divo aime ceci
#21
Posté 19 mai 2016 - 12:18
EA are criminals. We need to riot. The devs are the ones making the game. They know what they're doing. EA doesn't care. They're just lining their own pockets.This isn't Bioware any more, it's EAware. What ever EA wants, EA gets. The devs have no say.
#22
Posté 19 mai 2016 - 12:19
EA are criminals. We need to riot. The devs are the ones making the game. They know what they're doing. EA doesn't care. They're just lining their own pockets.
Ya because no other publisher in the gaming industry cares about making a profit.
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#23
Posté 19 mai 2016 - 12:21
They'll make their money anyway. Let's bioware have full control. They'll get their money. They make enough from those darn sports games every year.Ya because no other publisher in the gaming industry cares about making a profit.
- Tatar Foras aime ceci
#24
Posté 19 mai 2016 - 12:22
I would also like to remind people that Microsoft recently closed Lionhead studios costing 300 people there jobs.
Why did they do this you ask?
There were several publishers that were interested in purchasing the studio which would have included the rights to the Fable franchise. Microsoft didn't want the Fable series to appear on any competing platforms so the closed the studio.
They screwed over 300 people because they didn't want anyone touching the Fable franchise.
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#25
Posté 19 mai 2016 - 12:33
BW's integrity was founded on making art - games-recreational products, before it had started selling itself to the highest bidder and had got scavenged of everything in the name of money ("The love of money is the root of all evil"). DA:O is the former society's product that still retains some good will in making a good product for the sake of art and to "earn bread", make profits, after that the scavenging has got through into the inner core, hacking all the branches that have been considered dead or improductive, and pruning those who have been promising to make profits despite of general quality and effort.
Starving artists have integrity too - but that doesn't stop their art from being ignored. Bioware's success is founded on making games people enjoy - enough that they can make more of them, whether under EA or independently. Virtually every criticism people have thrown at post-EA Bioware can equally be thrown at their pre-EA titles: weak main plot, undeveloped characters, bland setting, action combat, etc.
What you have got in your hands, after that management disaster, is under your eyes: ME2, DA2, DA:I (someway in lesser ways), ME3 (especially), and probably the upcoming ME:A.
It's all art. None of it stops being art merely because I like or dislike it. Speaking for myself - I would take each one of them over Baldur's Gate and Neverwinter Nights. I can't say specifically what you like about Baldur's Gate or Neverwinter Nights - but if we're going to defend BG's story/characters and Neverwinter Night's single-player on the grounds of artistic integrity (just as an example), then artistic integrity shouldn't be high on the priority list. Artistic vision sometimes produces amazing products - but that's not exclusively the case.
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