I have to wonder what people think "integrity" means in this context. The one thing that BioWare has probably had the most control over is the story, which the fanbase almost universally believes has generally gotten worse over the years. The only thing that seems to matter in the story department is the creative talent behind it, and unfortunately that will always be a mixed bag. EA-controlled BioWare has actually been lucky enough to retain quite a few good writers on staff. That's more than I can say for Bungie or 343.
Even what I might consider both a beacon for the classic CRPG in the modern era and crowd funded game to boot, Pillars of Eternity, had incredibly generic lore. Most of it seemed like copy/paste D&D with some interesting mechanics surrounding souls sprinkled in. I was surprised at how little I cared about a lot of this world, but that's on the developers. We can't just chalk up that failure to a lack of integrity.
You could say that the gameplay of these games has gotten worse or more generic, but I don't think that's true. Mass Effect's combat has only gotten better and I think DA:I's only sin is not improving DA's combat by a significant margin. This again, seems to come down to creative talent. BioWare's combat has never been top-notch, so Mass Effect 3's great game design likely happened because of EA not in spite of them.
Hell, did Witcher 3's "integrity" (independence I suppose) make it so great? I applaud CDPR for having a number of well-written sidequests and well realized original setting, but that doesn't mean I can overlook the fairly bland 3rd person action combat, repetitive mission structure, and often only adequate main quest writing. And CDPR had the benefit of Poland's cheap-as-dirt cost of living and the GOG storefront subsidizing development. If we ever wanted BioWare to make a game with Witcher 3's scale, it would have to be with EA.
Ultimately, that's the rub. We can't get sprawling RPGs with fully realized 3D worlds without a publisher like EA and their oodles of sports game cash. If BioWare "going back to their roots," means getting rid of the shooter combat, the voiced characters, the setpieces, the cinematics, etc., then I don't want BioWare to go back. I played Pillars of Eternity. It was pretty fun, but it was no Mass Effect.
I'm tired of this "corporations ruin everything, man," rhetoric. It's childish and inane. Yes, publishers do some pretty lame stuff, and yes, corporate agendas to sometimes get in the way of good game design. However, those are prices that sometimes need to be payed to make a BIoWare game. The AAA space still exists for a reason, and it's not just because "idiot casuals," are lapping all of them up. There are some games that need that AAA scale, that AAA polish, that AAA talent magnet that can bring together the best writers, artists and game designers in the industry. Those things might not always happen (especially in the exact ways we want), but when they do, they hit harder than any indie game. If you want an independently developed RPG full of "integrity," then go for it. There are tons of them. Just don't expect another Mass Effect or another Dragon Age or even another KoTOR for that matter. You can't have the best of both worlds.




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