Sure. I just don't see the lack of in-game documentation as a problem when the game came with a printed manual you could consult while playing.Mechanically not as much as a pure RPG(by which I mean not action combat), but there was still quite a few stats and stuff to the game. Even Diablo's in-game stuff could have been better because it was basically just a block of text, which is never very enticing for a lot of players to read. It's also been so long that I can't remember if they covered absolutely everything or not, which would be a criticism against that system if they didn't.
I just don't see the point in making excuses for a game, because I reject the notion that it's even possible to make a perfect game. Thus even my favourite game of all time, Half-Life, I can point out criticisms for.
If you want to look something up, you can.
If the manual had only been digital, that would be a problem.
I'm going to disagree with that. Enforcing rest periods isn't the job of the rules, it's the job of the GM. And some of the GM's duties were transferred to the player in BG. This is just one of them.That you RP the combat is great, but it still causes issue with the combat in the game.
You should faithfully adapt the ruleset but a different medium requires different mechanics at times. Especially since Baldur's Gate is the one that created the problem of being able to bypass the vancian spell system by sleeping after every fight, it's on their head to fix the problems being amplified by that.
Also, there were systems in BG which discouraged frequest resting. First, your camp could be attacked while you rested, forcing you to fight without having regained spells. And reloading a saved game respawned the enemies in the area, so it was harder to save scum.
I see this as a good thing. It shouldn't always be about skill. Sometimes it should be about luck. The dice are there to simulate unpredictable results. For that to work, they need to be unpredictable.Again it's not about a character dying. It's about the game removing all skill, player or character, from the game and the dice arbitrarily deciding that I died because the enemy rolled a 20 in the first combat.
It was an optional rule in 2nd edition. I don't think 1st edition (the better ruleset) had it at all.I know that even in Pathfinder they give you a bit of breathing room as you aren't actually dead at 0 HP. I'm not sure if AD&D2 does this as well or if that's just a Baldur's Gate thing.




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