All I have really heard about this game so far is that there will be big worlds to explore with the new Mako. But if Dragon Age Inquisition is any indicator I say so what? Bioware at this point dose not know how to make big open areas any fun. Now don't get me wrong. I hope that this game is great and I love everything about it. But I REALLY hope the main story plays out like the original Trilogy with missions and set piece locations not having to run around huge planets and do a bunch of random junk to unlock the next story portion of the game...
Affter Dragon Age Inquisition I just can't get exited for this...
#3
Posté 19 mai 2016 - 11:19
- SirGladiator et Thelonesomerider aiment ceci
#4
Posté 19 mai 2016 - 11:26
- SolVita, sjsharp2011, ArcadiaGrey et 1 autre aiment ceci
#7
Posté 20 mai 2016 - 01:19
They did god open areas in DAI. You cant complain when theres memory shortage. I hope that for MEA the systems(PS4, XB1 PC) will have enough memory for bigger areas(specially if they wont be forced to make PS3 and X360 versions).
- cergyn, HydroFlame20, serviteur de femto et 1 autre aiment ceci
#8
Posté 20 mai 2016 - 01:21
I don't think bioware will provide us with a deep and reactive rpg system(this is the only thing that gets me excited). I did play Tides of Numenera and the system they have in place is ridiculously detailed.
#9
Posté 20 mai 2016 - 02:02
Oh really? It's funny you say that because that what they've been doing all these years .I don't think bioware will provide us with a deep and reactive rpg system(this is the only thing that gets me excited). I did play Tides of Numenera and the system they have in place is ridiculously detailed.
- Norhik Krios aime ceci
#10
Posté 20 mai 2016 - 02:08
Just sayin.
#11
Posté 20 mai 2016 - 02:52
Oh really? It's funny you say that because that what they've been doing all these years .
Lately?
#12
Posté 20 mai 2016 - 03:01
Lately?
yeah i mean "complex rpg systems" are a things from the past, not event a Tripla A game like Witcher 3 have a complex RPG system.
But Bioware use a good formula for their games.
- SKAR aime ceci
#13
Posté 20 mai 2016 - 06:06
And again, if the horses were faster or the side content more fulfilling, there wouldn't be nearly as much complaining. The problem isn't open world, the problem is pacing and content.
- vbibbi, Warden Majere, sjsharp2011 et 7 autres aiment ceci
#14
Posté 20 mai 2016 - 06:40
Same here, OP, same here.
#15
Posté 20 mai 2016 - 07:17
I don't think bioware will provide us with a deep and reactive rpg system(this is the only thing that gets me excited). I did play Tides of Numenera and the system they have in place is ridiculously detailed.
Looking forward to that. I decided to stay away from the Beta though. I'm happy to wait until it's ready.
Sounds like it's going to be awesome though ![]()
I'll make up my own mind on MEA when it's released. Will try not to pre-judge one way or the other until then I suppose.
In the meantime still got W3:B&W to look forward to, been playing a bit of Stellaris, will wait for some patches though before going to far, DX:MD should be good, Dishonored 2, T:TON, Tyranny! and I know I'm forgetting a few.
- malloc aime ceci
#16
Posté 20 mai 2016 - 07:31
- Obliviousmiss aime ceci
#17
Posté 20 mai 2016 - 07:58
So I agree with you OP, you shouldn't feel excited. There's nothing to be excited about. Just wait to buy this game and get it used, I've been doing this since DA2.
- NasChoka, Dutch's Ghost, German Soldier et 1 autre aiment ceci
#18
Posté 20 mai 2016 - 08:02
Speaking of the Witcher, better implementation of a mount was one of the reasons why CD Projekt Red was more successful than Bioware in transitioning to open world. Side content or random encounters you were uninterested in could be easily bypassed, and you didn't need to dismount to fight bandits and the like.
- vbibbi, The Elder King, Helios969 et 4 autres aiment ceci
#19
Posté 20 mai 2016 - 08:27
It was a different team and it was only their first attempt. If Edison stopped at his first attempt we wouldn't have light-bulbs.
- fchopin, serviteur de femto et ata555 aiment ceci
#20
Posté 20 mai 2016 - 08:47
It was a different team and it was only their first attempt. If Edison stopped at his first attempt we wouldn't have light-bulbs.
Actually we would Edison wasn't the first or only inventor of the light bulb. The first was I think, Humphry Davy. Edison was more popular because of the cheaper components he used which made it more accessible.
- Calamity aime ceci
#21
Posté 20 mai 2016 - 08:52
Actually we would Edison wasn't the first or only inventor of the light bulb. The first was I think, Humphry Davy. Edison was more popular because of the cheaper components he used which made it more accessible.
True there were others including Swan but they all failed up to that point for various reasons due to cost/efficiency and duration but his work probably wouldn't have been possible without precursors which is true of video games too. If BioWare can build on Inquisition and the work of CDPR and Bethesda in terms of exploration and quest design they'll get there eventually.
#22
Posté 20 mai 2016 - 09:06
True there were others including Swan but they all failed up to that point for various reasons due to cost/efficiency and duration but his work probably wouldn't have been possible without precursors which is true of video games too. If BioWare can build on Inquisition and the work of CDPR and Bethesda in terms of exploration and quest design they'll get there eventually.
Well because there are others whom are better, why support mediocre when you can have better. EAware should focus on their strengths and stop trying to reinvent the wheel with each game.
- JasonPogo, N7 Spectre525, HydroFlame20 et 1 autre aiment ceci
#23
Posté 20 mai 2016 - 09:42
Well because there are others whom are better, why support mediocre when you can have better. EAware should focus on their strengths and stop trying to reinvent the wheel with each game.
People probably said the same about Witcher 3 - why are they bothering with this pseudo-open-world non-sense, it's not their forte, they don't have the expertise or the budget for it and that worked out pretty well. Lightning in a bottle - maybe but It certainly enhanced the game and I'm open-minded enough to hope than Edmonton can greatly improve on Inquisition in terms of sidequesting and exploration. It's a first step. The days of the ME2-style tiny quest hubs and copy-paste dungeons being acceptable are gone because good people such as yourself have higher expectations now.
- blahblahblah aime ceci
#24
Posté 20 mai 2016 - 09:45
People probably said the same about Witcher 3 - why are they bothering with this pseudo-open-world non-sense, it's not their forte, they don't have the expertise or the budget for it and that worked out pretty well. Lightning in a bottle - maybe but It certainly enhanced the game and I'm open-minded enough to hope than Edmonton can greatly improve on Inquisition in terms of sidequesting and exploration. The days of the ME2-style tiny quest hubs and copy-paste dungeons being acceptable are gone because people have higher expectations now.
They did it without sacrificing their quests/narrative quality...
Maybe Bioware can learn, and gamers win in the end, but I think DAI was their shot to already do this.
- 10K, Moghedia et Hazegurl aiment ceci
#25
Posté 20 mai 2016 - 09:49





Retour en haut





