I largely agree, but I think even the main quests were somewhat lacking insofar as they depended on the books or DA2 to get the players invested. You remember those complaints about feeling like you were going in blind for Orzammar if you weren't a dwarf? That's how I felt for the whole game. I never felt like the Inquisitor had a reason to care who won the civil war or who stayed behind in the Fade. I cared a great deal one way or the other about the genophage because the game actually spent time on the subject.
Indeed, the quality was lost to scale in more than just the gameplay. What time and energy that went to large yet empty zones should have been used to expand upon the Mage/Templar war, which felt more like a couple of distant skirmishes than an actual conflict, and maybe building towards the events of Trespasser instead of merely giving us a half-baked villain and excusing it later on.
I called it a single player MMO in Nov 2014 on Amazon in my first ever review; also called it my GOTY. Based on the 130+ Awards and the industry's top honor, seems others agree.
Wait, are you calling the VGA's GOTY the industry's top honor? I don't think the industry would agree.
Besides, like Cyonan said, Inquisition was practically guaranteed a bunch of GOTY awards. Not only did the game have very little competition, but it's a AAA action role-playing game with emotional music and a cast of colorful characters. Considering the kind of game that usually wins GOTY, DA:I is essentially GOTY bait.





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