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Affter Dragon Age Inquisition I just can't get exited for this...


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#251
German Soldier

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And if the so called leader is not open to the people he supposedly protects, he will not accept their quests anyway.

What this post is supposed to mean?
Doing these kind of quests doesn't make much sense for an Inquisitor.
It's kinda like saying that just because you had an issue with the Microsoft software on a Pc Bill Gates in person will solve it for you.....not dure if i was clear.

#252
Elhanan

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It does for leader that is empathetic and kind; Other Inq's can skip the quests like this easily enough.
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#253
Cyonan

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The notion to send the last expandable person of the planet which also happen to be an Inquisitor and leader of an uber powerful organization to complete this kind of quests is to me game breaking.

 

To be fair, it's not realistic to send the Inquisitor out to do anything except close rifts after you've already locked them down. If the Inquisitor dies then the world is screwed so the last thing you want to do is put them in direct combat with anything ever.

 

but the game would be boring if we did nothing but sit on a throne giving orders to other people to go save the world.


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#254
Lunatica

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For you, that may be the case, but for myself and many others the main and side content can be quite engaging; almost each area having some major reason for going there.

Neither of our opinions are fact, but the industry feedback, telemetry info, sales, and other documents indicate a success.

The scenery might change, but all the maps offer exactly the same kind of deal. Planting flags, making camps that aren't really used for much beyond being fast travel waypoints and potion replenishment, along with endless sessions of collecting and gathering assorted junk and herbs etc.
Even the few zones that try to present themselves as a proper warzone feel like the same sleepy, empty open worlds, punctuated occasionally by isolated bands of goons and demons who just seem to be minding their own business most of the time.
You feel like a council worker, travelling around to all the places on your work docket and doing the equivalent of fixing people's taps and seeing what's wrong with their TVs. Its an unbelievably banal experience, not aided by the mindless combat against uninspiring enemies.
Whether or not you enjoy this is up to you of course.Its not really something that others can decide for you.


#255
vbibbi

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He's here all week, folks! All week every week, forever and ever, until we all die of old age.

Stay tuned for a preview of next week's episode, where Elhanan directly and concretely addresses the substance of a question directed at him...

... Or does he?

(He does not.)

 

I think you should have included a spoiler on this! Now I'm not going to bother waiting for next week's episode!


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#256
Elhanan

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The scenery might change, but all the maps offer exactly the same kind of deal. Planting flags, making camps that aren't really used for much beyond being fast travel waypoints and potion replenishment, along with endless sessions of collecting and gathering assorted junk and herbs etc.
Even the few zones that try to present themselves as a proper warzone feel like the same sleepy, empty open worlds, punctuated occasionally by isolated bands of goons and demons who just seem to be minding their own business most of the time.
You feel like a council worker, travelling around to all the places on your work docket and doing the equivalent of fixing people's taps and seeing what's wrong with their TVs. Its an unbelievably banal experience, not aided by the mindless combat against uninspiring enemies.
Whether or not you enjoy this is up to you of course.Its not really something that others can decide for you.


Yep; almost all the maps offer camps, requisitions, resources, Shards and other collectables, etc. Also like the idea one cannot spam potions, and that they have become more useful. They also offer unique Quests; a fact some keep failing to mention. In many areas, one may choose to do none, some, or all of the content; Player's choice. This is what I adore, and hope is repeated in ME:A; not all the same or similar content, but allowing the Player to have control.

Personally, I tend to skip most Requisitions besides those I choose for RP reasons, leaving one in the Journal to silence the Quartermaster. I also skip the Bottles, have yet to complete a Mosaic, and have not yet desecrated some tombs; also for RP purposes. And while I am not fond of Jumping puzzles, the rewards for the Shards are extremely valuable for me; others can skip them as did my first Inq. And I also choose which Dragons to slay or leave alive, which Companions to aid, etc.

And while you may feel like a sleepy council worker does not equate the same for all other Players; certainly not for me. Some did not like DAO, and it is my second fave game of this new century. Opinions differ.

#257
FKA_Servo

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I think you should have included a spoiler on this! Now I'm not going to bother waiting for next week's episode!


To be fair, anyone who's spent more than a minute on this forum saw it coming from a mile away.

#258
Laughing_Man

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To be fair, it's not realistic to send the Inquisitor out to do anything except close rifts after you've already locked them down. If the Inquisitor dies then the world is screwed so the last thing you want to do is put them in direct combat with anything ever.

 

but the game would be boring if we did nothing but sit on a throne giving orders to other people to go save the world.

 

But that's just it, the "other things" shouldn't be the stupid crap that every grunt and scout are more or less capable of doing.

 

The Inquisitor is a capable Mage / Fighter, so it stands to reason that he will help when he can, but there are priorities and tasks appropriate to the individual. You don't send jet fighters and attack helicopters to give speeding tickets, and you don't send a general to clean the latrines.

 

It makes sense for a wandering monster slayer to take monster contracts and the occasional weird side quest.

Hell, even the card game makes a certain amount of sense as an activity to wind down and relax from time to time.

 

But a supposed general gathering all those odds and ends is just a little bit difficult to take seriously.

 

I don't really understand why the protagonist had to become the "chosen one" and a leader so quickly, or at all, but at least be consistent.


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#259
AlanC9

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But is there actually a time when your Inquisitor is deliberately seeking out such missions? In my experience they're usually something I run into while doing the main quest line for the region.
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#260
RoboticWater

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But is there actually a time when your Inquisitor is deliberately seeking out such missions? In my experience they're usually something I run into while doing the main quest line for the region.

Wouldn't that make the scenario even less sensible? Why would the Inquisitor divert their attention from priority missions (literally stuff of apocalyptic proportions) to kill goats when they could just send a raven and get the grunts to do it instead?



#261
AlanC9

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We'd need to get into specific cases. Most of the cases I remember are not things I diverted to complete. You might have to divert to turn them in, but you'd do that after finishing the local mission.

#262
KaiserShep

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Wouldn't that make the scenario even less sensible? Why would the Inquisitor divert their attention from priority missions (literally stuff of apocalyptic proportions) to kill goats when they could just send a raven and get the grunts to do it instead?


Heh, that's why I just kill the rams roaming about Haven's front lawn when I'm done screwing about the Hinterlands and killing people in Val Royeaux's backalleys.

#263
RoboticWater

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But that's just it, the "other things" shouldn't be the stupid crap that every grunt and scout are more or less capable of doing.

 

The Inquisitor is a capable Mage / Fighter, so it stands to reason that he will help when he can, but there are priorities and tasks appropriate to the individual. You don't send jet fighters and attack helicopters to give speeding tickets, and you don't send a general to clean the latrines.

 

It makes sense for a wandering monster slayer to take monster contracts and the occasional weird side quest.

Hell, even the card game makes a certain amount of sense as an activity to wind down and relax from time to time.

 

But a supposed general gathering all those odds and ends is just a little bit difficult to take seriously.

 

I don't really understand why the protagonist had to become the "chosen one" and a leader so quickly, or at all, but at least be consistent.

That's why I think that the War Table could have worked if it was a more in depth system on the scale of XCOM's overworld.

 

Imagine being able to control troop assignments in each region. We start by setting up a base of operations (much like we did in the base game) and dealing with an initial large event (mage/templar battle, large rift portal, dragon, etc.). From the war table we could then manage our limited forces (we wouldn't just magically have all the forces we need for the task at hand) by sending them to do the kinds of grunt work quests that we did in DA:I as well as other generic stuff like repairing damage and protecting villages from conflict, gradually expanding our influence of each area. Essentially, the gameplay would work like a simplified 4X game, but instead of directly controlling any troops, you just assign numbers to outposts and occasionally complete the same old adviser missions.

 

If we wanted to get more advanced, we could have different strategy layers for spying and diplomacy as well, which would involve keeping the existing governments of an area happy during its inquisition occupation. Or we could just go with a more simple "diplomatic favor/blackmail tokens," which could complete a single War Table action for free. Or maybe something else.

 

Either way, our forces might periodically run into a problem like "accidentally waking the mummy's curse," and we could go in and deal with it (or not) by completing a cool sidequest. Of course, If we want to keep exploration a high priority, then these other quests could be discoverable via our own exploration without the need for the War Table to alert us.

 

I can understand doing crap quests in the Hinterlands when we have practically no one working for us, but once we got a foothold, the gameplay should have changed with us.

 

We'd need to get into specific cases. Most of the cases I remember are not things I diverted to complete. You might have to divert to turn them in, but you'd do that after finishing the local mission.

I seem to remember the opposite. Aren't there a couple areas that don't even have a "local mission?" I'd be inclined to agree with you if I didn't strongly remember getting bored with the quest structure. Had most of these missions truly been on the way, I don't think I'd feel that way. I could be wrong though. Like you said, we'd need to get into specifics in order to sort my recollection out.

 

Even so, the tasks we had to complete, on the way or not, could have been more interesting. Though I decry Witcher 3's repetitive quest structure, I found it far more bearable because each sidequest had a good narrative hook and generally something fairly unique to it.



#264
Cyonan

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But that's just it, the "other things" shouldn't be the stupid crap that every grunt and scout are more or less capable of doing.

 

The Inquisitor is a capable Mage / Fighter, so it stands to reason that he will help when he can, but there are priorities and tasks appropriate to the individual. You don't send jet fighters and attack helicopters to give speeding tickets, and you don't send a general to clean the latrines.

 

It makes sense for a wandering monster slayer to take monster contracts and the occasional weird side quest.

Hell, even the card game makes a certain amount of sense as an activity to wind down and relax from time to time.

 

But a supposed general gathering all those odds and ends is just a little bit difficult to take seriously.

 

I don't really understand why the protagonist had to become the "chosen one" and a leader so quickly, or at all, but at least be consistent.

 

Well in Inquisition pretty much everything you do you can send grunts to take care of. In reality, they should be locking down rifts and only after its safe do you bring in the Inquisitor to close them.

 

It's not about helping when they can. You simply wouldn't risk the Inquisitor's life if you didn't absolutely 100% have to, because if they die then it's all over.

 

but as I said, it would be boring if they did that in the game. Not every quest is going to be so epic that only the Inquisitor can handle it, but you still have to fill the game with actual gameplay.

 

If your game is going to do a story where you're a leader, it's pretty much inevitable that they're going to do something that's not fitting of their position.


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#265
Hazegurl

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Well in Inquisition pretty much everything you do you can send grunts to take care of.

I agree, However BW could have put some effort into not making it so obvious you were doing pointless crap way below your station. Such as giving us servants or retainers to farm supplies, and I like Robotic's XCOM idea with the war table missions.  At least the player could feel less like a grunt in big shoes and more like a leader who takes some risks because they're in a perilous situation. 

 

I like how ME3 did it with Shep.  A lot was riding on him to destroy the Reapers and aid the Crucible Project but he was the leader of his small squad while other more important people were in charge and most of the side content was Reaper, Cerberus, and Crucible related.  The story emphasized how important it was for people to see Shepard out there fighting and it made sense for him to be out there doing it even if his death would be a morale killer.


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#266
correctamundo

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@RoboticWater: Every zone has story quest with all the traditional cinematics, choices and consequences. They do routinely get ignored in these discussions by detractors who instead focus on the requisitions for whatever reasons.

 

I agree on the gameplay change after Skyhold though. It would have beeen nice.

 

@Cyonan: The grunts can't handle the rifts. Remember the Redcliffe rift? Endless pouring of demons that are to strong for them. there will be no lock-down. The end result will be what we have in the exalted plains.



#267
SolNebula

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I would like to share my point of view on the matter of DA:I suffering from open-world.

 

People often compare DA:I with TW3 because they both are open-world fantasy RPG however most of the times it appears to me that people ignore a fundamental difference between the two franchises being that TW is a game with a fixed protagonist background, race and ethic while the Inquisitor is a chameleon he/she will be what you want him/her to be.

 

Having taken in account this fundamental aspect both way of creating a protagonist have their cons and pros.

 

  • A fixed protagonist IMO is much better for storytelling because you can really work on him/her and how the story and world react to your actions as the protagonist. Geralt cares for certain people in his world no matter what you do and therefore the plot moments around this aspect really shines with depth and care for the details. The downside of a fixed protagonist is quite obvious if you don't like him/her then nothing will save that game for you.

 

  • On the other hand a chameleon protagonist gives you the freedom to be what you want to be. In DA:I you can be pretty much everything and this certainly have the merit of appealing to a wider audience that want to play a specific hero. This however come to a great cost being that the game and the plot have to take in account loads of choices and combinations (for your protagonist) resulting that hardly any of your choices really matter. My main criticism about the Inquisitor is that he/she is a flat hero. The fact he/she is a Kossith, a dwarf, a human or an elf hardly even matter because your title overshadow your origins....you are the Inquisitor full stop. Consequently the world fell flat because you don't feel any kind of attachment to the people around you. The inquisitor is treated very similarly regardless of who you are being a human or an elf. The plot avoid your choices and provides the same outcome regardless of your "freedom of choice".

 

I don't think DA:I and TW3 have much in common as games, in truth TW is more similar to ME. A trilogy of games set around a specific character. ME obviously hit the right spot between the two extremes of customization:

(fixed protagonist TW------------semi fixed protagonist ME----------chameleon protagonist DA:I).

 

In ME you can choose the gender and the physical appearance but not your race therefore narrowing down the choices that game should take in account and making an overall better story. ME is about the role of humanity in space and the plot will be around that providing deeper connections and feeling between the game characters and the plot.

 

To answer to OP don't worry about ME:A it won't be like DA:I because it is going to have a semi-fixed protagonist which will make the story flow and feel better. DA:I plot suffered because of the insane freedom that was given to the players in shaping their protagonist. I would go as far as saying that DA:I would have been a much better game if Hawke was the protagonist of it. Pity they scrapped him/her for the role. I hope more BW games in the future will opt for semi-fixed protagonists.

 

This is my opinion of course and hardly an objective truth.



#268
Sartoz

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And yet, the industry gave it the top award (DICE 2015), as did so many others. And it won over Destiny, Divinity: OS, and Shadows of Mordor. While it may not mean much to you, these industry awards seem to make an impression to those in it.

And based on reviews that played the content, it was well received BEFORE launch. Guess others have differing opinions on the content, too.

                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

So, you believe that this "industry" does not whoore itself to the money god? That the goody goody articles are not advertorial pieces written / coached / reviewed / paid by the game publishers?

 

For example: http://www.ign.com/a...fect-3-review#

Do you honestly believe that the pic with the Play button was an IGN inspired pic with all the copyrights crap you can get into without permission? That IGN actually has artists on hand to do the pics and lawyers to talk to EA about copyrights? IGN does all of this as the cost of doing business?

 

For example: http://www.p4rgaming...ase-like-gta-v/

From an-ex IGN employee who “IGN gets paid by game publishers to modify the score...."



#269
AlanC9

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That dog won't hunt. DAI won plenty of fan-polled awards too.
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#270
FKA_Servo

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<<<<<<<<<<(0)>>>>>>>>>>

So, you believe that this "industry" does not whoore itself to the money god? That the goody goody articles are not advertorial pieces written / coached / reviewed / paid by the game publishers?

For example: http://www.ign.com/a...fect-3-review#
Do you honestly believe that the pic with the Play button was an IGN inspired pic with all the copyrights crap you can get into without permission? That IGN actually has artists on hand to do the pics and lawyers to talk to EA about copyrights? IGN does all of this as the cost of doing business?

For example: http://www.p4rgaming...ase-like-gta-v/
From an-ex IGN employee who “IGN gets paid by game publishers to modify the score...."


Your tinfoil hat needs re-kajiggering.
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#271
Laughing_Man

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That dog won't hunt. DAI won plenty of fan-polled awards too.

 

Less than 200 awards compared to over 800 for TW3.

 

That's the difference between a really good game, and an average game that has famous parents.

 

Your tinfoil hat needs re-kajiggering.

 

10/10 IGN.

 

They earned their reputation with a lot of "honest" work.


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#272
DarkKnightHolmes

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I'd rather take another DAI than ME3.

 

At least I actually get more than 2 dialogue choices in DAI and get to meet new characters instead of running back to half of the ME1 team for companions.



#273
correctamundo

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Less than 200 awards compared to over 800 for TW3.

 

That's the difference between a really good game, and an average game that has famous parents.

 

So those games that have recieved fewer GOTY's than DAI are worse than average? I hope you realise that only four games have ever been awarded more GOTY's than DAI.


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#274
FKA_Servo

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10/10 IGN.

They earned their reputation with a lot of "honest" work.


Sure. In other words, though, it's the same situation as any other sort of niche press, with some bad actors and some questionable practices.

In any case, sartoz was painting with a much broader brush. And his actual apparent position on the subject - that all positive press is bought and paid for by publishers - is tinfoil hat ridiculous.

#275
Laughing_Man

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So those games that have recieved fewer GOTY's than DAI are worse than average? I hope you realise that only four games have ever been awarded more GOTY's than DAI.

 

I wasn't the one who used the number of awards to show how great a particular game must be.

But if we are playing the "number of awards" game, you should look at other examples as well to get some perspective.

 

Generally speaking gaming awards mean very little. Many of them are completely arbitrary, some of them are politically motivated, some simply ride the current hype train, some has shady connections with game developers, etc.


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