but the game would be certainly worse off for it if they just got rid of the side quests because they don't fit the narrative. The game would have a severe lack of content at that point.
The point here is that just because it doesn't serve the main narrative doesn't always make it bad for the game as a whole.
This is actually more of a roleplaying thing.
I know I just got done saying I didn't feel like Shep was my character, but many people still wanted to play as "their character". Their Shep would have their own motivations as defined by the person playing them. That they were with Liara may have been a big reason for their Shep to do what they did.
It does get into the head canon area a lot but that's an integral part of roleplaying, which Mass Effect is an action RPG. We do expect some roleplaying freedom here.
I disagree, the side content is bad in that it doesn't relate to the main plot in a sufficient manner. However the solution isn't necessarily to remove it but rather to properly link them together. Although failing that I'd still say that removing the side content would probably be better if only so that ME2 could have had more focus put where it desperately was needed: the plot.
As for the role playing angle. I'm sorry, but that's just not the game ME3 is. Bioware has made it sufficiently clear that when push comes to shove, Shep is their character first. And that it is their role to dictate to you who "your"character is. I don't agree with that decision and think it's incredibly stupid, but that's the game you got.





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