I would say rather than being a good examination of the role of organized religion in a setting, DAI is excellent at personal faith and self-identity. Leliana and Cassandra are good examples of this, as is the Inquisitor and spirit!Justinia in the Fade. There is no point where our realization of how we got the Anchor affects how the rest of Thedas sees us, we will still be treated as the Herald for the rest of the game.
Trespasser does tarnish our image, but that's more of a political reason than religious. One of our options is to remain as the Divine's personal guard, so the Inquisitor remains an influential figure in the Chantry.
I don't think the tired trope was really subverted that much. We find out we're not Andraste's Herald. We face inner doubts about our role now that we know we're not chosen. The game continues on with no visceral reaction from the general populace/Chantry about this revelation. Most likely, our advisors don't even allow us to make this public knowledge.
The only possible changes to organized religion in Thedas are due to the choice of Divine, not anything to do with the Chosen One PC. There's no real discussion about schisms in the populace divided between those who believe we're the Herald and those who don't. This should have brought about a Reformation-style rupture within the Chantry or at least discussed the implications of this, but even after we return from the Fade everyone still treats us as the Herald.
The game is very good in highlighting personal faith and belief, but I wouldn't say it's great on organized religion.
Part of the game's discussion is that it doesn't matter if you're actually the Herald or not, because people need you to be regardless. They need to believe that the Maker's on their side and that He's sent a representative to deal with the crisis. That's why Giselle manipulates the Inquisition after Haven into believing you're divine by singing the Dawn Will Come. This ties in with your belief that a lot of the game is about personal faith. I agree, but I find this is woven into the questions raised about not only the Chantry but also the Elven Gods. For example, I liked a moment in my human nonbeliever playthrough where I was discussing the Chantry with Cassandra. She had essentially admitted the Chantry was failing, and I suggested that we should let it fail and dissolve. She said that it may or may not deserve that, but Thedas had no institutions in place ready to replace the functions it served. It was a good point, and a well-appreciated one. My character had to concede. There's a big discussion amongst writers about avoiding religious strawmen; trying to present a viable argument for religion, but often imbuing characters with religious arguments that are simply there to be knocked down. Contrary to that, Inquisition takes care to take organized religion seriously, and provides a foundation for this discussion by making some of the most religious characters in the game also some of the most reasonable.
Also, I wouldn't say the PC is the opposite of a Chosen One as much as a variation of a Chosen One trope. We're still the only person with a unique ability that is required to save the world. Just because we received that ability by pure chance rather than divine intervention doesn't negate the fact that we're still the only one with the world saving ability. We're the Chosen One of blind luck instead of the Maker.
Well, now we're talking about being a Special Snowflake rather than a Chosen One. I agree that the Inquisitor is this, but honestly that trope is rather hard to avoid, and often the audience doesn't want the writers to avoid it anyway. Main characters almost always have to have some special thing about them to keep the audience invested in their success. It doesn't need to be a Rift-closing magic hand, of course, but it is a fantasy story after all.





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