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Affter Dragon Age Inquisition I just can't get exited for this...


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#51
Guanxii

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EA gets far too much credit and blame for BioWare's recent past. There has been a lot of employee turnover but that is true during any period in the company's history and throughout the industry as a whole right now as it's a period of major transition. Let's be honest here the founders and the rest of the old guard were treading water and stuck in the past. It's not EA enforcing these decisions from on high it's BioWare fighting to stay relevant and trying to move with the times - give this new bunch a chance to live up to that name and legacy before writing them off already.

 

The increasing emphasis on action and multiplayer in ME & DA were in my view wrongheaded attempts at modernisation driven by BioWare's previous leadership and this new emphasis on exploration now in the wake of Skyrim might prove to be another (depending on approach). Succeed or fail people at BioWare past and present do it for the love of the medium first and foremost to the detriment of their own health, careers and families. It's their livelihood and reputation at stake. EA is just the money man and bogyman. Hate on EA all you want it makes no difference because they don't care what you think.


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#52
malloc

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Looking forward to that. I decided to stay away from the Beta though. I'm happy to wait until it's ready.

Sounds like it's going to be awesome though :D

 

I'll make up my own mind on MEA when it's released. Will try not to pre-judge one way or the other until then I suppose.

In the meantime still got W3:B&W to look forward to, been playing a bit of Stellaris, will wait for some patches though before going to far, DX:MD should be good, Dishonored 2, T:TON, Tyranny! and I know I'm forgetting a few.

Dishonored 2 looks sick!


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#53
taglag

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   I understand the OP's thread starting comment.

 

1. I know once you got use to the DAI interface you could pretty easy just follow the main quest.

 

2. However there were so many quests out there to do, and most Completion-est persons like my self, have a hard time passing up any quest, no matter how trivial.

 

3. But that is exactly what has to be done ( at least for me ) to be able to finish DAI, and not get bored, and quit ( which I did more than once ).

 

[ On a side note, as I understand it other than Companion Quest's, most every other quest could be done after finishing the main quest, which would be helpful ( But I am not sure about that ) ]

 

4. Mass effect the first game 1 - 2, sure you could ignore many quest's, but in latter games those quest's once you reached the final game of the trilogy could some what make or break your ending options, ( especially if like me you played all of them upon there initial release, { No extended cut, no DLC's } .

 

5. So I would think that keeping the quests for the game enjoyable, and enthusiastically entertaining will be a major challenge for the designers, if they intend to make your each and every quest choice to have the ability to change your future MEA games play through. 

 

*********************

 

   DAI for all its really innovative engine, and system, was sort of and over load in first play through trying to figure out just what was relevant, and needed for the story, and what was just fluff. 

 

   What Items to keep with your very limited Inventory, ( Initially there was no storage chest ) I hope there is a bit more storage space allowed, I have never understood for the most part why RPG games want to limit your inventory ( I know some games are designed with a need for this ) But I personally never understood it at all in ME1, nor did I understand it in DAI.

 

   On Item storage ( personally I am a pack rat, I, if not broke try to keep everything until I am positive it has no value ) I think a lot of RPG players maybe are sort of Pack rats like me, we just hate to get rid of something, and then find out it was very important, and now its gone forEver ( Or until the next play through..LOL )

 

   So I hope they don't limit the Inventory in any major way unless it is absolutely, and positively necessary.


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#54
MrBSN2017

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Yeah, I know what you mean. Sometimes the commands didn't seem to work.. I don't know what's up with that.

Positive thing is ME will probably be like the old ones and you won't even control companions. Just hope the AI is decent. At least, that was one of Casey Hudson's philosophies about the games. Maybe they changed it now that he's gone.


I could not get them to revive eachother unless I micromanaged them and did it myself. One time in particular, Solas refused to revive 5 times before I lost my patience.

#55
fizzypop

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Neither can I. I won't be playing on opening day like I have for DAI. I tried that and got burned. I was burned with ME3. I'm just tired of being burned. So I'll wait until the hype dies down and the first real reviews come in. I mean reviews at the beginning are always more positive than reviews after a few weeks when people start finishing the game.


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#56
Sartoz

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Neither can I. I won't be playing on opening day like I have for DAI. I tried that and got burned. I was burned with ME3. I'm just tired of being burned. So I'll wait until the hype dies down and the first real reviews come in. I mean reviews at the beginning are always more positive than reviews after a few weeks when people start finishing the game.

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

To be fair, it's the ME3's ending that burned me.  As to DA:I, I vented my frustration in the DA:I PC Community Concerns forum.


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#57
JasonPogo

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To me, the argument has always seemed silly. "Can you go find my son and let him know his mother can't breathe? She needs his potion," is a lot more acceptable in Thedas than it is in entire galaxies. I don't see fetch quests in Mass Effect, yet people are just so concerned over that little detail. 

 

The way people talk on this forum, it's like DAI is the worst game in the whole entire world. I loved it. 

 

That is just the life cycle of these forums.  As soon as Dragon Age 2 came out it was the worst thing that ever happened ever.  Then as soon as Dragon Age Inquisition came out it was suddenly a masterpiece and DAI should have been more like it.  So yes people on the forums will continue to discuses every little thing they did not like about DAI.  Until the next Dragon Age game comes out and everyone suddenly remembers how good DAI was compared to the new one.


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#58
CronoDragoon

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I could not get them to revive eachother unless I micromanaged them and did it myself. One time in particular, Solas refused to revive 5 times before I lost my patience.

 

Yeah this was a bug, but thankfully it as later fixed in a patch.



#59
Giantdeathrobot

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That is just the life cycle of these forums.  As soon as Dragon Age 2 came out it was the worst thing that ever happened ever.  Then as soon as Dragon Age Inquisition came out it was suddenly a masterpiece and DAI should have been more like it.  So yes people on the forums will continue to discuses every little thing they did not like about DAI.  Until the next Dragon Age game comes out and everyone suddenly remembers how good DAI was compared to the new one.

 

It's the eternal cycle. When ME2 was released, everyone whined about how they disliked the plot, thought the characters were too gimmicky, the shooting was bad, the small levels were bad, the lack of RPG elements were bad, so on and so forth. Now everyone seems to think it's the serie's pinnacle.

 

Same for Origins, too. Back when it was released, 'twas a dumbed down Baldur's Gate wannabe with recycled lore, bad visuals, standard main plot, and all that jazz. Now it's easily considered amongst Bioware's best games by many.

 

That's why I always have difficulty putting stock in forum angst. Sure, there many, many valid concerns and criticisms among it all, especially in dedicated feedback threads. That's not an issue at all. But the doomsaying about how much Bioware sucks and has lost their ways and it's all EA's fault and they no longer make RPGs and DA:I was the worst game ever and so on and so forth, isn't really something I pay much attention to. People are going to say the exact same thing of Andromeda regardless of how good, well-received and/or profitable it ends up being anyway.


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#60
KotorEffect3

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DAI got it both wrong and right in places when it came to big areas to be explored.  It got it wrong it places like the Hinterlands but got it right in places like Crestwood and the Frostback basin.  If MEA is more like the latter two it will be on the right track.  Just no more skyrim style dialog sequences.  Give us meaningful content with cinematic dialog.  Big open planets with meaningful story driven content would be great.



#61
MrBSN2017

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Yeah this was a bug, but thankfully it as later fixed in a patch.


Yeah I never downloaded any patches. Lol no wonder my experience was so gud. But all in all, it was a good game. I enjoyed running around exploring and looting stuff. Maybe I'll give it another go on the PC vs PS3.

But I just feel like I suck so bad at the combat. I can't figure it out to where I'm wrecking dudes. Every fight seems like I just get by.

#62
slimgrin

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It's the eternal cycle. When ME2 was released, everyone whined about how they disliked the plot, thought the characters were too gimmicky, the shooting was bad, the small levels were bad, the lack of RPG elements were bad, so on and so forth. Now everyone seems to think it's the serie's pinnacle.

 

Same for Origins, too. Back when it was released, 'twas a dumbed down Baldur's Gate wannabe with recycled lore, bad visuals, standard main plot, and all that jazz. Now it's easily considered amongst Bioware's best games by many.

 

That's why I always have difficulty putting stock in forum angst. Sure, there many, many valid concerns and criticisms among it all, especially in dedicated feedback threads. That's not an issue at all. But the doomsaying about how much Bioware sucks and has lost their ways and it's all EA's fault and they no longer make RPGs and DA:I was the worst game ever and so on and so forth, isn't really something I pay much attention to. People are going to say the exact same thing of Andromeda regardless of how good, well-received and/or profitable it ends up being anyway.

 

An oversimplification. Many core fans didn't like the lack of RPG mechanics, linear levels and wayward plot of ME2. Those are legitimate gripes. It's just that the game did other things really well which overshadowed the weaker bits. And at release there was an insane review blitz. Frankly, as much I liked it back then, it was crazy overrated. If Bioware can improve on things like level design and more original themes in their writing, I'm sure the majority will be happy. But if they follow the same Bioware template, everyone, even critics, are going to see it plain as day now: 'oh here we are again, gathering our team, saving the world in a multitude of corridors with waist high cover...'


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#63
MrBSN2017

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An oversimplification. Many core fans didn't like the lack of RPG mechanics, linear levels and wayward plot of ME2. Those are legitimate gripes. It's just that the game did other things really well which overshadowed the weaker bits. And at release there was an insane review blitz. Frankly, as much I liked it back then, it was crazy overrated. If Bioware can improve on things like level design and more original themes in their writing, I'm sure the majority will be happy. But if they follow the same Bioware template, everyone, even critics, are going to see it plain as day now: 'oh here we are again, gathering our team, saving the world in a multitude of corridors with waist high cover...'

Worked for Call of Duty. I really don't think Andromeda needs a huge revamp from ME3. It is next gen so possibly larger maps with more enemies on screen at a time, but I don't think they need to stray too far from what worked in previous games. Advanced warfare added that crazy halo jump stuff and a lot of people I know didn't like that.

Just my $0.02

#64
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I still enjoy playing DAI.  

 

I don't do everything because I like the idea of each character having a different personality and different goals.  The different areas help me define my characters.  Mages - look for shards, non-mages don't.  Elves very interested in Exalted Plains.  

 

I won't mind if they have places to go for the main plot and other places you can pick from.  


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#65
Helios969

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I hear ya OP.  I'd gladly give up a dozen worlds (no matter how beautiful) for one with a fully fleshed out metropolis that's a melting pot of aliens you can interact with in a meaningful way.



#66
Fiery Phoenix

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I seem to recall a thread exactly like this, down to the title...

It's a legitimate concern if this game is going to have uncharted planets to explore. DA:I got old pretty quickly thanks to its incompetent approach to sidequests and that lame Power mechanic.



#67
capn233

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The large areas in DAI don't bother me in and of themselves.  Nor would large areas necessarily bother me in MEA.  What they are asking you to accomplish in the large area is the question.

 

Of course I find large areas for the sake of large areas completely unnecessary in a game.  It ends up feeling like a time-waster more than actual interesting content when side quests are largely "gather 16 kg of potassium for the guy who needs it."  Shrink most of the areas in DAI down by 50% and keep the overall aesthetic of each, and I would have probably been happy.

 

For MEA I would prefer many smaller areas that try to present a unique feel.  ME1 was pretty decent at doing this with the variations in skyscapes, ignoring that there were basically 3 prefabs (well, they are prefabs) and the terrain wasn't hugely different.


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#68
serviteur de femto

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They did god open areas in DAI. You cant complain when theres memory shortage. I hope that for MEA the systems(PS4, XB1 PC) will have enough memory for bigger areas(specially if they wont be forced to make PS3 and X360 versions).

 

So true and I am tired of having to remind people that a cross gen game needs to sacrifice more than just graphics, it also needs to sacrifice content. That's the very reason why

 

-shadows of mordor don't have a nemesis system on old gen system

-black ops 3 don't have single player campaign on ps3 and 360

- and borderlands 2 stopped sending dlc to old gen version at one point

 

The fact the DAI needed to be on ps3 and 360 hurted him on more areas than just graphics, and making areas alive, making all cinematic discussion, making quests more interesting needs more memory and DAI had to sacrifice a lot to be on the be on playstation 3 and xbox 360.

 

And you add the fact that if a game is release on more platform, it takes away ressources, and DAI needed to be release on 5. And the ps3 with its complex architecture and the CELL processor, it needs much more efforts to make sure the game can be release on that platform too. The ps4 on the other hand is much easier for developper to work on

 

Mass effect andromeda won't have ANY of those problem because that generation of console is behind us.

 

This time Bioware developper won't have to divide their ressources too much, and they won't be limited by the old gen system, that is why I am optimistic.



#69
Giantdeathrobot

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An oversimplification. Many core fans didn't like the lack of RPG mechanics, linear levels and wayward plot of ME2. Those are legitimate gripes. It's just that the game did other things really well which overshadowed the weaker bits. And at release there was an insane review blitz. Frankly, as much I liked it back then, it was crazy overrated. If Bioware can improve on things like level design and more original themes in their writing, I'm sure the majority will be happy. But if they follow the same Bioware template, everyone, even critics, are going to see it plain as day now: 'oh here we are again, gathering our team, saving the world in a multitude of corridors with waist high cover...'

 

Yes, I exaggerated a bit, but the point still stands. The last Bioware game always seems to be the worst on the forums, especially in the lull between releases. Then the new game releases and it's the new worst game while the one which was the worst previously now usually gets a fairer treatment, then eventually nostalgia kicks in and it's seen as an example by some.

 

And I do realise those aren't always the same people saying those different things. But it's the standard video game forum cycle, and certainly doesn't apply to Bioware only. When Fallout 2 was released, it was seen as an overly campy mission pack, now it has a place alongside Fallout 1 as series classic. Morrowind was seen as an overly simplified genre shift, now many will say it's the best Elder Scrolls game. Many see BG2 as Bioware's best, yet I'm sure back in the days it was seen as a departure from BG1's more open-ended gameplay and thus ruined the franchise's virtual tabletop game feeling.

 

The one Bioware exception seems to be ME3, perhaps because it's tainted by the ending.



#70
serviteur de femto

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Yes, I exaggerated a bit, but the point still stands. The last Bioware game always seems to be the worst on the forums, especially in the lull between releases. Then the new game releases and it's the new worst game while the one which was the worst previously now usually gets a fairer treatment, then eventually nostalgia kicks in and it's seen as an example by some.

 

And I do realise those aren't always the same people saying those different things. But it's the standard video game forum cycle, and certainly doesn't apply to Bioware only. When Fallout 2 was released, it was seen as an overly campy mission pack, now it has a place alongside Fallout 1 as series classic. Morrowind was seen as an overly simplified genre shift, now many will say it's the best Elder Scrolls game. Many see BG2 as Bioware's best, yet I'm sure back in the days it was seen as a departure from BG1's more open-ended gameplay and thus ruined the franchise's virtual tabletop game feeling.

 

The one Bioware exception seems to be ME3, perhaps because it's tainted by the ending.

 

Depends on who you ask, I don't like DA 2 much and yet I love DAI.



#71
taglag

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Neither can I. I won't be playing on opening day like I have for DAI. I tried that and got burned. I was burned with ME3. I'm just tired of being burned. So I'll wait until the hype dies down and the first real reviews come in. I mean reviews at the beginning are always more positive than reviews after a few weeks when people start finishing the game.

 

 

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

To be fair, it's the ME3's ending that burned me.  As to DA:I, I vented my frustration in the DA:I PC Community Concerns forum.

 

Yeppers ! I really hope I have the will power to do the wait, and see thing when it is released.

 

  I have been burned so often by game makers who produce games, and then in less than a month release DLC's, and patches galore [ Making me an unpaid beta Tester ].( sometimes those DLC's are actually already in the game, and just need and activation code, which I think is rather sleazy.) & ( occasionally the games are made in such a way as to be sort of unbeatable, or extremely Hard to beat with out certain DLC's something else I think is Sleazy )

 

    If a person could just force them selves to wait for a full year, many time the game will be re released with all DLC's, and of course most if not all bugs patched, and it will all be at a reduced price.

 

  I really hope I have the will power this time. It gets old being abused by the developers all the time if you buy day one.


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#72
Undead Han

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The way people talk on this forum, it's like DAI is the worst game in the whole entire world. I loved it.


DA:I is far from being the worst RPG ever made, and anyone that claims it is either hasn't played many games or is just turning up the hyperbole.

That said, much of the criticism leveled at the game was earned, even if some fans have a tendency to exaggerate. While a good game overall, DA:I was deeply flawed and was a less successful marriage of a strong focus on characters with an open world approach than TW3. Had it released in 2015 it would not have been game of the year. DA:I benefitted from being released during a year when there were few good games and no great ones.
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#73
Kaweebo

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Pretty much - it's not really bad, but honestly:

 

Who wants to look at dopey, whiny elves when you can get excited with Asari and Krogan?

 

The dwarf guys just don't cut it. And the oxen people are really weird sexy fetish - I am not into that.

lol And the asari aren't? Look up 'turian porn' sometime. 



#74
Catastrophy

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lol And the asari aren't? Look up 'turian porn' sometime. 

No.


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#75
Draining Dragon

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DA:I is far from being the worst RPG ever made, and anyone that claims it is either hasn't played many games or is just turning up the hyperbole.

That said, much of the criticism leveled at the game was earned, even if some fans have a tendency to exaggerate. While a good game overall, DA:I was deeply flawed and was a less successful marriage of a strong focus on characters with an open world approach than TW3. Had it released in 2015 it would not have been game of the year. DA:I benefitted from being released during a year when there were few good games and no great ones.


In my opinion, DAI is not a bad game, just a disappointing one. I enjoyed my first playthrough of it, and had some fun in the multiplayer, but the experience did not resonate with me the way, say, Mass Effect 2's experience did. It was a bit too average for what I've come to expect from Bioware, especially in terms of storytelling.
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