Affter Dragon Age Inquisition I just can't get exited for this...
#126
Posté 25 mai 2016 - 11:34
Still have no plans to play TW3 or the earlier titles, FWIW.
- KotorEffect3 et serviteur de femto aiment ceci
#128
Posté 25 mai 2016 - 11:46
I enjoyed playing Inquisition.
Me too, I don't understand why people hate it so much. Its a good game especially if you have a hundred or so hours to spare to do everything. And the story dlc were good. And Witcher 3 is good but its kinda daunting(its huge and you have quite a bit more freedom than DAI).
After ME3 frankly I just hope the game is entertaining enough to be worth the money spent on it. That is after all the main point, I am not buying a game and expecting a literary masterpiece and neither I am expecting a cinematic one. If it works without major bugs, glaring errors and has a story that keeps me interested I go for it.
- Dirthamen, serviteur de femto, themikefest et 2 autres aiment ceci
#129
Posté 25 mai 2016 - 11:59
Me too, I don't understand why people hate it so much. Its a good game especially if you have a hundred or so hours to spare to do everything. And the story dlc were good. And Witcher 3 is good but its kinda daunting(its huge and you have quite a bit more freedom than DAI).
I played DAI on the ps3 many times then stopped for a few months. In March I bought a ps4 and DAI game of the year edition. A big difference in graphics and other things. The best part is that I was able to play the trespasser and descent dlc's.
After ME3 frankly I just hope the game is entertaining enough to be worth the money spent on it. That is after all the main point, I am not buying a game and expecting a literary masterpiece and neither I am expecting a cinematic one. If it works without major bugs, glaring errors and has a story that keeps me interested I go for it.
With ME3, I got my money's worth and then some with the number of playthroughs I've done. I will continue playing the game and ME1/2 until MEA is released.
I believe MEA will do well. Of course time will answer the question of how well it does. I will preorder the game.
- serviteur de femto aime ceci
#130
Posté 26 mai 2016 - 12:07
That bad??Lol,
I bought DA:I when it was released...
Played 3 hours of it and never touched it again.
#131
Posté 26 mai 2016 - 12:07
#132
Posté 26 mai 2016 - 12:45
You do realize for every 'I hated this game' post, there are more positive 'I enjoyed it' posts right? Different strokes, man.That bad??
- serviteur de femto aime ceci
#133
Posté 26 mai 2016 - 12:47
Just saying.You do realize for every 'I hated this game' post, there are more positive 'I enjoyed it' posts right? Different strokes, man.
#134
Posté 26 mai 2016 - 12:51
Me too, I don't understand why people hate it so much. Its a good game especially if you have a hundred or so hours to spare to do everything.
Can't speak to hating the game. I like DAI well enough, but don't really love it.
However, if we are talking about things MEA should borrow from DAI then I am hard pressed to name more than a single thing. The only thing I can think of right now would be party approval, although if it was completely hidden that would be fine as well.
- vbibbi aime ceci
#135
Posté 26 mai 2016 - 12:57
I hope BW outcompete CD Projeckt....
Depends on what you mean by outcompete. Are they capable of making a superior game? Maybe. I personally prefer the Witcher 3 over DAI, but there are some previous Bioware games that I loved as much as the Witcher 3 (ie - ME2, DAO). So they can probably compete with them on that level. As a company however, I feel that CD Projeckt shows more dedication and care to its fans than Bioware. And that's not really Bioware's fault. I'd put the blame on EA. Look at the DLCs we got in DAI, and compare those to what Witcher 3 got. DAI got 3 single player dlcs, costing $15 each. All of which were only a few hours long. Tresspasser was of a decent length, but the other two were not worthy of the $15 price tag. Witcher 3 by comparison got 16 free single player dlcs. Many of them cosmetic but some of them were new story-based quests with cutscenes, dialogue choices, etc. On top of that, It got 2 expansions (one of which is coming out next week), costing $10 and $20 respectively, and offering close to 40 hours of content altogether. Even if you prefer Bioware games, you absolutely have to respect the amount of extra content that CD Projeckt has given its fans. I can't recall another company providing its fans with such amazing deals on dlc. It'll be pretty hard to compete with them on that front as long as EA is in charge.
#136
Posté 26 mai 2016 - 01:07
Don't give me wrong! The Witcher is the **** and it tore Inquisition to pieces and I can't can't wait to play it!!! But I think it is stupid of BW and EA to not come up with a game that challenges other games, and they're lazy.Depends on what you mean by outcompete. Are they capable of making a superior game? Maybe. I personally prefer the Witcher 3 over DAI, but there are some previous Bioware games that I loved as much as the Witcher 3 (ie - ME2, DAO). So they can probably compete with them on that level. As a company however, I feel that CD Projeckt shows more dedication and care to its fans than Bioware. And that's not really Bioware's fault. I'd put the blame on EA. Look at the DLCs we got in DAI, and compare those to what Witcher 3 got. DAI got 3 single player dlcs, costing $15 each. All of which were only a few hours long. Tresspasser was of a decent length, but the other two were not worthy of the $15 price tag. Witcher 3 by comparison got 16 free single player dlcs. Many of them cosmetic but some of them were new story-based quests with cutscenes, dialogue choices, etc. On top of that, It got 2 expansions (one of which is coming out next week), costing $10 and $20 respectively, and offering close to 40 hours of content altogether. Even if you prefer Bioware games, you absolutely have to respect the amount of extra content that CD Projeckt has given its fans. I can't recall another company providing its fans with such amazing deals on dlc. It'll be pretty hard to compete with them on that front as long as EA is in charge.
#137
Posté 26 mai 2016 - 01:13
However, if we are talking about things MEA should borrow from DAI then I am hard pressed to name more than a single thing. The only thing I can think of right now would be party approval, although if it was completely hidden that would be fine as well.
I can.
The ability to have your character actually being more your character instead of Bioware's character.
The ability to have the protagonist express a variety of emotions for specific situations.
The ability to play races other than human, allowing different perspectives.
Having your inner circle able to approve and disapprove of your actions and have the game reflect that.
Having a variety of romances, particularly ones that don't make sex mandatory but instead optional or ambiguous.
Having level design that for the most part allowed a variety of options when it came to fighting instead of endless corridors.
The use of the third dimension on maps(we know they are doing this one because jump jets/jetpack).
etc.
#138
Posté 26 mai 2016 - 01:39
I personally liked DA:I. I preferred a human and Elf playthrough. I wanted to do a Qunari, but it didn't feel right. In all of the DA games, I had many laughs, shed a few tears; both of joy and sorrow, shot many arrows, picked locks, and tossed fireballs... mainly fireballs. I'll admit, all three had their problems, but such is life.
#139
Posté 26 mai 2016 - 01:41
I enjoyed Inquisition. It was not without its faults, but I thought it was pretty good. I wish they would stop giving us the illusion of choices when they really only intend to have one chosen, but that is a meta problem.
#140
Posté 26 mai 2016 - 01:44
Having your inner circle able to approve and disapprove of your actions and have the game reflect that.
Mass Effect already has this to a degree. There's no number associated with their approval, but they do respond to your actions. Hell, Wrex tries to kill you if you don't cure the genophage.
Having level design that for the most part allowed a variety of options when it came to fighting instead of endless corridors.
The use of the third dimension on maps(we know they are doing this one because jump jets/jetpack).
etc.
Did DA:I even have these? The game was "open world," but that didn't make the combat encounters any less linear than your average dungeon crawl. Main missions were just corridors and ambient encounters were still constrained to flat areas that didn't facilitate any kind of combat variety.
And I can't think of any time where verticality factored into combat. In fact, I specifically remember how difficult it was to lock on to enemies from higher ground. Sure, you could jump around in exploration zones (where the level design allows it), but it was mainly used in terrible platforming challenges to get shards, not any interesting gameplay.
- vbibbi, capn233 et Addictress aiment ceci
#141
Posté 26 mai 2016 - 01:52
Mass Effect already has this to a degree. There's no number associated with their approval, but they do respond to your actions. Hell, Wrex tries to kill you if you don't cure the genophage.
Did DA:I even have these? The game was "open world," but that didn't make the combat encounters any less linear than your average dungeon crawl. Main missions were just corridors and ambient encounters were still constrained to flat areas that didn't facilitate any kind of combat variety.
And I can't think of any time where verticality factored into combat. In fact, I specifically remember how difficult it was to lock on to enemies from higher ground. Sure, you could jump around in exploration zones (where the level design allows it), but it was mainly used in terrible platforming challenges to get shards, not any interesting gameplay.
Well to be fair it benefits archers to be on higher ground since one of the passives you get as an archer is a bonus if you are on higher ground. I imagine an infilitrator would have a field day in a more open map.
- Hanako Ikezawa aime ceci
#142
Posté 26 mai 2016 - 02:08
Well to be fair it benefits archers to be on higher ground since one of the passives you get as an archer is a bonus if you are on higher ground. I imagine an infilitrator would have a field day in a more open map.
Really? I had a hell of a time trying to lock on to people from higher ground more than a few meters high, so I can't imagine how helpful that passive could be (unless it works when standing higher on a slightly sloped hill; DA:I had a ton of those). I know there are a few levels in the main quest that have small tiers in them, but no flanking from a cliff side or sniping from the rafters.
- vbibbi aime ceci
#143
Posté 26 mai 2016 - 02:46
I enjoyed playing Inquisition.
Me too, it was a favorite game of mine for 2014 and I've done a good amount of playthroughs of it.
- KotorEffect3 et serviteur de femto aiment ceci
#144
Posté 26 mai 2016 - 03:46
Don't give me wrong! The Witcher is the **** and it tore Inquisition to pieces and I can't can't wait to play it!!! But I think it is stupid of BW and EA to not come up with a game that challenges other games, and they're lazy.
well that depend in tore inquisition on some part. While Witcher 3 is really good, focusing just on Geralt (the all might i bang everything that move) isnt that interesting as been the Inquisitor. And the over all lore i think Dragon Age have a better lore that Witcher. Character are more interesting on DA that Witcher, i mean a character like Morrigan is 10 time more interesting that any of the character i met on Witcher. Not to speak about Solas.
But again, im glad the games are different. If everything was the same, it will be really bored.
Plus is getting old to compare games that come later. I mean really if u want and compare Fallout and Witcher that come out the same year i can understand that, but now we are comparing Witcher 3 to everything ever make. LOL
Worst is the past few weeks everything is been compare to Uncharted 4. Interent is amazying some days.
- Hanako Ikezawa et serviteur de femto aiment ceci
#145
Posté 26 mai 2016 - 04:06
Really? I had a hell of a time trying to lock on to people from higher ground more than a few meters high
I don't follow -- what happened when you tried to target them?
#146
Posté 26 mai 2016 - 04:13
I don't follow -- what happened when you tried to target them?
I held down the attack button while aiming at them and I'd loose lock after they moved an inch. I just remember being unable to maintain a constant lock on an enemy from a decent height.
I also remember the camera being more difficult to control when it was facing downwards, but that might just be my memory failing me.
#147
Posté 26 mai 2016 - 04:53
I can.
The ability to have your character actually being more your character instead of Bioware's character.
The ability to have the protagonist express a variety of emotions for specific situations.
The ability to play races other than human, allowing different perspectives.
Having your inner circle able to approve and disapprove of your actions and have the game reflect that.
Having a variety of romances, particularly ones that don't make sex mandatory but instead optional or ambiguous.
Having level design that for the most part allowed a variety of options when it came to fighting instead of endless corridors.
The use of the third dimension on maps(we know they are doing this one because jump jets/jetpack).
etc.
I keep seeing this get thrown around. What would be the point of this though? Specifically in Mass Effect. The only perspective we need is humankind's in a sci-fi setting, the rest we can get from our party members of various races. Why spend dev time to get the perspective of a turian or asari when you can get the same experience talking to a turian or asari? You can argue roleplay value, but that still doesn't justify spending time on other races for what would be, in this instance, pointless reskins.
I like the ability to choose races in Dragon Age because for first-time players, humanity is as alien as any other race in Thedas. They have a completely different history, different nations and ideas and politics, etc, etc. The perspective that comes from different races in DA builds context and an idea of how they all fit together because despite there being a race called 'humanity' in Dragon Age, they are just as different as elves or dwarfs or qunari. In order to properly evaluate our positions on each issue, we need the perspective of each race in some way. (Which Origins masterfully established with every race except qunari, but made up for that with Sten) By contrast, humanity in Mass Effect is just an evolved form of what we already know. There's no need for introduction to humans in Mass Effect because that's us, centuries from now. We may be different then but we came from the same place unlike the humans in DA. So, there's no reason to have the option to play as a turian, asari or krogan because we'd be learning along with our main character instead of having to take a crash course on your own 'history' of whatever race you've chosen in DA.
I agree with everything else, though. Especially those first two.
#148
Posté 26 mai 2016 - 04:56
Wait to see if ME:A is your cup of tea if it is great buy it, if it isn't great don't buy it and use that cash to buy a game you do like. win win.
How's this suppose to work actually? How am I going to know whether ME:A is great or even playable before playing it myself, thus buying the game? I am not exactly lamenting my situation, where I don't really have much trust in Bioware anymore, but I can hardly see any way to turn this to win-win either.
#150
Posté 26 mai 2016 - 12:28
Me too, I don't understand why people hate it so much. Its a good game especially if you have a hundred or so hours to spare to do everything. And the story dlc were good. And Witcher 3 is good but its kinda daunting(its huge and you have quite a bit more freedom than DAI).
After ME3 frankly I just hope the game is entertaining enough to be worth the money spent on it. That is after all the main point, I am not buying a game and expecting a literary masterpiece and neither I am expecting a cinematic one. If it works without major bugs, glaring errors and has a story that keeps me interested I go for it.
I don't really understand how having a hundred hours to spare on DAI was good but TW3 is daunting because of its size? Aren't those two ideas basically the same?
- Lord Bolton et Donk aiment ceci





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