Is this game so perfect to a lot of you that there is only one or two or three things that you want to change about ME 1 ?
Because i am maybe half way through the game now ( not sure though ) and i already want to change more then a lot of you.
There is a lot I would change. DuskWanderer started a thread in the ME3 forums titled If you could change anything.... But that thread applies to the entire series.
So for simplicity, here is what I wrote in that thread about what I would change in Mass Effect 1. NOTE: I have removed some information since it contains spoilers for ME2 and ME3.
DISCLAIMER: I'll also be up front: Mass Effect 2 is my favorite game of all time, and my knee-jerk reaction would be to say "Make Mass Effect 1 and Mass Effect 3 like Mass Effect 2." So I will try to avoid that and try to keep each game separate and try to not make too many changes to the games to make them like Mass Effect 2. As such, I will try to keep my changes within each game themselves and not purposely try to make it like ME2.
Mass Effect 1:
- Remove the paragon/renegade system. ME1 forced you to put points into Charm/Intimidate talents instead of more useful combat talents just so you could persuade a few people; although at least one Intimidate option made you kill someone. A dialogue system for persuading people only works if you can avoid all combat just by talking, and the Mass Effect series did not do that.
- Simplify the skill trees. 10 points instead of 12. No unlock requirements. Basic at 1, Advanced at 5, Master at 10. (To compensate, I would reduce the max number of talent points received.).
- Reduce the number of equipment upgrades (mods, armor, weapons, and so on), say from 10 to 5. Keep the number of armor and weapon mod slots to 1. Remove the super mods (like Medical Exoskeleton) that combined a bunch of crazy bonuses. I want the mod selection to be more meaningful. For example, make it so you need to choose between heath regen or cooldown reduction (instead of both with two mod slots or Medical Exoskeleton).
- Add more Batarian enemies to the game.
- Make Elias Halliat a Batarian.
* * *
There is actually a lot more changes I would make. Here are a few more:
- Remove the XP penalty for killing in the Mako. (You earn -50% less XP for killing in the Mako.) I hate the fact that the developers give you a cool tank to use, then design environments and sections and encounters specifically for the Mako, then punish you for using the Mako.
- Make it so we could actually reach the max level in a single playthrough. Even with all XP bonuses and all DLC, you can only reach level 58 of 60 in a single playthrough.
- Ability to reassign talent points (Shepard and squad) and select/change bonus power during a playthrough.
I have other suggestions, but then we are getting into how much I prefer and love the ME2 combat mechanics and want to make ME1 play like ME2. (I do not think ME3 combat is as good as some other people think it is. But I will not get into it here.)