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If you could fix or change anything in Mass Effect 1 what would that be ?


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#51
Patricia08

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I don't really miss them. Hehe. I think it's much better to implement some multiple people conversation system instead of having Shepard a passive audience to his party mates banter.

As far as the planet goes, I'd rather land on mini city hubs than deal with the floppy mako.

 

I don't like the "floppy" Mako either but maybe my reason for disliking the Mako is different then yours. 



#52
niniendowarrior

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I don't like the "floppy" Mako either but maybe my reason for disliking the Mako is different then yours. 

 

The Mako areas consist of landing on the same planets with different colours and occasional hazards.  This form of "Exploration" is nothing more but pointless driving through enormous land masses full of nothing but dirt.  On some occasion, you discover something worthwhile: a base that is clearly based on some lazy copy/paste template.  There is nothing distinct about the planetary exploration.  It's useless and it pads the game.


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#53
Patricia08

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The Mako areas consist of landing on the same planets with different colours and occasional hazards.  This form of "Exploration" is nothing more but pointless driving through enormous land masses full of nothing but dirt.  On some occasion, you discover something worthwhile: a base that is clearly based on some lazy copy/paste template.  There is nothing distinct about the planetary exploration.  It's useless and it pads the game.

 

Well in this case i totally agree with all what you wrote here and also for me the controls of the Mako sucks. 


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#54
Exile Isan

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Can you explain that "Shepard less stupid" ? 

 

 

Comparing the genophage to the turians attacking Shanxi. They are not even remotely the same, one being a genetic alteration that reduces the number of krogan born and the other being a short skirmish between the turians and humanity over a planet and a mass relay. Which makes Shepard look like a complete idiot. 



#55
UpUpAway95

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Comparing the genophage to the turians attacking Shanxi. They are not even remotely the same, one being a genetic alteration that reduces the number of krogan born and the other being a short skirmish between the turians and humanity over a planet and a mass relay. Which makes Shepard look like a complete idiot. 

 

The solution to that issue is not to select that response, but have Shepard just say goodbye to Wrex (i.e. equivalent of just leaving Wrex to wallow on his own)... sometimes the "smarter" thing to do is just to walk away.



#56
Patricia08

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Comparing the genophage to the turians attacking Shanxi. They are not even remotely the same, one being a genetic alteration that reduces the number of krogan born and the other being a short skirmish between the turians and humanity over a planet and a mass relay. Which makes Shepard look like a complete idiot. 

 

Okay thanks  ;)



#57
KaiserShep

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The solution to that issue is not to select that response, but have Shepard just say goodbye to Wrex (i.e. equivalent of just leaving Wrex to wallow on his own)... sometimes the "smarter" thing to do is just to walk away.

 

 

There is no option to say goodbye. When Wrex first brings it up, if you choose "That's unfortunate", Shepard says "I heard about that. The turians almost did the same to us." Then when Wrex says "It's not the same", Shepard is only given the options of "It isn't?" "Sure it is" and "Of course it is", all of which say the exact same thing. Basically, you'd have to know ahead of time that Shepard says this nonsense and avoid asking if he has any stories, which is crap. Lacking more reasonable dialogue there was a real letdown, and aggravating if you're the sort of player that enjoys probing characters for as much background history as possible.



#58
UpUpAway95

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There is no option to say goodbye. When Wrex first brings it up, if you choose "That's unfortunate", Shepard says "I heard about that. The turians almost did the same to us." Then when Wrex says "It's not the same", Shepard is only given the options of "It isn't?" "Sure it is" and "Of course it is", all of which say the exact same thing. Basically, you'd have to know ahead of time that Shepard says this nonsense and avoid asking if he has any stories, which is crap. Lacking more reasonable dialogue there was a real letdown, and aggravating if you're the sort of player that enjoys probing characters for as much background history as possible.

 

Wrex quite clearly indicates that he's not in a mood to talk, though... "Go ask the Quarian if you want stories."  All you have to do is take the hint and not press him further (selecting "Have it your way.")

 

I'm not saying the selections after you get into the conversation are ideal... but if the player's priority to is avoid making Shepard look stupid (which seems to be some sort of huge bone of contention with some here), then the solution is to not allow him/her to keep poking his/her nose into stuff that really isn't his/her business.  Yes, there is a penalty for that since it means, overall, that fewer missions will be available in the game; but it is realistic that a soldier who should be completely focused on an important mission would not be inclined to investigate everyone else's little problems in the galaxy.  Shepard allowing himself/herself the luxury probing" everyone for information not directly related to the main mission might be considered, in and of itself, "stupid" since it could jeopardize the whole mission.



#59
sim-ran

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The only things I'd like to REALLY change are the inconsistencies and odd bits that bring down the otherwise neat story, such as:

- If you recruit Wrex after confronting Fist you have this bizarre chat about Saren's krogan army that we only learn of much later.

- Rewrite Liara's intro. She shouldn't know anything about Saren, the Conduit or Benzia's bad turn. And drop the odd teenage strop about Benezia. We can fill her in on all of that and she decides to help. Also have her show some biotic fighting ability rather than cowering so it makes more sense to take her on missions later.

- Make the concept of Ilos as a secret facility consistent. The planet description needs to be changed, and Liara shouldn't have heard of it (instead she learns of it through Shepard's vision).

- Stick to the original plan of Saren's appearance changing later in the game. It's bizarre that no one notices he has all this alien tech sticking out his body at the beginning.

- Redo all the dialogue on the Benezia encounter because it is just TERRIBLE!

- Make the krogan facility make sense. Are they cloning adult krogan or breeding fresh ones? They use the terms "cloning" AND "genophage cure"! And nothing ever gets explained and the cure gets ignored after the Wrex convo.

If these things were fixed the plot would be pretty damn solid.
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#60
Beregond5

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... The character creator section. I can make a fine-looking Fem!Shep well enough, but the custom M!shep are... Well, let's just say I have to spend *hours* trying to make them at most decent-looking. I know the prologue by heart exactly because of how many times I played through it, said 'nope' and went back to the drawing board.



#61
AlanC9

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Wrex quite clearly indicates that he's not in a mood to talk, though... "Go ask the Quarian if you want stories."  All you have to do is take the hint and not press him further (selecting "Have it your way.")
 
I'm not saying the selections after you get into the conversation are ideal... but if the player's priority to is avoid making Shepard look stupid (which seems to be some sort of huge bone of contention with some here), then the solution is to not allow him/her to keep poking his/her nose into stuff that really isn't his/her business.  Yes, there is a penalty for that since it means, overall, that fewer missions will be available in the game; but it is realistic that a soldier who should be completely focused on an important mission would not be inclined to investigate everyone else's little problems in the galaxy.  Shepard allowing himself/herself the luxury probing" everyone for information not directly related to the main mission might be considered, in and of itself, "stupid" since it could jeopardize the whole mission.


This is a pretty lousy defense of that dialogue. Why are you bothering?
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#62
voteDC

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The only thing that springs to mind that I'd like to change are two things to the Inventory.

Do a Dragon Age and list the same type of item together. No need for Cryo Rounds VI to be listed eight times when it could simply be 8x Cryo Rounds VI.

For god sake add a sell all button to the loot screen that comes up when you pause after a battle. Dear good Omni-gelling that stuff out is a pain on New Game PLus.



#63
planehazza

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I would make the Citadel more alive. Playing ME1 for about the 10th time you can predict NPC movements. Travel to the Financial District via taxi and you'll always have the same Turian trying to walk through you etc...

 

I'd also improve the controls, and allow NPC powers to be equipped to the quick use bar.  The AI could do with a massive overhaul also.



#64
Patricia08

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I would make the Citadel more alive. Playing ME1 for about the 10th time you can predict NPC movements. Travel to the Financial District via taxi and you'll always have the same Turian trying to walk through you etc...

 

I'd also improve the controls, and allow NPC powers to be equipped to the quick use bar.  The AI could do with a massive overhaul also.

 

Yes true the Citadel could have more people and maybe children like someone else mentioned in his/her post. Yes those are annoying things that the humans/aliens on the Citadel walk the same path over and over and over and so on and so forth again. 



#65
voteDC

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Oh god will someone think of the Children!

Way off topic I know but in the Citadel DLC Jacob is looking after a couple of Kids. They look older than my Shepard.


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#66
UpUpAway95

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This is a pretty lousy defense of that dialogue. Why are you bothering?

 

I'm not defending the dialogue... just saying that the player does have an option to avoid that dialogue and there is a "hint" ahead of time (and that is just fact).  It would be a valid role play to have a Shepard react to Wrex with an "OK, have it your way - you don't want to talk, so I'll leave you alone"  Beats complaining about how that dialogue makes your Shepard look stupid for 4 years, IMO.  IF a player is concerned about not making their Shepard look stupid, they can avoid most, if not all, of the individual lines that keep getting brought up in this regard.  None of the lines in any of the ME Trilogy games are going to be rewritten and re-recorded.


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#67
geth47

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I would change a lot of things. 

 

The necessity of points in technical abilities in order to decrypt and open objects would be gone. It wasn´t fun. It was restrictive and offered no real advantage. 

 

There would be possible landing points marked for the mako in each planet. 

 

No need for two runs in order to reach level 60. 

 

Items would jump-level as you researched new tech.

 

There would be heavy weapons designed to fight larger enemies on foot.

 

Tali and Garrus would be possible love-interests. And since he was revealed as gay in ME3, I have no objections to Kaidan being gay from the start as well. Ashley would remain strictly hetero.

 

Running and taking cover would work as in ME3. Jumping would be added. Or improved, since you can actually go over some items.

 

The dlcs would become possible to play after the main game is over, a la ME2. There could be a handful of new adventures with the original normandy in the months prior to its destruction. 

 

Assuming he was able to survive Virmire, the salarian capitain could become a later squadmate. 

 

As originally intended (one old trailer displays it) it would be possible to take possession of a squad-mate and manually use him or her in battle while shepard becomes cpu-controlled.

 

The AI of the squad-mates would be better. More than often they fail to obey me and behave in strange manners. 


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#68
KaiserShep

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I'm not defending the dialogue... just saying that the player does have an option to avoid that dialogue and there is a "hint" ahead of time (and that is just fact).  It would be a valid role play to have a Shepard react to Wrex with an "OK, have it your way - you don't want to talk, so I'll leave you alone"  Beats complaining about how that dialogue makes your Shepard look stupid for 4 years, IMO.  IF a player is concerned about not making their Shepard look stupid, they can avoid most, if not all, of the individual lines that keep getting brought up in this regard.  None of the lines in any of the ME Trilogy games are going to be rewritten and re-recorded.

 

 

No, there is no hint. You may think there is after the fact, but you're wrong. A character's dismissiveness of wanting to know more about them upon first encounter is not something that a player would likely consider to be a sign that they should just go ahead and skip all of that extra background info on the companion for fear that doing so may break their immersion into that character. Take Shale or Sten in DA:O. They are both rather indifferent to the Warden and don't think much of them, but you can keep approaching these characters without looking like a jerk despite their demeanor in the beginning. If you decided to leave the character alone at that point, you didn't do so to avoid your character saying something stupid; you did it to roleplay a character that just doesn't want to pry. You have no way of knowing that your character will be railroaded into looking like an ignoramus.

 

Sure, this won't change the original game but that's not really the point of this thread anyway. 


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#69
Abedsbrother

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Patch the game so that it runs properly on AMD cpus.

 

Also happens on Ilos. 



#70
planehazza

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Patch the game so that it runs properly on AMD cpus.

 

Also happens on Ilos. 

I heard that was a WIP minecraft mod...


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#71
Patricia08

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I have another one that i would like to see fix or change in ME 1 the dead bodies they disappear almost immediately after you kill them so unrealistic. 



#72
Tonymac

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I have another one that i would like to see fix or change in ME 1 the dead bodies they disappear almost immediately after you kill them so unrealistic. 

 

It is done that way for a reason - it takes a bit of memory to store where the body was, its orientation etc.  Since you kill hundreds of baddies in a big map, it would end up taking more memory the further you got in a mission - to the point where you would be taking a performance hit.  At some point your computer would have to write "body info" into a temp file on your hard drive, which would hit performance even harder.  The game would end up having more data stored on dead enemies than the living ones.  

 

The way to improve user experience was to simply have the bodies evaporate.  Then all of your CPU flip-flops are spent on the fight - the "now" so to speak.  


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#73
Patricia08

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It is done that way for a reason - it takes a bit of memory to store where the body was, its orientation etc.  Since you kill hundreds of baddies in a big map, it would end up taking more memory the further you got in a mission - to the point where you would be taking a performance hit.  At some point your computer would have to write "body info" into a temp file on your hard drive, which would hit performance even harder.  The game would end up having more data stored on dead enemies than the living ones.  

 

The way to improve user experience was to simply have the bodies evaporate.  Then all of your CPU flip-flops are spent on the fight - the "now" so to speak.  

 

That might be true what you say here but why is it that in some other games the dead bodies do not disappear at all. Why can those game developers make it happen and Bioware not.  



#74
Cunning Villain

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A more refined inventory screen with clear comparison betweeen weapon/armor/etc stats and easier equipment management.

 

 

This. The inventory menu is incredibly clunky. I'd say the entire UI needs an overhaul.



#75
Patricia08

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This. The inventory menu is incredibly clunky. I'd say the entire UI needs an overhaul.

 

And that's it no more changes or fixes i just cannot believe that there are no more things that you would like to change ;).