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If you could fix or change anything in Mass Effect 1 what would that be ?


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#76
UpUpAway95

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No, there is no hint. You may think there is after the fact, but you're wrong. A character's dismissiveness of wanting to know more about them upon first encounter is not something that a player would likely consider to be a sign that they should just go ahead and skip all of that extra background info on the companion for fear that doing so may break their immersion into that character. Take Shale or Sten in DA:O. They are both rather indifferent to the Warden and don't think much of them, but you can keep approaching these characters without looking like a jerk despite their demeanor in the beginning. If you decided to leave the character alone at that point, you didn't do so to avoid your character saying something stupid; you did it to roleplay a character that just doesn't want to pry. You have no way of knowing that your character will be railroaded into looking like an ignoramus.

 

Sure, this won't change the original game but that's not really the point of this thread anyway. 

 

The thing with "hints" is that some people just don't get them.  Wrex does say "Go talk to the quarian if you want stories." (and that IS clearly the "hint" I'm talking about)..  Also, once you go through the convo once... you cannot be railroaded.  Accuse people of metagaming, sure... but again IF it's important to YOU that your Shep not look so stupid, then it's sort of stupid to keep going that route with the that convo again and again once you know you don't like the lines that are there.

 

Sure, the obvious point of this entire thread is just to collect a bunch of "bitches" about the game... yet again... because all of these things have been iterated time and again here on the forums.  It's like a bunch of people trying to get a frozen computer to start working again by hitting the "enter" button repeatedly... and then jumping on anyone who suggests that just taking a different approach might work a little better.

 

So, it's up to you... IF you want to avoid that convo, you can.  IF you don't, it will be the same convo every time and Shep will look stupid every time (see, not "defending" the dialogue).  The only "solution" at this point is to avoid it.  The choice is still yours to make.

 

... and so, to avoid hitting the "enter" button again in THIS conversation... I'm shutting the computer down.  (ie. I won't be back to this thread.)


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#77
Tonymac

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That might be true what you say here but why is it that in some other games the dead bodies do not disappear at all. Why can those game developers make it happen and Bioware not.  

 

Well, you have to look at how this all started, in games like (showing my age) Wolfenstein 3D and Doom.  If memory serves, in Wolf 3D the enemy bodies evaporated.  In Doom, they could be walked up on, but you would see them orient with you as you walked around them.  There was a generic template of the dead enemy type at said location to save on RAM, and they evaporated after a certain amount of time and/or moved a certain distance away from them.  Remember, this was in the days before high end video cards, and even before the first Pentium chips.

 

Today you can still run into these issues - the graphics are much better, but you are faced with the same dilemma.  How much system resource do you want to waste on "dead" enemies?  In the PC world we tend to have much more RAM and VRAM than consoles, but consoles provide the lion's share of the video game profits.  Devs have to make a choice, so some companies might opt for leaving the bodies, and some might opt for evaporating them.  Differing game engines do better at this sort of thing, so that plays into it as well.

 

In the end, it's what choices the company decides to make.  I was just trying to give you some background / insight into it.


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#78
voteDC

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I would change a lot of things. 

 

The necessity of points in technical abilities in order to decrypt and open objects would be gone. It wasn´t fun. It was restrictive and offered no real advantage. 

I was disappointed this was removed in later games in the series to be honest.

Give a soldier Shepard Decryption as a bonus ability gives you a lot more freedom on squadmate selection, plus it frees up points for squadmates to use in other areas.



#79
Patricia08

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Today you can still run into these issues - the graphics are much better, but you are faced with the same dilemma.  How much system resource do you want to waste on "dead" enemies?  In the PC world we tend to have much more RAM and VRAM than consoles, but consoles provide the lion's share of the video game profits.  Devs have to make a choice, so some companies might opt for leaving the bodies, and some might opt for evaporating them.  Differing game engines do better at this sort of thing, so that plays into it as well.

 

In the end, it's what choices the company decides to make.  I was just trying to give you some background / insight into it.

 

But it just looks so unrealistic you kill an enemy and when you look behind you the enemy is already gone ( evaporated ). Oh and there is another thing what kind of annoys me this is not an Bioware issue because of the evaporation of dead bodies. But this happens in a lot of other games for instance Skyrim you kill a Mammoth and after you kill the Mammoth you can run right through it or a Dragon or another animal or person. That's also something that is unrealistic but at least the Mammoth does not evaporate like in the Bioware games.

 

And i know you were just trying to give me some background about this and i thank you for that ;)

 

edit. i also wonder how animals will eat in the ME universe they have to eat so fast because otherwise their diner is evaporated.   


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#80
Cunning Villain

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And that's it no more changes or fixes i just cannot believe that there are no more things that you would like to change ;).

 

There are other aspects of the game which could use an upgrade or a complete overhaul, but I intepreted the title to mean one thing.



#81
Patricia08

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There are other aspects of the game which could use an upgrade or a complete overhaul, but I intepreted the title to mean one thing.

 

Okay  ;)



#82
Exile Isan

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The solution to that issue is not to select that response, but have Shepard just say goodbye to Wrex (i.e. equivalent of just leaving Wrex to wallow on his own)... sometimes the "smarter" thing to do is just to walk away.

 

And pass up the an opportunity that my Shepard has never had and not talk to the Krogan on board the ship? To learn more about someone who is going to be in combat with her? I don't think so. That's ridiculus. So is saying that talking to Wrex about himself could endanger your mission. Since it's obvious all this would be done during down time, you know when the Normandy is in FTL between planets or going from system to system. 

 

The thing with "hints" is that some people just don't get them.  Wrex does say "Go talk to the quarian if you want stories." (and that IS clearly the "hint" I'm talking about)..  Also, once you go through the convo once... you cannot be railroaded.  Accuse people of metagaming, sure... but again IF it's important to YOU that your Shep not look so stupid, then it's sort of stupid to keep going that route with the that convo again and again once you know you don't like the lines that are there.

 

Sure, the obvious point of this entire thread is just to collect a bunch of "bitches" about the game... yet again... because all of these things have been iterated time and again here on the forums.  It's like a bunch of people trying to get a frozen computer to start working again by hitting the "enter" button repeatedly... and then jumping on anyone who suggests that just taking a different approach might work a little better.

 

So, it's up to you... IF you want to avoid that convo, you can.  IF you don't, it will be the same convo every time and Shep will look stupid every time (see, not "defending" the dialogue).  The only "solution" at this point is to avoid it.  The choice is still yours to make.

 

... and so, to avoid hitting the "enter" button again in THIS conversation... I'm shutting the computer down.  (ie. I won't be back to this thread.)

 

So we're just a bunch of whiners whining about a 9 year old game then? If you think we're stupid why did you come to this thread then knowing what its about and how you've heard it all before? And I didn't say I wanted to avoid the conversation I said I wanted Shepard to not be so dumb and arrogant as to compare what happened to humanity at Shanxi to the Genophage. Maybe it's a good thing you won't be back so us "whiners" can get back to our "whining" about a 9 year old game we know is not going to change.  :P



#83
planehazza

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FWIW, on the PC you change the body decay time in the ini files :D


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#84
UpUpAway95

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And pass up the an opportunity that my Shepard has never had and not talk to the Krogan on board the ship? To learn more about someone who is going to be in combat with her? I don't think so. That's ridiculus. So is saying that talking to Wrex about himself could endanger your mission. Since it's obvious all this would be done during down time, you know when the Normandy is in FTL between planets or going from system to system. 

 

 

So we're just a bunch of whiners whining about a 9 year old game then? If you think we're stupid why did you come to this thread then knowing what its about and how you've heard it all before? And I didn't say I wanted to avoid the conversation I said I wanted Shepard to not be so dumb and arrogant as to compare what happened to humanity at Shanxi to the Genophage. Maybe it's a good thing you won't be back so us "whiners" can get back to our "whining" about a 9 year old game we know is not going to change.  :P

 

All I originally freaking said was basically that the option existed to avoid the convo that makes Shep look stupid.  When KaiserShep first denied that the opportunity existed, I cited the line and my reasoning behind it.  The LINE EXISTS... so, yes, I think it IS sort of  "stupid" for KS to deny 2X that it does exist.  As for the purpose of this thread, KS stated it first.  So, I agree, it's obviously just to gather complaints about the game since none of us have any power to change this game.  (Again, just merely stating the VERY obvious).  However, we ALL have the power to select different lines from the convos offered... IF we want to.

 

What would, it seems, people like to fix or change about this game..  IF the sum of everything posted in these forums is considered... people here just seem want an entirely different game altogether. 

 

What is the point of ganging up on posters that state an option exists to get around a difficulty in the game?  That's a mystery to me.  Seems to me like people just don't want to hear that there are some options to get around the difficulties in the game (again, I'm not defending the dialogue, not saying that the problem doesn't exist - just suggesting that there IS a way to get around it).  However, they seem to want it to be an insurmountable problem.

 

Use the option or don't...  IT STILL EXISTS.



#85
Exile Isan

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And I originally said that I would change that dialog so that you had more options other than walking away or Shepard being an arrogant moron, because that's what this thread is about what we would change or fix.  We know that's not going to happen, it's been almost ten years since this game was released, but it doesn't mean we can't talk about it still.

 

My original post in this thread was only about the combat. I wish ME1 had combat like ME3 (which a lot of people over the years have complained that the combat in ME1 is "clunky" and I agree). Patricia08, the creator of this thread, asked me if there was anything else I would change to which I answered. 

 

And I thought you weren't coming back to this thread?  :P



#86
RedCaesar97

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But it just looks so unrealistic you kill an enemy and when you look behind you the enemy is already gone ( evaporated ). 

 

Considering all the 'unrealistic' stuff we put up with in games -- mostly for the sake of gameplay -- I am surprised you find this to be an issue.

 

Oh well, to each their own I guess.



#87
Exile Isan

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@ Patricia08 Use Incendiary Rounds or Polonium Rounds in your guns, that way when you kill enemies they disintegrate right when you kill them and it looks like the ammo was the cause (red or green effect) not just fade effect to prevent memory overload.  


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#88
Patricia08

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FWIW, on the PC you change the body decay time in the ini files :D

 

I'm on console so not a possibility for me  :(. Otherwise i would use it. 



#89
Patricia08

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Considering all the 'unrealistic' stuff we put up with in games -- mostly for the sake of gameplay -- I am surprised you find this to be an issue.

 

Oh well, to each their own I guess.

 

Yeah true there is a lot of unrealistic stuff in games and i know i cannot explain why that bothers me but obviously it does.

 

Also true you maybe have something that bothers you more then it would bothers me in the game.



#90
Patricia08

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Oh and there is another thing that i forgot to mention in my OP and that is that there is no loot from bodies. Also very weird they have nothing of value that i can use somehow i just cannot believe that that's another thing that i would like them to change or fix in ME 1. 



#91
Patricia08

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@ Patricia08 Use Incendiary Rounds or Polonium Rounds in your guns, that way when you kill enemies they disintegrate right when you kill them and it looks like the ammo was the cause (red or green effect) not just fade effect to prevent memory overload.  

 

You can call me Patricia if you want of course you all may call me Patricia it's my name after all you can leave the @ and the 08. I think i am the only one with that name after all so there will be no confusion i think.

 

And how do you know that i use those rounds ;)


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#92
RedCaesar97

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Oh and there is another thing that i forgot to mention in my OP and that is that there is no loot from bodies. Also very weird they have nothing of value that i can use somehow i just cannot believe that that's another thing that i would like them to change or fix in ME 1. 

 

Technically the bodies do have loot, but the game just automatically loots the bodies for you after the combat portion ends. It is why after you finish a combat sequence, you magically have new items in your inventory.

 

Basically after you finish a combat sequence, when you pause the game and select Equipment, the game will pop up a list of all the new items you collected. So basically the game just automatically looted the dead bodies.


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#93
Prince Enigmatic

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An option, after Eden Prime, to refuse Ashley staying on and serving onboard the Normandy. Just drop her off on the Citadel and leave her there. I don't care if it was Anderson's ship at that time, didn't like her, didn't want her. Didn't care about the Virmire Decision either cause I'd always save Kaidan, today, tomorrow, yesteryear.

Its such a pathetically small thing I know, and stupid, but I hated Ashley from the off, and it just didn't gel with me that she magically join our crew. Give her testimony to the Council on the Citadel, then just go get relocated to another planet to write your poetry and spout your vitriol.

#94
Patricia08

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Technically the bodies do have loot, but the game just automatically loots the bodies for you after the combat portion ends. It is why after you finish a combat sequence, you magically have new items in your inventory.

 

Basically after you finish a combat sequence, when you pause the game and select Equipment, the game will pop up a list of all the new items you collected. So basically the game just automatically looted the dead bodies.

 

I did not know that obviously i never check my inventory after i kill some enemies i only check my inventory after i loot a crate or something else. But there is not much loot from bodies otherwise i would have found that out myself.

 

Well as i said i have never done that checking my inventory after killing some bad guys but i will the next time i play ME 1.  



#95
iM3GTR

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Get too close to a wall in ME1 and Shepard will automatically take cover. For the most part this is not a problem but it can be a pain in some missions, one optional secondary mission in particular with a lot of narrow hallways and a ton of husks.

I agree. Mass Effect was never very good at cover systems. I hated this in ME1 and I hated pressing 'A' to sprint in 2 and 3 or revive someone in MP, only to get stuck on a wall or vault over cover.
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#96
planehazza

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I did not know that obviously i never check my inventory after i kill some enemies i only check my inventory after i loot a crate or something else. But there is not much loot from bodies otherwise i would have found that out myself.

 

Well as i said i have never done that checking my inventory after killing some bad guys but i will the next time i play ME 1.  

 

You'll know you have new stuff as you'll get a "! Inventory" message when it occurs.



#97
Arlyana

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I would make it a full 6 man squad team insted of just 3


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#98
iM3GTR

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I would make it a full 6 man squad team insted of just 3.


But getting two of your squad members to get out of your way is hard enough as it is!
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#99
planehazza

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But getting two of your squad members to get out of your way is hard enough as it is!

 

I tried enabling friendly fire once, and it was a huge mistake because of this. Sick of the AI zig zagging in front of me. It's like they think they're protecting me or think they're somehow helping by being bullet sponges...



#100
Tonymac

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I would make it a full 6 man squad team insted of just 3

 

That was my wish for ME3 - I wanted Epic battles and full use of ALL of my team.  You'd figure that with the Galaxy coming to an end that Shepard would at least have had his/her gang with them.  We would have made one of the greatest assault forces in the Galaxy, packed into one incredible ship with a Reaper IFF, Thanix Cannon, Multicore Shields, upgraded armor and even fuel cells.  The team that took out the Collectors would be a force to reckon with was my thinking.