be more like the witcher 3, be more like DA: origins, be more like fallut new vegas... I don't care, with DA:I you did a really good job. Be yourselves.
You just need to avoid two things:
1) Time magic and time travels. Time travel is THE MOST dangerous thing for a game/movie/book. It's almost impossible to handle it correctly. And if you don't handle it perfeclty, the Lore is completely, definitively ******.
You don't need time magic and time travels to create a good story.
What happen in Redcliffe was a funny strange thing, with a lot of possible explanation. Let it go, and forget about it.
2) Enemies that can't be defeated conventionally (with good old sword&magic combo, or an army of people of good will).
Solas is a great character, but he's becoming too powerful. He's becoming a God, capable of shaping the very fabric of the world. There is nothing more powerful than that.
Yeah, dealing with a mega-ultra-superpowerful magical villain is cool (for a 12 years old, especially) but the risk here is "the crucibile risk": to kill a too overpowered villain, you'll need a deus ex machina, a super-powerful magical weapon that will solve all your problems. Or super-mega-powerful allies (other Gods? Titans? The maker? Come on... leave these cosmogonigal myths where they should stay. In books and tales)
Don't take this path. Or soon you will need to put DEUS ex machina everywhere. And deus ex machina are BAD.
We'll have to deal with Solas, ok, cool, the greastes threat ever. But after that, go back to more "normal" villains. Qunari, Darkspawn, Magisters. You can't deal with the greatest threat ever every 10 years, it's ridicoulus.
So, please, please don't introduce active Gods and demiGods (after or with Solas) in the world of THEDAS. Don't betray the Lore.





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