Alright here is the last bit:
Denerim
First I traveled around a bit to get a few ingredients to craft a few more bombs and poisons. Then I talked to Eamon to start the actual Landsmeet.
Loghain - I have better stats then him apparently.
Tears of Andraste - I killed everyone there. Leliana was on hold in the first room until I got to the vault, which she unlocked for me. The first group after the vault is a little tricky just because IIRC there is a yellow archer and a 2H that will apply a lot of sunders if you don't stay on top of CC.
Redcliffe
The hill part with the ogres, trash mobs, and emissary can be tricky without 100% spell resist, but I had that so I could try and lure an ogre without getting anything cast on me. Used Swift Salve and Concentrated Deathroot after Shield Pummel when fighting ogres to try and stun them.
The Ogre Alpha in the castle is bit more dangerous. Of course if you want you can engage him near the allies, and they should have Scattershot. Another case of SS and CDR and hope for stuns if you aren't near the archers.
Sold off some stuff to Bodahn, that left me with 318g 44s 93c, with 1097 88 0 total spent.
Denerim Market
The first section I just tried to engage one ogre at a time. White ogres were consistently killed with Shield Pummel - Assault - 1 auto attack. If I got a very unlucky roll it would take 2 auto attacks. Yellows took longer and so I needed SS and Concentrated Deathroot for them.
The hardest part here for me was the General, who hits very hard and seemed to always run Indomitable. I tried several times to beat him without using any health, but couldn't quite do it. I didn't want to spend forever figuring something out. This was the only encounter I used health for the rest of the game.
Alienage
This is actually a lot easier than the market for this character. Holy Smite and grenades to one-shot clustered mooks. The general here is an emissary and spell immunity makes him relatively impotent. Survival 4 and gear gave me 45% nature resist, and with a lesser I would hit the cap.
Hold the Gate
I kept the squad on hold, summoned the elves to help the rest of the party (only section where I used a friendly army). The party I had was Alistair, Leliana, Morrigan and Shale so Wynne, Oghren, Sten, Zevran and Mr Bojangles had to do everything. I didn't see them actually use abilities, I wonder if that is because I had disabled all their tactics before.
Whatever the next part of the city is called
Wade through a lot of enemies, let ogres hurl boulders at you. The last part is faster if you want to use health pots.
Drakon Gates
This section was tough to do without using any health, and took me a couple tries. The first couple times I also managed to get two drakes to fight, which is annoying.
The way I was able to do it was: Holy Smite group of archers at immediate right, then freeze bomb on archers to left. Drake would show up by then, back up behind the barricade where those archers were and kill the drake, using lesser fire resist and SS. Then pop lesser nature and run towards the right side where I killed the emissary and let enemies group up for bombs. The main thing was to keep the Genlock Alpha from getting in shots with his sunder and arrows of slaying, and also avoiding pot shots from the other emissary. The Hurlock Alpha isn't too bad if you aren't getting shot by the ranged stuff.
Drakon Interior
Conjurer - this isn't bad with spell resist. I lured the first group of shades out first.
Emissaries and Undead - the low tier undead also were one-shotted by Holy Smite or grenades. Lured things out from where the trap is and tried to kill the Emissaries first.
Sandal - sold some things : 351g 53s 96c, same 1097g 88s 0c spent
Hurlock Alphas (x2), Genlock Alpha - Was a bit annoying with DWE dots and other crap. If you don't mind a health pot it is pretty straightforward. Need to use CC decently to keep from getting too many dumb status effects put on you if you don't want to use health.
Genlock Master Assassin - is a straight up cheater. This took me several tries before I was able to actually kill him without using any health. Evon's, then SS and Concentrated Deathroot. Rally was useless for defense boost. With Perfect Striking I had an attack rating of 228, but he has Evade or something and so there were still misses. Knockdown was only semi-reliable, and needed to spam it (which is why I didn't run Rally). I had an Incense of Awareness that I forgot about and probably should have used. His apprentices are terrible, they can die in less than one shield pummel + assault.
Genlock Archer Room - You can nearly just go in and kill them one by one, although I lured a couple. Kill the yellow one and the rest don't do much damage.
Yellow Ogres + Emissary - lured the ogres first. SS and Concentrated Deathroot AutoAttack after Shield Pummel. Emissary can't do anything.
Archdemon
This took me a fair amount of tries to accomplish without using any health pots. Just a random useless goal I wanted to try and meet. First off Greater Spirit Balm didn't cut it at 60%, I eventually just switch my helmet for Corruption to max it. Also went with Evon's for the first one on one part against the AD.
I tried to use the tactic I was able to use against the High Dragon where I could use Assault from the side and not get kicked, but I wasn't doing very well. Either the window is smaller or I was just botching it. Mostly though I just needed to get through the first phase without using a pot and then backup would arrive. Also threw grenades; soulrot, freeze, lightning, acid, fire. IIRC most did 20 dmg except the acid which did 40.
Once Eamon showed up I had a distraction, and so I took less damage over time and also was able to get to a ballista and use it. When darkspawn showed up, I switched back to KCP because there are Emissaries and I didn't want to take a Crushing Prison or other bs. Eamon was largely useless other than a distraction, but when Irving finally showed up he was pretty good at killing various mobs. Throughout this section I mainly just went to the ballistas and then killed darkspawn mobs when they would get on top of me.
The last phase after the AD returns to a near spot where you can melee him, I just hit SS and tried to hack away. I hit War Cry or Holy Smite if mooks got close.
In the Coronation room I checked my gold again and it was 358g 13s 26c, so total accumulated for my whole game was ~ 1456g.
I had hit Level 23 somewhere after the Landsmeet. Final stats with typical gear were:
Str 89 (83+6)
Dex 32 (26+6)
Will 32 (14+18)
Mag 20 (12+8)
Cun 23 (16+7)
Con 33 (17+16)
128 Atk / 95 Def (Rally: 138 / 105)
43 armor
Random thoughts - Not that it is exactly scientific (due to differences in conversations skipped), but apparently I took about 6 hours longer to do this SnS run than my DW warrior solo took, and that was my first solo run. The difference in dps between DW and SnS is pretty noticeable in certain encounters. The dps loss just from the Shield Wall penalty* was noticeable (I toggled it off a couple times to see the difference). I could have been more selective about SW and turned it off more frequently, but I didn't want to have to worry about it.
I did end up getting spell immunity faster, and also higher armor rating earlier than in my DW run for a couple different reasons, none the least of which was DN origin for faster gold accumulation and racial 10% spell resist. Also point investment was nearly pure STR early allowing higher armor equip earlier.
*I have the bug fix pack





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