But they're others who want to play a different race for experience to get to know what it's like to play a different species. They should try something new for a change and not doing what BW wants but what gamers want.Just like it's just my opinion that you can't ever have a non-human centric story when you're a human writer writing for a human audience.
I think its racist you can only play as a Human
#76
Posté 21 mai 2016 - 01:38
#77
Posté 21 mai 2016 - 01:39
It's not racist at all but pure laziness for not giving playable races a chance to be in the game. You would think that they would give playable races a larger role for Mass Effect single-player campaign for the first time to give players freedom to choose, but again they create a human-centric story out of pure laziness and incompetence. I just hope they know what they're doing.
I want you to sit next to a game developer for an entire development cycle and then try to tell me that not adding in another big feature makes BioWare lazy and incompetent.
- SurelyForth, Shinobu, sjsharp2011 et 10 autres aiment ceci
#78
Posté 21 mai 2016 - 01:49
Just like it's just my opinion that you can't ever have a non-human centric story when you're a human writer writing for a human audience.
Elves and dwarves and qunari aren't any less human either, but I think that their inclusion in DAI was an unambiguous positive. Whether they're human humans or humans in body paint and head prosthetics, I think it offers a high amount of RP value, depending on what the player is willing to bring to the table.
I want you to sit next to a game developer for an entire development cycle and then try to tell me that not adding in another big feature makes BioWare lazy and incompetent.
I definitely wouldn't go so far as lazy or incompetent, but I do regard it as a hell of a missed opportunity.
- Hanako Ikezawa aime ceci
#79
Posté 21 mai 2016 - 02:06
or a Hispanic like myself.how is this racist you can clearly play as both a white or black guy/girl
#80
Posté 21 mai 2016 - 02:21
Sure, but in a Mass Effect game, multiple races spells all kinds of trouble mechanically and narratively. The reasoning here is that the cost of adding these expensive prosthetics isn't worth the feeling of roleplaying what is ostensibly a human in mask. Adding in playable races isn't going to provide anyone some transcendental alien experience. Playing an Asari probably wouldn't be that much different than playing a sexually open human female.Elves and dwarves and qunari aren't any less human either, but I think that their inclusion in DAI was an unambiguous positive. Whether they're human humans or humans in body paint and head prosthetics, I think it offers a high amount of RP value, depending on what the player is willing to bring to the table.
I can see the advantage to them, but I simply can't abide such unabashed entitlement. Adding in multiple races to Mass Effect would undeniably be a sizable amount of work. BioWare not doing something difficult (hell, even something easy) doesn't make them lazy just because you want it.I definitely wouldn't go so far as lazy or incompetent, but I do regard it as a hell of a missed opportunity.
- sjsharp2011, Lord Bolton, blahblahblah et 1 autre aiment ceci
#81
Posté 21 mai 2016 - 04:07
Sure, but in a Mass Effect game, multiple races spells all kinds of trouble mechanically and narratively. The reasoning here is that the cost of adding these expensive prosthetics isn't worth the feeling of roleplaying what is ostensibly a human in mask. Adding in playable races isn't going to provide anyone some transcendental alien experience. Playing an Asari probably wouldn't be that much different than playing a sexually open human female.
Well, I think that would depend on the player - and the character. Asari, turians, humans, etc aren't completely monolithic. And I do think those mechanical problems could be solved or mitigated easily enough, especially if the game are designed to accommodate them. Which, I'll grant, is not the direction they're going. And I know enough about the game development process to know that I'm in no position to make silly sweeping pronouncements about content they could cut to free up precious zots.
I can see the advantage to them, but I simply can't abide such unabashed entitlement. Adding in multiple races to Mass Effect would undeniably be a sizable amount of work. BioWare not doing something difficult (hell, even something easy) doesn't make them lazy just because you want it.
Well - I don't think they're being lazy, and I'm not sure I'm acting particularly entitled (I don't think I'm as fervent or intractable as the hyperactive poster who I was reluctantly agreeing with, either). I do think it's a valuable feature for RP, but I'm also at peace with the reality that ME hasn't really ever been that game.
I don't understand why some posters (not you particularly) passionately and vehemently argue against its inclusion though. I had that fight months ago over many, many pages, and I still think it's very weird.
- Pasquale1234 aime ceci
#82
Posté 21 mai 2016 - 04:45
I agree. If I don't get to play as a Mindflayer in ME:A I'll go somewhere else.
#83
Posté 21 mai 2016 - 05:09
how is this racist you can clearly play as both a white or black guy/girl
Somewhere on the internet someone invented the term specist to refer to prejudice against other species.
Although it's not very precise, maybe that term would apply better here than racist.
- sjsharp2011 aime ceci
#85
Posté 21 mai 2016 - 06:00
- NRieh et fizzypop aiment ceci
#86
Posté 21 mai 2016 - 06:02

So need one of these with a batarian or krogan
- Hanako Ikezawa et Kaweebo aiment ceci
#87
Posté 21 mai 2016 - 06:03
Only an immature suburban white kid would actually equate this to racism. They have nothing else worth getting mad about.
Or anything in games really. It's their way of thinking they're "joining in the fight". Kind of like signing twitter hashtags equals "protest".
You want to play a krogan in MEA. You're just like Gandhi and MLK Jr.!
- yolobastien6412 aime ceci
#88
Posté 21 mai 2016 - 06:03
I think you mean speciesist or is it specist? Not sure...
#89
Posté 21 mai 2016 - 06:05
My only wish is that the real aliens out there will be so angry at their lack of representation they will AT LAST REVEAL THEMSELVES
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This is why I LUV your posts!
#90
Posté 21 mai 2016 - 06:08
Pathetic humans!!
#91
Posté 21 mai 2016 - 07:52
Pretty much sums up the whole Andromeda section.
- sjsharp2011, SnakeCode et yolobastien6412 aiment ceci
#92
Posté 21 mai 2016 - 09:05
My biggest problem is that we already played 3 games as a human and this looks like another repeat of that. I understand that doing all that dialogue would be time consuming for all the different races but in reality we only have 4 races. Krogan, Turian, Asari, and Human and maybe Salarian. I know it would be time consuming even if you only did a short origins story for them like in DA:O but guess what Welcome to generation 8 of videogames, a higher standard is expected.
#93
Posté 21 mai 2016 - 09:26
Wow. SJW galaxy style.
#94
Posté 21 mai 2016 - 09:30
I think you mean speciesist or is it specist? Not sure...
I'm not a native-speaker, but my guess is that 'xenophobe' would be appropriate.
Not entierly, although, because some people may llike alliens in general, but not roleplaying or bedding them. E.g. I like Garrus as a character and he's my femShep's best friend, but she prefers humans (and so do I). Would it count as being a xenophobe?
#95
Posté 21 mai 2016 - 10:05
Stop being ridiculous. ME3MP is proof half the job is done, all they have to do is implement it in SP.I'm sorry but I think playing as only a Krogan is not progressive enough. If I can't be a trans, gay, cross-dressing half-krogan, half-quarian with abandonment issues and a limp then I'm plain not gonna play the game.
It's elitism, entitlement, and all the other -isms tbh.
Now, the OPs assertion that the exclusion of playable aliens is racist, well, is absurd. BioWare just focuses on humans because they are unimaginative. And by they I mean Super MAC, who gets off to the idea of humans being spacefaring mary sues who can do everything in half the time and effort aliens do the exact same thing.
- KroganSoul aime ceci
#96
Posté 21 mai 2016 - 10:09
Stop being ridiculous. ME3MP is proof half the job is done, all they have to do is implement it in SP.
It was a joke, it's called sarcasm.
#97
Posté 21 mai 2016 - 11:11
ME3MP is proof half the job is done, all they have to do is implement it in SP.
Half of what job is done? All MP did was switching the player model, with zero plot value. Any half-arsed modder can do that, since before ME.
BioWare just focuses on humans because they are unimaginative.
How about 'because they try to make a story that makes sense and looks good' instead?
DAI is a perfect example of how someones horny fantasies may ruin the plot & lore consistency, also bringing in some most absurd and amusing cinematics (femDwarf ballroom dance in Halamshiral? Make me unsee that).
'The Shepard' can not be simply replaced by Wrex or Garrus not because BW are lazy, but because that would require the whole different contexts and stories. This, or making the races\ spieces choice as meaningless and insigniicant as in DAI, like a customization tick in a character creator. Not to mention involving different VAs for the PC. DAI had 4 (which was insufficient if you ask me) where ME had 2, and PC is the most VA-intense character as is.
Do you want them to make more planets, dialogues and missions or do you want them to hire +4 VAs (because crogans ant turians don't sound the same, and people are going to be pissed if they don't add females) and waste cinematic designers' time trying to adapt the romance cut-scenes?
- Shinobu, blahblahblah et straykat aiment ceci
#98
Posté 21 mai 2016 - 11:24
I don't mind a story with more races, but there's the keyword: STORY. If it fits the story they have in mind.
Not some arbitrary quota they have to reach, else we get outcries of "Racism!" Get some perspective. Real racism is...... a lot more eventful than this.
As for this, I'm gonna assume they know what their story is, and they made the decision with that in mind. And I'm glad they aren't budging, like the DAI developers did at the last moment. If it was so important, they should have written the new DA game from the ground up like that too. It would have been better for everyone.
- Hazegurl aime ceci
#99
Posté 21 mai 2016 - 11:29
You're inventing problems where in reality there are none. As a AAA developer, BioWare is perfectly capable of doing this. As a matter of fact, this is what they should be doing to move the genre forward instead of making ridiculous new COD-esque gimmicks like jet packs.Half of what job is done? All MP did was switching the player model, with zero plot value. Any half-arsed modder can do that, since before ME.
How about 'because they try to make a story that makes sense and looks good' instead?
DAI is a perfect example of how someones horny fantasies may ruin the plot & lore consistency, also bringing in some most absurd and amusing cinematics (femDwarf ballroom dance in Halamshiral? Make me unsee that).
'The Shepard' can not be simply replaced by Wrex or Garrus not because BW are lazy, but because that would require the whole different contexts and stories. This, or making the races\ spieces choice as meaningless and insigniicant as in DAI, like a customization tick in a character creator. Not to mention involving different VAs for the PC. DAI had 4 (which was insufficient if you ask me) where ME had 2, and PC is the most VA-intense character as is.
Do you want them to make more planets, dialogues and missions or do you want them to hire +4 VAs (because crogans ant turians don't sound the same, and people are going to be pissed if they don't add females) and waste cinematic designers' time trying to adapt theromancecut-scenes?
#100
Posté 21 mai 2016 - 12:05
You're inventing problems where in reality there are none. As a AAA developer, BioWare is perfectly capable of doing this. As a matter of fact, this is what they should be doing to move the genre forward instead of making ridiculous new COD-esque gimmicks like jet packs.
I'm sorry, but adding a species selection bar to the CC does not equate, IMO, to "moving the genre forward." I would rather they spend the money, time and effort is creating a more in depth human story... one that goes deeper into exploring human emotions, human prejudices, and touching on human realities in imaginative ways. We are all human after all. If, at some point, they wanted to write a story completely from an alien point of view... great; but that approach would still "suffer" from the pitfall of having to have NPCs explain everything to the PC (including the PC's motivations and emotions) - which, IMO, is very immersion breaking. If they don't explain it all, then what it boils down to is merely a "human" in alien dress up... and then, really, what's the point?
Racism is a complex human issue and should not be taken so lightly as thinking that wanting to dress up in alien clothing arbitrarily makes one a non-racist.





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