The sound object has a Random property which is stated to make the sound object choose randomly between the various sounds assigned to it. It seems like a great way to have random music for an area, for instance a tavern with some bards playing. It could be used to have the bards start up with a random tune every time the player entered the tavern, which would be great if the player is regularly in the tavern.
That would be nice, but it doesn't seem to work in practice. It seems to always play the first sound on the list first. Is there a way to get random selection of sounds with the next sound playing when the first finishes (so the bards start another song after their first one finishes)?





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