Aller au contenu

Photo

Other squadmates doing stuff while you're on missions


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#26
echoness

echoness
  • Members
  • 124 messages

I'll use this thread to add a suggestion i wanted to make but always forgot to.

 

It would be great if we could send off our squadmembers to some missions running parallel to our mission in a given area. For example, we go into the orbit of a planet, choose 2 squadmembers to come down to the surface with the player and send off the rest of the squad to different places on diplomatic, exploration, infiltration/extermination and ressource gathering missions on the same planet.

 

This could provide an interesting squad management mechanic, where we'd have to choose the right people for the right mission, adjust their equipment according to the mission objectives and prioritize upgrades based on what kind of undertakings we'd like our squad to pursue. Team members could develop additional non-combat skills in the fields of diplomacy, science and mechanics increasing their success rates during their missions and maybe even slightly influencing their dialogue options based on what kind of experience they made during their excursions.

 

Additional elements could be squad members being injured if you made wrong decisions on whom to send off(or just randomly), requiring some time to recover, and some independent dialogues/banter between your team members while on board of the ship for the player to listen to.

Maybe there could even be additional missions if your secondary squads discover some important things somewhere or you'd have to start a rescue mission in the case something went terribly wrong or they were attacked by an until then unknown force etc

Another interesting gameplay element could be the use of the squad members as a temporary reinforcement, where you'd call in an armed shuttle from your ship that would be manned by some squad characters and could provide some additional firepower in a designated area.

 

It's a little system like castle management in Pillars of Eternity. We can send followers to do some fetch quests. If BioWare could go further, squadmates will have some interactions with player or surrandings after certain missions that would be great. I doubt there will be any special quest for an injured squadmate, the development cost is too high for a mission that you may never trigger in your entire playthrough. Probably a squadmate will be unavailable when he/she is injured.



#27
MyDamnAlterEgo

MyDamnAlterEgo
  • Members
  • 135 messages

What I'd like to see is the squadmates (and crew in general) doing their agenda while my protagonist moves thruogh the ship - putting on their armor and heading to the combat simulator (like Armax Arena) with badmouthing and salty military jokes, or going to the shooting range (like spectres' one on the Citadel), or making some sparrings in hand-to-hand at the sports area, or maintaining their weapon and hardsuits, or merely playing backgammon, smoking (in the designated areas), whistling some old tunes - i.e. living the normal (space)ship life.



#28
FlyingSquirrel

FlyingSquirrel
  • Members
  • 2 104 messages

Virmire might be a more workable model for this, in terms of game design, than the ME2 suicide mission or Citadel, which as others have pointed out would require a lot of extra writing and voice recording. You aren't constantly talking to everybody else over the radio or having to reassign people part of the way through, but there's still a sense that some of the other crew members are doing something to contribute to the mission while your squad is progressing. 

 

Though I'd add that expecting too much "realism" out of small squad-based combat is probably a dead end in the long run. Almost any combat sequence that I've seen in the Mass Effect or Dragon Age games suffers from a simple, and IMO, very unrealistic conceit: the enemy forces never fall back and try to ambush you in greater numbers, instead continuing to attack in numbers that your 3- or 4-person squad can defeat without it looking ridiculous. 



#29
SKAR

SKAR
  • Members
  • 3 645 messages

I liked in ME3 the squadmates had actual agency and moved about the Normandy SR-2. It made it worthwhile doing the rounds after every mission to see which two characters were together and eavesdrop. I loved the banter between Garrus and James, and Garrus and Liara catching up. The Normandy SR-2 felt more like there ship, rathe than just Shepard's ship. Though jerk ass Joker would probably have something to say on that.

Id like to see this brought back. Squadmates being able to do stuff without our intervention or control.

the hell's wrong with joker?