I'll use this thread to add a suggestion i wanted to make but always forgot to.
It would be great if we could send off our squadmembers to some missions running parallel to our mission in a given area. For example, we go into the orbit of a planet, choose 2 squadmembers to come down to the surface with the player and send off the rest of the squad to different places on diplomatic, exploration, infiltration/extermination and ressource gathering missions on the same planet.
This could provide an interesting squad management mechanic, where we'd have to choose the right people for the right mission, adjust their equipment according to the mission objectives and prioritize upgrades based on what kind of undertakings we'd like our squad to pursue. Team members could develop additional non-combat skills in the fields of diplomacy, science and mechanics increasing their success rates during their missions and maybe even slightly influencing their dialogue options based on what kind of experience they made during their excursions.
Additional elements could be squad members being injured if you made wrong decisions on whom to send off(or just randomly), requiring some time to recover, and some independent dialogues/banter between your team members while on board of the ship for the player to listen to.
Maybe there could even be additional missions if your secondary squads discover some important things somewhere or you'd have to start a rescue mission in the case something went terribly wrong or they were attacked by an until then unknown force etc
Another interesting gameplay element could be the use of the squad members as a temporary reinforcement, where you'd call in an armed shuttle from your ship that would be manned by some squad characters and could provide some additional firepower in a designated area.
It's a little system like castle management in Pillars of Eternity. We can send followers to do some fetch quests. If BioWare could go further, squadmates will have some interactions with player or surrandings after certain missions that would be great. I doubt there will be any special quest for an injured squadmate, the development cost is too high for a mission that you may never trigger in your entire playthrough. Probably a squadmate will be unavailable when he/she is injured.





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