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Looking for some advice.


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#1
Fessels

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First of, I hope I placed it in the correct forum, if not ... sorry. 

 

Now I bought DAI 3 days ago, and I installed it together with The Black Emporium and the Destruction/Dragonslayer MP expansions. None of the other Expansions ... I wanted to but I do not have the money for it right now to get them all. ( Hopefully that will change shortly into the future. :) )

 

Now I do not know yet how different all the skills are compared to the DAO versions, so I was looking around a bit when a friend of mine send me this build he hat used when he played DAI.

 

Spoiler
 
He mentioned that he hat found it on some website so it is not a build he came up with. And he mentioned that the + behind those two skills means that I should pick the upgrade of that skill as well. Now considering what I mention at the top of my post, my question is this ... is this a good and/or solid build to you all, or could it be improved in your opinion. And if so please explain a bit to me as to why the skill(s) change you would fit better in this build.
 
I do not know yet which companions, but I plan to set the party up like this:
 
* My Two handed sword warrior.
* Second warrior with One handed weapon and Shield. ( Probably Champion ... or Templar. )
* Rogue ( Most likely a DW Assassin. )
* Mage ( the friend who mailed me the build above advised a Knight Enchanter? )


#2
PapaCharlie9

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You've come to the right place for advice!

My immediate answer is, I don't think a first-time player should play Reaver. I think you'll be frustrated.

Second, there's no need to put a build in Spoiler tags. I've copied it below for easier reference:

Equipment: Two-Handed Sword

** Two-Handed

- Mighty Blow
- Shield Breaker
- Whirlwind +
- Block and Slash
- Flow of Battle
- Pommel Strike
- Guard-Smasher

** Battle Master

- Grappling Chain
- Crippling Blows

** Vanguard

- War Cry
- Charging Bull

** Reaver

- Ring of Pain
- Blood Frenzy
- Rampage
- Fervor
- Scenting Blood
- Devour+
- Dragon-Rage

---------------------------

If you want to stick with a 2H Warrior, which is totally fine -- it's my third favorite weapon spec after Mage and Archer -- I'd recommend you go Templar instead of Reaver. If fits better in the narrative and has some cool abilities that are less likely to cause you frustration. Champion is also an option for 2H and you can't go wrong with that -- Champion is the tanking spec. You'll have fun, but at higher levels it does get a bit dull.

Apart from the Reaver stuff, the build is okay. What it doesn't tell you is what order to buy abilities in the skill trees, which is important. You get one or two skill points at a time and you need to have a build plan as you level up.

If you'd like a build plan for a Templar or a Champion, just say so and one of us will post one. Minor spoiler: there is a point in the game, attaining Skyhold, that is a turning point for builds. So you will often see build plans that refer to pre-Skyhold and post-Skyhold. That's what that is about.

As for party composition, it depends on what difficulty you plan to play. If Hard or lower, your party composition is fine. For higher levels, I prefer 2 mages and an archer, and even 3 mages sometimes. You'll also want to consider banter. Some combination are better than others. I'm currently running Blackwall, Vivienne and Dorian and that is just about the worst combination for party banter ever. On the other hand, in my first run (mage), I had Iron Bull, Sera and Cassandra and that was just about the best party for banter, though arguable Dorian + Iron Bull is better.

Finally, and most importantly, try to get Trespasser as soon as you possibly can. Even now, before your first playthrough. Trespasser adds skills to the skill tree and gear that makes a huge difference in gameplay. It's like a whole new game, particularly if you play at Nightmare level or higher. If you can't afford it, that's fine, it's not like you shouldn't play at all. Just plan to do a new playthrough once you do.
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#3
Fessels

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Well I am not looking for a bit dull, so I guess I will go with Templar then, and I would indeed like it if some one could give a build plan for the Templar build. :)

 

As for the point of no return, well I arrived in Hinterland last evening, so I guess this is the best moment to change the build with one of the Tactician Renewal amulets in Haven. And thank you for the info on party builds Papacharlie9. I guess then that the banter between Dorian and Iron Bull are some where along the line of Alistair and Morrigan in DAO. :)

 

As for the expansions, yeah as soon as I can spare some money I intend to get them. ( Or at the very least Trespasser, as you mentioned. )



#4
PapaCharlie9

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As for the point of no return, well I arrived in Hinterland last evening, so I guess this is the best moment to change the build with one of the Tactician Renewal amulets in Haven. And thank you for the info on party builds Papacharlie9. I guess then that the banter between Dorian and Iron Bull are some where along the line of Alistair and Morrigan in DAO. :)

No, you haven't reached Skyhold yet, so you don't have to respec. Unless you like some of the ideas I suggest below.

And no, it's not like Alistair and Morrigan at all -- Dorian/Vivienne is a bit closer to that. I'm at a loss to find a comparable banter to Dorian/Iron Bull. It just something you'll have to experience first hand. ;) When you see the name "Adoribull" in the forum, that's what people are talking about, Dorian and Iron Bull.

So, pre-Skyhold, this is my standard 2H build (absent Trespasser, see final note below).

1. War Cry
2. Mighty Blow
3. Block & Slash
4. Flow of Battle
5. Pommel Strike
6. Lightning Jab (upgrade to Pommel Strike)
7. Grappling Chain
8. Give Them The Boot (upgrade to Grappling Chain)
9. Easy Target (upgrade to Mighty Blow)
10. Charging Bull
11. Gore and Trample (upgrade to Charging Bull)


Those are the core skills of any 2H build. Some people prefer to go deeper in Vanguard, towards getting Livid (do you even have Livid without Trespasser? I'm not sure), some people prefer to go deeper in Battlemaster, to get Combat Roll or one of the Horns, but I like the above for a nice balance between the two.

Flow of Battle is a key passive. You will want to start increasing your Critical Chance with crafting or accessories once you have that ability. Cooldown reduction means higher ability DPS across the board.

In the very earliest levels, like where you are now, you can spend all day just using Pommel Strike to Stun and then Mighty Blow for combo damage. Or, you can grapple and boot and then Mighty Blow for bonus damage. Or, you can charge with Charging Bull and get a free ability at the end of the charge, like Mighty Blow or War Cry.

Post-Skyhold

Once you've completed the specialization quest for Templar, you can respec with an Amulet and go for something like the following. The goal of most Templar builds is what's called Wrath/Purge. Wrath of Heaven followed by Spell Purge does massive damage to stunnable enemies, which is most mobs.

1. Mighty Blow
2. Block & Slash
3. Flow of Battle
4. Pommel Strike
5. Lightning Jab (upgrade to Pommel Strike)
6. Spell Purge
7. Spell Shatter (upgrade to Spell Purge)
8. Champions of the Just
9. The Last Sacrifice (totally worthless, but needed to get to ...)
10. Wrath of Heaven
11. Embrace The Light (upgrade to Wrath)

That's the core Templar 2H build. That allows you to Wrath/Purge and do massive damage. The higher the base damage of your 2H weapon, the better. And if you critical hit, you'll be able to do another Wrath/Purge sooner.

Where you go from there is up to you. You can restore some of the abilities from the pre-Skyhold build:

12. Easy Target (upgrade to Mighty Blow)
13. War Cry
14. Grappling Chain
15. Give Them The Boot (upgrade to Grappling Chain)
16. Charging Bull
17. Gore and Trample (upgrade to Charging Bull)

Or you can go deep in Vanguard to get Livid. Or you can go down the right side of the Templar skill tree. Personally, I'd restore the pre-skyhold abilities, and go further to Whirlwind and Earthshattering Strike (the upgrade animation is very cool), but there is something to be said for getting Livid as well. The right side of the Templar tree is lower priority. Blessed Blades isn't worth an active slot (unless you have them to spare). There Is No Darkness looks good on paper, but by the time you have enough skill points to get it, 10% damage reduction is peanuts. It would have been great as the very first passive in the tree, but it's not.

Of course, all of the above is my humble opinion and your mileage may vary.

FWIW, once you have Trespasser, the above build plan completely changes. The priority for a warrior for me is Horn of Valor/Fortifying Blast. The first 5 skill points should go into that pre-Skyhold. Spamming that ability coats all party members with layers of Guard. Pretty near mandatory for Nightmare + Trials.
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#5
PapaCharlie9

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To be fair to your friend, let me explain why I think Reaver might be frustrating. The mechanic for Reaver is to get damage bonuses for having low health. That's great if you know how to bring your health right to the cliff edge without going over and an experienced player can do that. If you don't know how to do that, you end up dying a lot.

In my first playthrough, I didn't know how to play Reaver and I ran with Iron Bull. For each battle, I chose a different character in the party to control, to get experience with a variety of specs -- kick the tires if you will, so that in my next play through I'd have a better idea of what I liked to play. I did a shitty job playing IB. I made him die all the time, once he was a Reaver. The AI also made him die all the time. It was not very good at playing Reaver either. And that was on Normal difficulty. I can't imagine what Nightmare with Trials would be like.

So, maybe it's all for me being a bad player. Maybe you are way better than me. But that's why I said Reaver might be frustrating.
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#6
DarkAmaranth1966

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Exactly, reaver is about feeding on near death for the highest damage output. Probably not a good spec for a first run and, you do have it on Iron Bull so, you can tinker with playing him in a few fights and get a feel for it before you spec into it on your character. Templar is useful with Blessed Blades that can help the whole party, especially any melee companions plus you can dispel spawn nodes at rifts and, that helps a lot.


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#7
Fessels

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Thank you very much for the extensive Build post PapaCharlie9, that is a lot of useful information. :) And thank you as well for sharing your with experience in DAI with a Reaver, looks dangerous and frustrating indeed. 

 

And thank you as well DarkAmaranth1966 for the info. :)



#8
Mike3207

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I don't see  a way to get Trespasser for PS3. Is there a expected release date for that system?

 

Never mind, just saw it won't be released for ps3. Jaws of Hakkon will be last dlc for ps3. Ill have to upgrade to ps4 if i want that dlc.



#9
Aliceeverafter

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just my 5 pence worth but use your companions and change to their viewpoint and play their skills, don't go just by your friend's advice. Have a go at all sorts, you can always buy an amulet of transfiguration if you don't like a talent and redo it.

Have fun!

:)


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#10
Fessels

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Oh I will certainly use them and play their skills. :) 


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#11
Fessels

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Okay why make a new thread if I can use this for it. :)

 

Again looking for a bit of advice. My Inquisitor is still in the Hinterlands and he is close to lvl 8 ...

DragonAgeInquisition%202016-06-03%2013-0

 

And I still have a few quests left for the hinterland. ( At least those that I found or got, not sure if there are more but it would not surprise me at the moment. )

 

DragonAgeInquisition%202016-06-03%2013-0

 

Now I have been called a completionist by some of my friends, but I am getting a bit bored in the Hinterlands. ( And from what I could find on the internet that seems to happen with many if not most people, so I do not seem to be alone in this. :) ) Now I realize that those quests in the Hinterland are most likely not tied to the main quest, and as such optional. 

 

So I tried to find out if it was known which areas where for which level, and I found this website ...

 

http://gaming.stacke...is-for-my-level

 

Now it gives this information on the levels for the areas ...

 

* Haven: 1+ (1-4)
* Hinterlands: 2+ (4-7, 8-12)
* Val Royeaux: 4+ (4-6)
* Storm Coast: 5+ (7-11, 13-15)
* Fallow Mire: 8+ (8-10, 12-15)
* Forbidden Oasis: 8+ (8-12, 5-15, 18-20)
* Skyhold: 10+
* Crestwood: 10+ (10-13)
* Western Approach: 10+ (10-14)
* Exalted Plains: 10+ (10-16)
* Emerald Graves: 12+ (14-20)
* Emprise du Lion: 16+ (16-22)
* Hissing Wastes: 16+ (19-23)

 

Now there was also a person who mentioned this on that page ...

 

 

 

For new people seeing this, going to a zone early isn't always the best idea even if you can beat the area. The game scales enemies to an extent so going a few levels higher isn't going to hurt. The reason is that some zones lock their chests to your level for the rest of the game. Going to the western approach at 10-14 will lock you out of tier 3 chests for the remainder of the game. So you would want to wait until tier 3 chests are available at level16 before coming here. 

 

Now I would like to ask those who played the game a few times or so ... do you agree with those area levels mentioned on that website and with the quote of that certain person I placed just above? 



#12
DarkAmaranth1966

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I'd change it a bit and, note that there is no top cap for an area if you have the Even Ground Trial on.

 

Haven: Just a base, so no level restriction

* Hinterlands: 1 to 10
* Val Royeaux: No combat so, no restriction
* Storm Coast: 6 to 12
* Fallow Mire: 6 to15
* Forbidden Oasis: 12 to 18
* Skyhold: 4 and up
* Crestwood: 7-12
* Western Approach: 10-15
* Exalted Plains: 8-13
* Emerald Graves: 12-17
* Emprise du Lion: 15-21
* Hissing Wastes: 15-25
DLC
Decent start 12 to 15, finish 18 -27
JOH 17 -27
Treaspasser 20 - 27
 
Depending on trials and difficulty level, All combat/healing affecting trials on and in Nightmare difficulty, go with the higher end of the ranges, casual, no trials drop even a couple below the listed range.

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#13
Fessels

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By looking at your changed list it seems I will be going to Val Royeaux then to get something new to do. :) Where I go from there ... well that is open for debate for now.. :)



#14
PapaCharlie9

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The Hinterlands was designed to be left and returned to later. Don't try to complete it all in one go.

As for the quote, I had no idea that was true. But that said, that is a silly reason to avoid places like the Western Approach. Don't go there until Level 16? Nonsense. There are plenty of Tier 3 chests in places you'll get to eventually, so ignore that advice.
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#15
Aliceeverafter

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i finished the game on or about level 23 so not going to hissing wastes till then ?? Just do what you fancy. You'll find out when you get there if the area is too high (hint: you die a lot).

 

Plus i would'nt worry about chests and loot too much. Often crafting from a schematic is better anyway.

 

Having played 4 play throughs i just do a bit here and a bit there. i need some silverite i make a quick run to EdL, but go back and finish it when i fancy bashing Venatori, and so on.

 

This isn't a strict level game. It's pretty fluid depending on what you want to do, and complete (you'll end up back in some zones doing something that was too hard first go round or something has triggered something to open etc) difficulty level, your stats and skills and your button mashing talents :D


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#16
Fessels

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The Hinterlands was designed to be left and returned to later. Don't try to complete it all in one go.

As for the quote, I had no idea that was true. But that said, that is a silly reason to avoid places like the Western Approach. Don't go there until Level 16? Nonsense. There are plenty of Tier 3 chests in places you'll get to eventually, so ignore that advice.

 

Okay I will do that. ( Forgetting about the quote. )

 

Guess it will be a while before I return to the Hinterlands. :)

 

@Aliceeverafter

 

Thank you I will remember that. :)



#17
Captain Wiseass

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I don't see  a way to get Trespasser for PS3. Is there a expected release date for that system?

 

Never mind, just saw it won't be released for ps3. Jaws of Hakkon will be last dlc for ps3. Ill have to upgrade to ps4 if i want that dlc.

Yeah, the last-gen consoles can't handle Descent or Trespasser, unfortunately.

 

As for your build, these are the skills I found most useful with my two-handed Champion:

 

Walking Fortress - good for emergencies; I recommend the Siege-Breaker upgrade

Mighty Blow - both upgrades are a good option, but I've found I prefer Stay Down

War Cry - Call to Arms upgrade, since I focus on defense

Whirlwind - Vortex of Steel upgrade makes it good for crowd control

To the Death - great for lieutenants and bosses, especially with the En Garde upgrade

Pommel Strike - more in the beginning of the game than the end

Livid - Takes a while to get, but a good mob ability in late-game, especially with the Still Standing upgrade

Mark of the Rift - for when I'm just tired of dealing with this ****

 

As always, your mileage may vary.


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#18
DarkAmaranth1966

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Experienced players are going to hit the zones sooner, those are for a first time player. Me, well after over 2600 hours played, Hissing Wastes is a level 12 and up zone for me but, I know the enemies, resistances, how to min/max each companion and myself and, what gear I need to craft to take it w/o a problem. I can sync the NUG to get my schematics and, the Black Emporium gets me the mats I need to craft the gear.

 

Nuttiest one I did was JOH at level 5 - going for the Trial Of Fools, made it, then decided to be crazy and blast through the game LOL. An hour later, I had my T4 mats and ran the main plot straight through, 4 hour game start to finish and ended at level 13. Of course that's skipping all side quests and just doing what I had to do, but it can be done.


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#19
PapaCharlie9

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Nuttiest one I did was JOH at level 5 - going for the Trial Of Fools, made it, then decided to be crazy and blast through the game LOL. An hour later, I had my T4 mats and ran the main plot straight through, 4 hour game start to finish and ended at level 13. Of course that's skipping all side quests and just doing what I had to do, but it can be done.

That is f---ing awesome! JoH at level 5?! Holy Maker's Balls.
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#20
DarkAmaranth1966

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That is f---ing awesome! JoH at level 5?! Holy Maker's Balls.

Brutal too, Kill one thing, run for pots, kill one thing, get pots until you get the mats to close a rift for even more good mats, then off to that dragon for the last of the mats. Hit Decent for weapons, the rock out the main quest line. I think Varric thought I was trying to get him to write a zombie or vampires tail because by the end of that one, we all had to be undead as many times as we died in JoH LOL.


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#21
Aliceeverafter

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Okay I will do that. ( Forgetting about the quote. )

 

Guess it will be a while before I return to the Hinterlands. :)

 

@Aliceeverafter

 

Thank you I will remember that. :)

you're very welcome :)


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#22
Mike3207

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For what it's worth, I did get PS4 with Inquisition GOTY today.

 

Now if only I can get online working... goal for sometime this week.


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#23
Fessels

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Okay I am back with a question. :)

 

I am at the point where I can pick the specialization. I realize that once I have picked a specialization and have finished its quest then I can not pick another specialization. 

 

But I am curious ...  once I have a specialization ( Templar ... or Champion, both are very useful in the field. ) can I at least still use a tactician amulet and make changes, if I would like to try or use other standard skills and Templar or Champion skills. ( Depending on which of the two specialization I decide to pick. ) I am certain I can pick different standard skills, I am just not sure about being able to change the Templar or Champion Skills?



#24
ottffsse

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Okay I am back with a question. :)

 

I am at the point where I can pick the specialization. I realize that once I have picked a specialization and have finished its quest then I can not pick another specialization. 

 

But I am curious ...  once I have a specialization ( Templar ... or Champion, both are very useful in the field. ) can I at least still use a tactician amulet and make changes, if I would like to try or use other standard skills and Templar or Champion skills. ( Depending on which of the two specialization I decide to pick. ) I am certain I can pick different standard skills, I am just not sure about being able to change the Templar or Champion Skills?

you can change any skill/ability, including abilities in the specialization tree you unlock, it will basically reset ALL of the ability points you've earned.  


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#25
Fessels

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you can change any skill/ability, including abilities in the specialization tree you unlock, it will basically reset ALL of the ability points you've earned.  

 


Thank you ottffsse.