Is there a way to set the trap key tag from the trigger properties? I'm not seeing one.
GetTrapKeyTag
Started by
rjshae
, May 21 2016 07:09 PM
#1
Posted 21 May 2016 - 07:09 PM
#2
Posted 21 May 2016 - 10:38 PM
Looks like an oversight, but if anyone really wants I'd guess it can be set manually in the gff / .UTT
KeyName
( either blueprinted via the .UTT, or via placed instances buried inside an area's .GIT )
The script function is ofc SetTrapKeyTag()
tbh, I didn't know traps had keys ...
KeyName
( either blueprinted via the .UTT, or via placed instances buried inside an area's .GIT )
The script function is ofc SetTrapKeyTag()
tbh, I didn't know traps had keys ...
- GCoyote and rjshae like this
#3
Posted 22 May 2016 - 03:53 AM
That's kinda cool. Create a deathtrap lair that you can disable with a key.
#4
Posted 22 May 2016 - 04:11 PM
I wonder if there is a way to configure hidden property fields like that via a (not yet written) plugin?
For now I just decided to configure the trigger trap key tags via the area entry script. Thanks.





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