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GetTrapKeyTag


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3 replies to this topic

#1
rjshae

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Is there a way to set the trap key tag from the trigger properties? I'm not seeing one.



#2
kevL

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Looks like an oversight, but if anyone really wants I'd guess it can be set manually in the gff / .UTT

KeyName

( either blueprinted via the .UTT, or via placed instances buried inside an area's .GIT )

The script function is ofc SetTrapKeyTag()

tbh, I didn't know traps had keys ...
  • GCoyote and rjshae like this

#3
Sabranic

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That's kinda cool.  Create a deathtrap lair that you can disable with a key.



#4
rjshae

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I wonder if there is a way to configure hidden property fields like that via a (not yet written) plugin?

 

For now I just decided to configure the trigger trap key tags via the area entry script. Thanks.