One or the other. If the blade is glowing, it's spirit damage. If it isn't glowing, it's physical.
If the blade is glowing, it can be dispelled.
One or the other. If the blade is glowing, it's spirit damage. If it isn't glowing, it's physical.
If the blade is glowing, it can be dispelled.
Oh interesting, I never noticed. Bu now it doesn't matter , well maybe on HB, but I always used to just tank it if I was sure I can or I was just kiting, even easier with PI Amulet ![]()
My normal Avarr build is:
Hakkons Charge
Ladys Wrath
Chilling Tremor
Crushing Leap
Not sure if that is a premium build but it works well for me.
My normal Avarr build is:
Hakkons Charge
Ladys Wrath
Chilling Tremor
Crushing Leap
Not sure if that is a premium build but it works well for me.
Can't not use Korth's Might. You get way too many benefits from it. I would replace Chilling Tremor.
okay I think I am making some progress.
Lv 1: Demon with a Giant. Didn't make it out of map 1
Lv 3: Qunari. Saarebas killed me
Lv 6: Dark Spawn. Death by 1000 bolts
Lv 9: Qunari. Finished! 21 min
Lv 12: Qunari. Finished! 18 min
Lv 14: Going to take him out for a date with PUGs. ![]()
EDIT:
Lv 14 PUG in the morning because Gekko overslept and Pikachu.. I mean Mex Viper probably playing other games.
RT faction, 3 players, easy finish in 15 min.
But now I am only at Lv 15. Xp is quite horrible in perilous. ![]()
I am starting to like Avvar a bit. I think what I was missing is that I have to upgrade KM and start everything with a charge/KM. Doing what smurf posted: HC KM LW KM ... except I don't have CL yet... until just now at lv 15. I am not even sure I need CL... I think everything dies already at the 2nd KM....
I think I am going to work on my Avvar for a bit.. thanks for pointing out the error of my way guys! ![]()
Can't not use Korth's Might. You get way too many benefits from it. I would replace Chilling Tremor.
I really like Chilling Tremor, does it not also factor in well with that other passive ability that gives major damage reduction to chilled opponents? I use Korths might unimproved until I get the other things.
I really like Chilling Tremor as well, but you can get so many passives from Korth's Might. It extends your elemental-specific attack as well. My crushing fire leap didn't finish off the despair demon? No worries, my fire-enfused KM will. It is also a great candidate for an ability ring, since it raises half your attacks's''s' damage by 30%.
(Hey, so I couldn't figure out where the apostrophe should go.. )
The AoE damage from the Electric KM smash is stunning
I really like Chilling Tremor, does it not also factor in well with that other passive ability that gives major damage reduction to chilled opponents? I use Korths might unimproved until I get the other things.
Upgraded Korth's Might after using a cold ability gives 35% damage resistance for 24 seconds and is easier to keep active than Chilled Defense. If it's a choice of one or the other, Korth's Might every time.
Think of Korth's Might as four separate abilities. Each element has its own smash. Each smash has a separate and independent cooldown. Always upgrade Korth's Might at level two. The bonuses you receive from its upgrade, Elemental Affinity, are too good to pass up.
Uncharged Smash:
Damage: 180% weapon damage
Cooldown time: 10 seconds
Cost: 15 stamina
Ice Smash: Used after Hakkon's Charge
Damage: 180% weapon damage
Cooldown time: 10 seconds
Cost: 15 stamina
Inflicts Chill
Chill Duration: 4 seconds
Generates Guard per enemy: 10%
Elemental Affinity Bonus: 35% Damage Resistance for 24 seconds
Chilled Defense Bonus: +25% Damage Resistance for 4 seconds
Fire Smash: Used After Crushing Leap
Damage: 180% weapon damage
Cooldown time: 10 seconds
Cost: 15 stamina
+50% Weapon damage per second
Inflicts Burning
Burning Duration: 4 seconds
Elemental Affinity Bonus: Damage Bonus 50% for 24 seconds
Electric Smash: Used after Lady's Wrath
Damage: 255% weapon damage w/ Elemental Affinity Bonus
Cooldown time: 10 seconds
Cost: 15 stamina
Inflicts Shocked
Shocked Duration: 4 seconds
If you replace Korth's might you're giving up all four of the above abilities.
I really like Chilling Tremor, does it not also factor in well with that other passive ability that gives major damage resistance to chilled opponents?
IMO, Ice Smash alone is more valuable than Chilling Tremor due to its Guard Generation and +35% Damage Resistance bonus.
Ice Smash: Used after Hakkon's Charge vs. Chilling Tremor+Freezing Quake
Damage: 180% weapon damage Damage: 180% weapon damage
Cooldown time: 10 seconds Cooldown time: 15 seconds
Cost: 15 stamina Cost: 50 Stamina
Inflicts Chill Inflicts Chill
Chill Duration: 4 seconds Chill Duration: 6 seconds
Generates Guard per enemy: 10% Freezes targets that were already chilled
Elemental Affinity Bonus: 35% Damage Resistance for 24 seconds Chilled Defense Bonus: +25% Damage Resistance
Chilled Defense Bonus: +25% Damage Resistance for 4 seconds
To benefit from Chilled Defense you must be near chilled targets. If you kill the chilled enemies or move too far away from them you don't get the bonus resistance.
Without Korth's Might you will only freeze targets that have been hit by Hakkon's Charge. To get the most out of Chilling Tremor you want to use it on enemies that are already chilled. Ideally, you want to Hakkon's Charge and Ice Smash before using Chilling Tremor, freezing as many enemies as possible. But, this means you have to give up Lady's Wrath or Crushing Leap as well as their respective element smash. Both of those abilities and their respective element smash are extremely powerful. IMO, much more powerful than Chilling Tremor.
TLDR: I was never able to justify using Chilling Tremor.
-Adding CT allows you to use Ice Smash twice per rotation.
Interesting, and if it works for you and you have tried the other build, excellent!
Each elemental smash (and the non-elemental smash) of Korth's Might has an independent timeout thouogh, so you may end up not having ice smash available after your CT.
Swapping Crushing Leap for Chilling Tremor is a suggestion for newbs like me. It isn't the ideal build but it will let you play your Avvar at low con.
I had success using Rage of the Avvar instead of Crushing Leap with low promotes. But, I was primarily soloing. Never really considered Chilling Tremor. Needed to fend for myself and the extra guard, damage reduction and damage was essential. I like the idea of swapping Leap for Chilling Tremor in a group setting, though! With teammates around to supply barrier/tank/support and detonate it's probably a better option than Crushing Leap for the low promoted. Good stuff, Russ.
button smash it
-Adding CT allows you to use Ice Smash twice per rotation.
Not true. If you upgrade Hakkon's Charge the cooldown is reduced to 10 seconds. Korth's Might is on a 10 second cooldown. You're able to use Korth's Might's Ice Smash every 10 seconds whether you have CT or not.
You will have more enemies frozen and chilled for a longer duration, however. Chilled Defense will be more impactful.
You've never noticed that KM's CD resets when you use the other abilities? Almost every time.
Actually, they reset based on which element was casted. Each element has its own 10 second cooldown. For example, when you Hakkon Charge you can Ice Smash. If you Ice Smash a 10 second cooldown begins for the Ice Smash. If you then follow up with Lady's Wrath you can use your Lightning Smash. If you then use Chilling Tremor but it hasn't been 10 seconds you will have to wait a few seconds before you can cast the Ice Smash. Instead, if you had used Crushing Leap you could have used your Fire Smash immediately.
Each smash has a separate and independent cooldown.
Crushing Leap is the shiz. I just thought I might not be the only one who dislikes the other warriors but enjoys the Avvar. Happy hunting.
Yeah, I definitely enjoy the Avvar the most. The Reaver is just awesome and the ability to fill your health back up so effectively is fun, but Avvar is #1 in my book for warriors.
I just recently heard that many of the Avvar abilities ignore their armor as well.
Okay y'all may have convinced me to change my build I will try it. One last question about Korths Might do I have to hit a target to get it;s effects? Can it be blocked my Mr Shield Wielder McShieldkins?
Can it be blocked my Mr Shield Wielder McShieldkins?
Mr. McShieldkins can't stop the Avvar. Just Hakon's Charge them over and over. Cooldown doesn't get triggered. You can literally spam it over and over and kill them without them touching you.
Goes through shields but you do have to hit for the buff.
That is one reason I like CTremor, I can just slam my sword down where I stand and not have to worry about missing during frenetic multi opponent battles, team mates using fire storm, enemies that do the quick step back.
Mr. McShieldkins can't stop the Avvar. Just Hakon's Charge them over and over. Cooldown doesn't get triggered. You can literally spam it over and over and kill them without them touching you.
You can't knock them down however correct? You just bounce off them.