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Long hair for female character?


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#326
Khrystyn

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My main gripes with hair in ME has always been how 'plastic' and static it is.  If the inclusion of longer hairstyles can in turn make them a bit more fluid I am all for it.  that and of course a little more variety.  Can never have enough choice!

 

Glad to hear your point on fluid hair movement.

 

I wonder how taxing on a graphics processor it is when hair can wave a little bit with head movements. Seems like an anti-aliasing nightmare and will probably require a more advanced graphics processor in the minimum requirements department. And probably require larger graphics memory (for frame buffering) as well.

 

Q. Does anyone have experience with games that have fluid hair movement, and the graphics cards needed to support the extra pixel processing involved? How well does it work and look?

 

In the CGI Sci-Fi movie Final Fantasy: The Spirits Within (see this Youtube vid) the female character Aki has quite a bit of hair movement, so much so that I found it visually distracting (loved the movie, btw.)  But this is a cgi movie, prerendered in computer farms that spend hours per frame. Producing such fluidic hair movement might cause more problems and frame tearing with gaming graphics processors. Sure, I'd love to buy a GTX 1080. Wouldn't you?  Ashley's longer hair in ME-3 seemed to be done very well and caused no problems for my GTX 770.

 

Any thoughts about this?



#327
von uber

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Rise of the tomb raider has it. I needed a 970 to be able to run it smoothly, xbone / ps4 have no chance.

It looks bloody amazing though. Best hair I've ever seen, by a long, long way.
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#328
Steelcan

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Rise of the tomb raider has it. I needed a 970 to be able to run it smoothly, xbone / ps4 have no chance.

It looks bloody amazing though. Best hair I've ever seen, by a long, long way.

I've got hair physics on Geralt on Xbone, undoubtedly not as nice as what's possible on PC, but let's not act like the consoles can't render some hair movement.


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#329
Hanako Ikezawa

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Rise of the tomb raider has it. I needed a 970 to be able to run it smoothly, xbone / ps4 have no chance.

It looks bloody amazing though. Best hair I've ever seen, by a long, long way.

My Xbox One handled Rise of the Tomb Raider wonderfully. 

Agreed though, that game did a great job with hair. 


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#330
Grieving Natashina

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I always get a chuckle out of posters applying 21st century Western views and military regulations in a sci-fantasy game. Not to mention that we're playing as not soliders. The ARKCON (or whatever) might be working for the Alliance, but we're playing an explorer. Also, last I checked, there wasn't any in-game lore that stated that short hair was required for active duty anyhow.

My only problem with long hair is the clipping issues. I've played with some of those hair mods, and the longer hair always clipped badly through my armor. I'd rather see some more ponytails and braided styles for both genders, with more options for medium length hair. I don't see long hair as immersion breaking though. If I allowed something like hair length to break my immersion, I would have stopped playing for good as soon as Wrex talked about long life spans and redundant organs.

Anyway, the only thing I can ask is: No more mandatory sideburns for either gender, and lighten up on the male pattern baldness. The shaved styles were one thing, but that's another. My first mod for DA:I that I picked up was to get rid of those damned sideburns.

#331
Battlebloodmage

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I always get a chuckle out of posters applying 21st century Western views and military regulations in a sci-fantasy game. Not to mention that we're not soliders. We might be working for the Alliance, but we're explorers. Last I checked, there wasn't any in-game lore that stated that short hair was required.

My only problem with long hair is the clipping issues. I've played with some of those hair mods, and the longer hair always clipped badly through my armor. I'd rather see some more ponytails and braided styles for both genders, with more options for medium length hair. I don't see long hair as immersion breaking though. If I allowed something like hair length to break my immersion, I would have stopped playing for good as soon as Wrex talked about long life spans and redundant organs.

Anyway, the only thing I can ask is: No more mandatory sideburns for either gender, and lighten up on the male pattern baldness. The shaved styles were one thing, but that's another. My first mod for DA:I that I picked up was to get rid of those damned sideburns.

4 balls are not redundant. it's a party.



#332
Grieving Natashina

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4 balls are not redundant. it's a party.


Depends upon where you are standing, my friend. ;)
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#333
rocklikeafool

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Wooo... IDF. One of the few armies that allows this. Whereever I looked, the definition of "long hair" was "long hair that doesn't reach the shoulders anyway" ie the classic Mass Effect bun. (Oh, and I haven't actually looked at IDF regs, so who knows...)

 

Now, I wonder what weapon's in the second picture... but not much.

The IDF doesn't allow women to do this, while on duty. Why? It's not safe. The regs are there for safety. For the same reason, the US military doesn't allow male facial hair. Safety is key.


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#334
SKAR

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The IDF doesn't allow women to do this, while on duty. Why? It's not safe. The regs are there for safety. For the same reason, the US military doesn't allow male facial hair. Safety is key.

I can't see how facial hair would be a prob. They let the high and mighty tier one special forces have it. Also most men and women don't have buzz cuts in the military. But then again the U.S. Military is an institution and there are rules and regulations. Just like private schools. I hate catholic schools. Can't have facial hair and long hair they say. Jesus had a beard and long hair. The ****!?

#335
rocklikeafool

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I can't see how facial hair would be a prob. They let the high and mighty tier one special forces have it. 

Actually, they don't make exemptions for those men. Those soldiers are just in dangerous situations in the field so long (at one time) that they literally don't have a chance to shave for days. As soon as they end an assignment, they shave same as everyone else.

 

And facial hair is a problem because it can cause gas masks to not seal properly. 


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#336
Gonder

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Not very militaristic, nor realistic, although I have no real trouble with such options existing. It's a pretty big deal, and I'd be happy if they decided to add in longer hair styles for the ladies.



#337
MsKlaussen

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Glad to hear your point on fluid hair movement.

 

I wonder how taxing on a graphics processor it is when hair can wave a little bit with head movements. Seems like an anti-aliasing nightmare and will probably require a more advanced graphics processor in the minimum requirements department. And probably require larger graphics memory (for frame buffering) as well.

 

Q. Does anyone have experience with games that have fluid hair movement, and the graphics cards needed to support the extra pixel processing involved? How well does it work and look?

 

In the CGI Sci-Fi movie Final Fantasy: The Spirits Within (see this Youtube vid) the female character Aki has quite a bit of hair movement, so much so that I found it visually distracting (loved the movie, btw.)  But this is a cgi movie, prerendered in computer farms that spend hours per frame. Producing such fluidic hair movement might cause more problems and frame tearing with gaming graphics processors. Sure, I'd love to buy a GTX 1080. Wouldn't you?  Ashley's longer hair in ME-3 seemed to be done very well and caused no problems for my GTX 770.

 

Any thoughts about this?

 

Ya I think they had a whole lot more going for them in that movie including really advanced physics processors. Phys-X is good, but I think the number of polys and whatnot and the thinking about collisions and everything else that it takes to do hair even remotely realistically is considerable. Of course, it's not like Mass Effect has tons of other textures and such to render so doing it in Mass Effect would be much easier than in say, TES. But I look at what it took to get prim and flexi hair working "somewhat" fluidly in SecondLife and I don't hold out too much hope for it showing up in shooters and such in the immediate future. Just seems like something that would be filed under "pyrrhic victory" and moved on from rapidly.



#338
SKAR

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Actually, they don't make exemptions for those men. Those soldiers are just in dangerous situations in the field so long (at one time) that they literally don't have a chance to shave for days. As soon as they end an assignment, they shave same as everyone else.

And facial hair is a problem because it can cause gas masks to not seal properly.

Actually they do it so they can blend in on covert operations I believe. But they are allowed.

#339
Merengues 1945

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We have the frostbite engine on the next gen. I'm sure it'll look fine. GrPhics get better every year. They'll probably look better than DAI.

 

I don't know, the DAI hair styles not only were like twenty kinds of bald and terrible sidecuts but looked kind of boring if you compare them to The Witcher 3 that came before Inquisition. It's not just about the game engine, it's how much work is put into it. Halo 4 was also made with a lesser engine and hair didn't look like a lump. Even if the graphics get better and better I don't have much hopes any more about this with Bioware.

 

Israeli army is special in many more ways. 

 

The military in my country requires you to have hair that does not extend beyond your chin/upper neck. 

 

Makes sense, I was camping with friends who had long hair, on day two they had all kind of nasty stuff and gunk in it, on day 4 it was greasy and really really gross. Making a hair bun didn't help much, they simply had a big dirty greasy lump on their head which didn't improve things much. And oh boy, when it started to rain the long hair never dried which was a real problem because it was barely above freezing. The last thing you want is hypothermia on your head.  

 

According to my personal experiences I really doubt any real soldier wants to bother with long hair out in the field. Certainly not for looks because the good looks of long hair starts to deteriorate quickly out in the open when camping, crawling in the mud etc. From a practical standpoint it makes even less sense. 

 

It just makes as little sense as having a soldier who sports all sorts of facial piercings. Might look good (to some) but in real prolonged combat out in the field it creates all kinds of nasty problems. 

 

Yup I agree, but I think there's something that may be a balance point... In the field having long hair becomes a hassle (I know, I have rather long hair and go camping often) but just like Commander Shepard, maybe the protagonist of Andromeda is again an officer of a ship, which would mean that they have the chance and facilities to keep a groomed hair, and are not expected to go into the field for extended periods of time; in fact I don't remember navy officers being expected to go into the battlefield with the rest of the infantry at all.

 

If you're not supposed to spend more than a day on the ground on duty, then I guess it makes sense that you prefer having long hair.



#340
von uber

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I've got hair physics on Geralt on Xbone, undoubtedly not as nice as what's possible on PC, but let's not act like the consoles can't render some hair movement.


Not saying it cant, just not to the level it did in rottr on pc, which is the best I've seen.

#341
Giant ambush beetle

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I can't see how facial hair would be a prob. They let the high and mighty tier one special forces have it. Also most men and women don't have buzz cuts in the military. But then again the U.S. Military is an institution and there are rules and regulations. Just like private schools. I hate catholic schools. Can't have facial hair and long hair they say. Jesus had a beard and long hair. The ****!?

 

I served in my countries NBC corps (Nuclear Biological and Chemical warfare unit) and we had to be clean shaven every day, like every other soldier serving in our  military.  Sounds dumb at first but there is a very good reason for that, if there is radioactive fallout, an attack with chemical or biological weapons you have to make sure the gas mask does sit neat and tightly on the skin of your face if you want to survive.

Hair between the mask and the skin can break the seal rendering the mask useless. You don't need much facial hair to have this happen and you hardly notice it at first. 

This is also another reason why as little scalp hair as possible is a good thing, the hair catches  radioactive particles and attracts chemical agents like a giant sponge. Ever passive-smoked and had your hair smell of cigarettes for hours later? 

 

One of the most crucial safety measures after a nuclear attack would be removing your facial and scalp hair - all of it. 

 

 

If I served in the military during war time / action I sure as hell would shave every single day, and have my head clean shaven as well.

Cuts down maintenance time, its more hygienic and it just way practical. Practicality is a big plus in war.

Any soldier that chooses aesthetics over functionality is a buffoon that will most likely get killed. 

 

I understand that many here want to chose aesthetics over functionality in their games, that's totally fine with me as long as I have the options to the exact opposite. My soldier / special unit protagonist will be a practical, pragmatic smart operator.  ;)


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#342
Han Shot First

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The IDF doesn't allow women to do this, while on duty. Why? It's not safe. The regs are there for safety. For the same reason, the US military doesn't allow male facial hair. Safety is key.


The regs against facial hair are mainly because even a short beard can prevent getting a good seal when putting on a gas mask. That probably wouldn't be an issue in the ME universe, where helmets tha cover the entire head perform that function.

Regulations on facial hair being more relaxed in the Alliance than in 21st century armies is plausible. That said, hipster beards or anything that looks eccentric would probably still be off limits, since it's unlikely future military organizations wouldn't also value uniformity and maintaining a professional appearance.

If there are beard options in the CC I'm fine with them being limited to short beards like Joker's.
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#343
sjsharp2011

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Rise of the tomb raider has it. I needed a 970 to be able to run it smoothly, xbone / ps4 have no chance.

It looks bloody amazing though. Best hair I've ever seen, by a long, long way.

yeah Both Rise and the 2013 game has had it obviously Rise looks better but then they made improvements to it clearly



#344
sjsharp2011

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My Xbox One handled Rise of the Tomb Raider wonderfully. 

Agreed though, that game did a great job with hair. 

they are familiar with the tech now as they'd used them on the previous TR 2013 as well. That's kind of why I'd like to see Biowaer make an effort because once they start using it one would hope in thast over time they'd get better at it just as Crystal Dynamics have with TR. I guess only time wil tell though.Even if they don't give us hair physics hopefully at least they'll give us better styles to choose from. Although personally I'd like to see both but that might be too much to hope for. We'll have to wait and see



#345
von uber

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Hair like this:



Best graphics of a game I've seen so far in my opinion. Comes at a price though.
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#346
ui876will

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women with short hairstyles are my favorite.

I'm not really a great fan of long hairstyles



#347
sjsharp2011

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Hair like this:



Best graphics of a game I've seen so far in my opinion. Comes at a price though.

yeah it does but got to asy Rise does have some of the nicest graphicvs I've seen in general of a video game. I'm not sure whether Frostbite can deliver this kind of detail but any improvement on what they have done would be good. Will be interesting to see how the womens football looks on Fifa now it sounds like they're switching to the frostbite engine as well for Fifa 17. Looks like they're abandoning the ignite one which is a shame because I thought it was working out well. Prehaps if it works out ewll on that game it might help Bioware



#348
SKAR

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I don't know, the DAI hair styles not only were like twenty kinds of bald and terrible sidecuts but looked kind of boring if you compare them to The Witcher 3 that came before Inquisition. It's not just about the game engine, it's how much work is put into it. Halo 4 was also made with a lesser engine and hair didn't look like a lump. Even if the graphics get better and better I don't have much hopes any more about this with Bioware.


Yup I agree, but I think there's something that may be a balance point... In the field having long hair becomes a hassle (I know, I have rather long hair and go camping often) but just like Commander Shepard, maybe the protagonist of Andromeda is again an officer of a ship, which would mean that they have the chance and facilities to keep a groomed hair, and are not expected to go into the field for extended periods of time; in fact I don't remember navy officers being expected to go into the battlefield with the rest of the infantry at all.

If you're not supposed to spend more than a day on the ground on duty, then I guess it makes sense that you prefer having long hair.

that is two years goin on three right now. I swear to God they'll rule the day they give us crappy hair and noses.

#349
Khrystyn

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Rise of the tomb raider has it. I needed a 970 to be able to run it smoothly, xbone / ps4 have no chance.

It looks bloody amazing though. Best hair I've ever seen, by a long, long way.

Hair like this:



Best graphics of a game I've seen so far in my opinion. Comes at a price though.

 

von uber, thank you for posting this example from RotTR. Lara's hair movement looks good (certainly good enough) and I'd be happy to see this level of fluidic hair effect in ME:A. Much appreciated, as I don't have any experience with other games. :rolleyes:

 

I realize, though, that hair movement needs to be done well, or it could be a cause of discontent. Here's to hoping for the best.

 

I'd be happy with the pony-tail style, and that can be let down during casual times, but I prefer a below-the-shoulders luxuriant style, like Ashley and maybe even the hair style of Kimberly Guilfoyle; just not too much movement to be distracting.



#350
sjsharp2011

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von uber, thank you for posting this example from RotTR. Lara's hair movement looks good (certainly good enough) and I'd be happy to see this level of fluidic hair effect in ME:A. Much appreciated, as I don't have any experience with other games. :rolleyes:

 

I realize, though, that hair movement needs to be done well, or it could be a cause of discontent. Here's to hoping for the best.

 

I'd be happy with the pony-tail style, and that can be let down during casual times, but I prefer a below-the-shoulders luxuriant style, like Ashley and maybe even the hair style of Kimberly Guilfoyle; just not too much movement to be distracting.

An option for either would be good I think and as it happens I was planning to give my next Inquisitor a Lara Croft style look. Although in her case she'l be a mage as I was planning to put her in Viv's style outfits as I thought they would suit her and the kind of character I was aiming for in my next run. But yeah Rise is a beautiful game got it myself in fact on my PC. I'd definitely say they've learnt from the mistakes of TR 2013 but still there's always room for improvement. But then gaming will always be like that.


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