My main gripes with hair in ME has always been how 'plastic' and static it is. If the inclusion of longer hairstyles can in turn make them a bit more fluid I am all for it. that and of course a little more variety. Can never have enough choice!
Glad to hear your point on fluid hair movement.
I wonder how taxing on a graphics processor it is when hair can wave a little bit with head movements. Seems like an anti-aliasing nightmare and will probably require a more advanced graphics processor in the minimum requirements department. And probably require larger graphics memory (for frame buffering) as well.
Q. Does anyone have experience with games that have fluid hair movement, and the graphics cards needed to support the extra pixel processing involved? How well does it work and look?
In the CGI Sci-Fi movie Final Fantasy: The Spirits Within (see this Youtube vid) the female character Aki has quite a bit of hair movement, so much so that I found it visually distracting (loved the movie, btw.) But this is a cgi movie, prerendered in computer farms that spend hours per frame. Producing such fluidic hair movement might cause more problems and frame tearing with gaming graphics processors. Sure, I'd love to buy a GTX 1080. Wouldn't you? Ashley's longer hair in ME-3 seemed to be done very well and caused no problems for my GTX 770.
Any thoughts about this?





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