I see two main potential issues when it comes to Maevaris as a character in the game.
1 Romance aside, how is it revealed that she is trans? What sort of language do they use? Dorian's use of "I prefer the company of men" was rather clunky, but we've been told that Thedas doesn't have words and terms for homosexual/heterosexual/bisexual, or gay/straight/bi -- indeed, those terms are pretty new in our own world -- so in that case it did make sense that he would use such a phrase. We have Aqun-Athlok, but that is more referring to the system under the Qun that deals with such persons, because the Qunari NEED categorization in all things, and not a true description for what they are. Do they create some word in Tevene, and then explain what it means? If it needs to be explained, having a special word is superfluous.
Then again, as Dorian says, "We do love our fancy words," so they might have something, but it would still need to be explained in some manner. If they do have a term for transgender, why wouldn't they also have a term for whichever sexuality? In that case, its non-use in DAI in relation to Dorian can be waved away by saying that he wouldn't have used a Tevene word to the Inquisitor, since they wouldn't know it anyway. If someone were transported from 1930 and you told them you were "gay," they would ask what you had to be happy about, so again, it would need to be explained.
Does the non-romance player need to be told? Why? If so, at what point? Also, at what point does that veer into the possibility of a romance? After a first flirt happens?
2 Regarding the romance, there is the question of Thorold and how that's handled. How is that addressed to the interested PC? Does the PC find out in some other, non-romance related context?
As others have suggested, it could go bad, but I think it could also be done well. I don't think we should immediately jump to the potential negative; that leads to never trying anything again for fear of how it might turn out, which leads to stagnation. It also has the unfortunate side effect of not allowing ANY character who has loved and lost to find love again, which is limiting to their story and potential character growth. Why bother writing such a character if you're not going to have one such person think it's "too soon," while also allowing another to find a second love? This creates variety in characters, otherwise you just have the cliche of the person with the dead partner who is "forever alone."
Apart from any considerations of "should we, or shouldn't we [add her in the game]," all of these sorts of logistical questions are ones the devs are going to have to answer amongst themselves at some point. Such is the nature of developing games and character writing.
Everything else aside, I find the continued negativity of possibility in this thread to be the most disheartening. Many people are looking immediately to the negative thing without considering the possibility that it could be done well.
Modifié par nightscrawl, 27 mai 2016 - 11:13 .