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Female Main Character can we have a realistic body this time?


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#451
Hanako Ikezawa

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The biggest complaint about Josephine's arc was that it was left rather ambiguous whether or not the two were intimately involved. I'm not sure that would be any different if Josephine were instead Joseph, and a LI for female characters.

They were intimately involved. That's without question. I think you mean it was ambiguous about whether they were sexually involved. 

 

They better not get rid of romances like Josephine's. Hers is easily my favorite romance in Bioware's history.



#452
Seraphim24

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Anyway I still don't really see the problem with Aribeth's body, although personally the armor is kind of fine to me also for the most part, but anyway yeah she isn't really muscular but like she seems to have a decently strong normal looking body and certainly enough to throw a sword around.



#453
Hanako Ikezawa

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Seeing as I suggested Ruby Rose some time back in a thread about having an actual model for a preset, I feel that I should leave this here:

I'll be totally honest, when I first read the beginning of your post I thought you meant this character.

Spoiler

^_^


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#454
Lady Artifice

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They were intimately involved. That's without question. I think you mean it was ambiguous about whether they were sexually involved. 

 

They better not get rid of romances like Josephine's. Hers is easily my favorite romance in Bioware's history.

 

He probably used that common euphemism on purpose, even if it annoys you.


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#455
Hanako Ikezawa

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He probably used that common euphemism on purpose, even if it annoys you.

I'm allowed to say that their relationship fits the actual definition of the word so is that.

 

I believe you. And yes Josephine romance is just advanced friendship not romance.

No, it is a romance. Just because a relationship doesn't possibly involve sex doesn't mean it isn't a romance. Romance =/= Sex and Sex =/= Romance. 



#456
Han Shot First

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They were intimately involved. That's without question. I think you mean it was ambiguous about whether they were sexually involved.

They better not get rid of romances like Josephine's. Hers is easily my favorite romance in Bioware's history.

I meant intimitely involved.

While it doesn't always imply a sexual relationship, for example you could have thread here about whether or not Udina was intimitely involved with Cerberus, it is also commonly used as a euphemism for a sexual relationship. It is all about context. But yes, I was saying it was left ambiguous whether or not they were sexually involved.

I liked Josephine's romance arc in general, but wasn't a fan of the ambiguity. I guess I'm not a fan of the player being in the dark about things that are known to the player character. On that note I'd have preferred if Josephine's writer committed in either direction, by either having Josephine declare that she was waiting till she was mariried or having the arc imply that they were sexually involved.
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#457
Lady Artifice

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I'm allowed to say that their relationship fits the actual definition of the word so is that.

 

Of course you are, but similarly Han is allowed to use the word in it's figurative sense.


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#458
Han Shot First

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There are more crude euphemisms I could use if that one rankles.

It has been awhile since BiowareMod02 has given me a warning point anyway, and I'm starting to feel unloved.
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#459
Giant ambush beetle

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Bioware, for some odd reason, has always had strange problems with creating realistically looking female bodies in all of their games, I doubt they can break that spell this time but I do hope they do. 

 

Ironically I think the best female models they ever created was the female Qunari model in Dragon Age Inquisition. Besides the height, the measurements were that of a normal, slightly fit person and the proportions were mostly sound. 

 

qunari1_zpscdsjtyi0.png

 

ScreenshotWin32_2380_Final2_zpszdrfcqv8.


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#460
Seraphim24

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Bioware, for some odd reason, has always had strange problems with creating realistically looking female bodies in all of their games, I doubt they can break that spell this time but I do hope they do. 

 

Ironically I think the best female models they ever created was the female Qunari model in Dragon Age Inquisition. Besides the height, the measurements were that of a normal, slightly fit person and the proportions were mostly sound. 

 

qunari1_zpscdsjtyi0.png

 

ScreenshotWin32_2380_Final2_zpszdrfcqv8.

 

I'd actually agree the Qunari looks somewhat normal and reasonable.... all things considered.



#461
JPVNG

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argh....  :wacko:



#462
Wulfram

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I'd be happy if the male and female protagonists bodies both looked like tennis players. Like...

Novak-Djokovic-expressing-his-ecstasy-afcaroline-garcia-tennis-picks.jpg

#463
JPVNG

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I can not believe i m gonna post this photo:

 

cristiano-ronaldo-ftr-jpg_pawabyqn08h1p9

 

To be able to forgive myself i ll post one from his ex GF:

 

12545319_1520758231554302_668282914_n.jp



#464
Laughing_Man

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The biggest complaint about Josephine's arc was that it was left rather ambiguous whether or not the two were intimately involved. I'm not sure that would be any different if Josephine were instead Joseph, and a LI for female characters.

I just binge watched the first season of the TV series Outlander, a series primarily written for a female audience (the story revolves around the heroine's romance with a 18th Century Scotsman that looks like he stepped off the cover of a bodice ripper), and there is no shortage of sex or nudity. Then there is the whole popularity of Harlequin romance novels and the puzzling mania for 50 Shades of Gray. Women are no more sqeemish than men about sex in fiction, and there is a market for it with a female demographic.

 

I don't deny the interest of females in the above, but it's a fact that non-sexual romantic drama is substantially more popular with females than males.

I bet feminists don't like the term "Chick flick", but the interest is there. Hollywood wouldn't invest in the genre otherwise.

 

The fact that there was not a sex scene in the romance arc wasn't my only problem with it.

(I mostly thought of this situation as a "fade to black", even if we didn't see an actual "fade to black". Nothing in the romance indicated "no sex allowed", and people tend to mention something like this because it is rather important in most romantic relationships. But I digress.)

 

It just that the romance arc itself failed to make me care in any way. I don't know if it's her generic and rather forgettable personality, or the artificial and dainty romance plot that seemed to lack any kind of passion.

 

It just felt... like an arranged marriage between nobles maybe.

 

I believe you. And yes Josephine romance is just advanced friendship not romance.

 

Not exactly, but it might as well have been.

 

They better not get rid of romances like Josephine's. Hers is easily my favorite romance in Bioware's history.

 

If you don't have respect for the taste or the wishes of the majority of the people who played the game and clearly disliked the sexual ambiguity "feature",

I don't see why you expect the game to cater to your very niche and particular romantic requirements.

 

The fact that this niche "feature" was tucked unto one of the two romances intended for straight male audience, when there were more options available to female and other audiences anyway, felt a little bit like adding insult to injury. (not that I'm too surprised considering the general attitude of the DA:I team)

 

In fact I am rather certain that what little interest there is in non-sexual romance, mainly exists in the female side of the fan-base.



#465
Element Zero

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Bioware, for some odd reason, has always had strange problems with creating realistically looking female bodies in all of their games, I doubt they can break that spell this time but I do hope they do.

Ironically I think the best female models they ever created was the female Qunari model in Dragon Age Inquisition. Besides the height, the measurements were that of a normal, slightly fit person and the proportions were mostly sound.

This is because they've always prioritized sex appeal and attractiveness in their body models. The quote shared earlier in the thread confirms that. In the quoted designer's opinion, the toughest models to design are the female models; and the difficulty is centered around the fact that "everyone has a different idea of what constitutes a beautiful woman". This won't change. People enjoy looking at attractive people. They will always try to make the protagonists look like models.

With the Qunari, the couldn't make the females tiny, slim super models and have it work within the lore. So, they gave the female Qunari a sensible body. She's a very fitting, feminine counterpart for those hulking Qunari males we'd been seeing for a few years. I actually liked all of the body models in DAI. (Yes, even the elves. I liked that they looked alien, and not just human with pointed ears.)

Edit: for clarity
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#466
Laughing_Man

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With the Qunari, the couldn't make the females tiny, slim super models and have it work within the lore. So, they gave the female Qunari a sensible body. She's a very fitting, feminine counterpart for those hulking Qunari males we'd been seeing for a few years. I actually liked all of the body models in DAI. (Yes, even the elves. I liked that they looked alien, and not just human with pointed ears.)

 

Well, they didn't much care about lore when it came to other things.

 

As for the elves, they still look like humans with pointy ears. Ugly humans with pointy ears. That's not going to make them "alien".



#467
Element Zero

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Well, they didn't much care about lore when it came to other things.
 
As for the elves, they still look like humans with pointy ears. Ugly humans with pointy ears. That's not going to make them "alien".


Meh. I liked them okay. I didn't like DAI as a whole, unfortunately. I disliked it enough to move on from the entire IP. I sold the trilogy (plus Awakening). I liked DA2 and Hawke, but the world was at its best in DAO, with Wardens fighting the Blight. I am not enamored of where they've taken it since. I am not enamored of the PSA writing style of the DA team. I absolutely abhor DA gameplay mechanics, which I truly came to understand during the long, long road that is DAI.

#468
Laughing_Man

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I didn't like DAI as a whole, unfortunately. I disliked it enough to move on from the entire IP. I sold the trilogy (plus Awakening). I liked DA2 and Hawke, but the world was at its best in DAO, with Wardens fighting the Blight. I am not enamored of where they've taken it since. I am not enamored of the PSA writing style of the DA team. I absolutely abhor DA gameplay mechanics, which I truly came to understand during the long, long road that is DAI.

 

I mostly agree.

 

I enjoyed DA:O the most. DA:2 had potential that was unfortunately ruined due to how rushed it was. The cartoon art style didn't particularly help either.

DA:I was just an overall disappointment for me, and I hated its gameplay mechanics as well. In fact I would say that they were inferior in many ways to DA:O & Awakening.

 

 

But back to the main topic, when it comes to the realistic female warrior look, DA overall did better than ME.

Aveline may not have been beautiful in the usual sense of the word, but she was believable.

You wouldn't scoff at the idea of her being a front-line warrior.

 

Cassandra was similar, only she looked somewhat better and had a more interesting personality.



#469
ddraigcoch123

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Well after catching up on the thread, including its many cul-de-sacs and by-passes, I realise the ideal would be a slightly better body shape customiser but if that is at the expense of cut scenes (not sure it should be if the changes were not to vast, I mean they put our custom faces in cut scenes?)...

 

Anyway as I was saying before I sent myself up a one way street, I wouldn't want to lose the cut scenes

 

But could we have some kind of toning down of the gorilla style male protag and a toning up of the femprotag?

 

I like what someone said about different roles I mean you can send death to pretty much anything including an entire planet with the pressure of one finger, or a high powered, light yet robust weapon (that folds to fit your weapon rack), but we do see some hand to hand combat for which I would suggest ground troops would be trained for but again you don't need to be muscle bound to be an effective hand to hand killer

 

I think for me ultimately its about choice, the in game char is a projection of me or of someone I want to spend a lot of time with (allowing for replays and another trilogy) so I want to feel comfortable in 'their' skin or their company

 

Its always going to be personal and so its about finding the balance between whats possible with game assets, animation and customisation and what we want as players



#470
JPVNG

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Looking at the cinematic trailer i think  female Shepard is awesome.



#471
Giant ambush beetle

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This is because they've always prioritized sex appeal and attractiveness in their body models. The quote shared earlier in the thread confirms that. In the quoted designer's opinion, the toughest models to design are the female models; and the difficulty is centered around the fact that "everyone has a different idea of what constitutes a beautiful woman". This won't change. People enjoy looking at attractive people. They will always try to make the protagonists look like models.

 

I'm thinking the same thing. 

 

The irony in this is, thats what made them end up with a model that was neither sexy nor realistic. 


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#472
SKAR

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Bioware, for some odd reason, has always had strange problems with creating realistically looking female bodies in all of their games, I doubt they can break that spell this time but I do hope they do.

Ironically I think the best female models they ever created was the female Qunari model in Dragon Age Inquisition. Besides the height, the measurements were that of a normal, slightly fit person and the proportions were mostly sound.

qunari1_zpscdsjtyi0.png

ScreenshotWin32_2380_Final2_zpszdrfcqv8.

female qunari's body is how a female Human's body should be portrayed. Bioware get your $#¡7 together! I have a feeling it won't be like that in Andromeda which sickens me. The male protag better be ripped too. They have 10 months. I hope they can make adjustments.

#473
Dalinne

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I think someone has said it before, but it could be awesome that your body depends on your class (for female or male PC): Soldier, vanguards, strong body and muscles; infiltrators and engineers, medium body; centinels and biotics, slimmer. Three body tipes slightly different for each gender (in order to not mess up with the animations as it happened in DA:I)



#474
SKAR

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I think someone has said it before, but it could be awesome that your body depends on your class (for female or male PC): Soldier, vanguards, strong body and muscles; infiltrators and engineers, medium body; centinels and biotics, slimmer. Three body tipes slightly different for each gender (in order to not mess up with the animations as it happened in DA:I)

NO. If I want to be an adept or sentinel I don't want to be someone skinny and fragile. I like a built protagonist. But someone tells me my protag in a certain classes won't be as built as as one with a different class? Equality is key. I strongly disagree. If they're are going to be varied body types it should be by our choice.

#475
Dalinne

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NO. If I want to be an adept or sentinel I don't want to be someone skinny and fragile. I like a built protagonist. But someone tells me my protag in a certain classes won't be as built as as one with a different class? Equality is key. I strongly disagree.

 

I didn't imply that if you play as adept or sentinel you should be skinny. There are plenty of men and women in Athletics sports who are slim but have pretty defined muscles and they are strong.

 

(However, your "strongly" disagreement was a good touch  :P ;) )


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