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"Garrus" Ideas for the Protagonist's Best Friend


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#76
Laughing_Man

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I actually found Vivienne to be super consistent and kind of hyper-pacific in many ways... if you get past the "Top Knight Enchanter" bit and sheen she's really kind of super nice. 

 

It's kind of like how people keep taking Solas to be this super nice, consistent, pacific character when in fact he's a total psycho-socio-path. 

 

Vivienne is... super nice?... I wonder if we played the same game.

 

And what exactly is "pacific" in relation to a character?


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#77
ZipZap2000

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Hyper-Pacific, bro?

That's like three Maoris and a Tongan, bro.

*chews kava*
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#78
Furisco

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I would hope not to have another racist Turian who supports the Genophage and hates every other race in the galaxy, as your default best friend.

You shut your mouth, Krogan.



#79
ZipZap2000

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You shut your mouth, Krogan.


Make me Pyjak!

*headbutt*

*Spaces your corpse*

*Sips Ryncol*
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#80
Furisco

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Make me Pyjak!

*headbutt*

*Spaces your corpse*

*Sips Ryncol*

*Matrix dodge*

 

*Kicks your four balls*

 

*Sips your Ryncol*


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#81
Monk

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I actually found Vivienne to be super consistent and kind of hyper-pacific in many ways... if you get past the "Top Knight Enchanter" bit and sheen she's really kind of super nice. 

 

It's kind of like how people keep taking Solas to be this super nice, consistent, pacific character when in fact he's a total psycho-socio-path

 

That's like saying the Los Angeles Angels. :D



#82
KaiserShep

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The PC's best friend should be totally up to us. In Inquisition, my Inquisitor's best friend is Dorian, whereas others might dislike him or even punch him in the face. 


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#83
Seraphim24

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Vivienne is... super nice?... I wonder if we played the same game.

 

And what exactly is "pacific" in relation to a character?

 

Yeah I thought she was pretty mellow gello to be honest.

 

Anyway my copy says "Dragon Age: Inquisition" so hopefully that matches up with yours....



#84
Shechinah

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The guy we're playing as has his own preferences, so certain types qualify to be his bestie.

 

We played as Shepard not ourselves.

 

Which is why the developers need to decide whether or not the player character will have set relationships values or if the player influences the relationship values because the trilogy seemed to have trouble deciding between the former or the latter. This could and did create inconsistent relationships and inconsistent characterization from game to game.

 

S'why it is best that the developers also decide whether or not the player character will have a set morality or a non-set morality because it was another thing in the trilogy that could and did create the aforementioned inconsistencies especially because a number of auto-dialogue went from having a neutral "tone" to having a paragon "tone".

 

Note: this is my opinionated opinion.
 


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#85
EpicNewb

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Which is why the developers need to decide whether or not the player character will have set relationships values or if the player influences the relationship values because the trilogy seemed to have trouble deciding between the former or the latter. This could and did create inconsistent relationships and inconsistent characterization from game to game.

 

S'why it is best that the developers also decide whether or not the player character will have a set morality or a non-set morality because it was another thing in the trilogy that could and did create the aforementioned inconsistencies especially because a number of auto-dialogue went from having a neutral "tone" to having a paragon "tone".

 

Note: this is my opinionated opinion.
 

I prefer "we" come with set values so we see the Andromeda Galaxy through someone else's eyes.

 

Similar to a good movie you enjoy it even if the main char doesn't have your values.

 

Besides, we live with our values every single day of life.  I enjoy real life and don't need to live through it in a video game.



#86
SKAR

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I was hoping for another turian but yeah let's give the Krogan a shot. They're boss.

#87
ZipZap2000

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Which is why the developers need to decide whether or not the player character will have set relationships values or if the player influences the relationship values because the trilogy seemed to have trouble deciding between the former or the latter. This could and did create inconsistent relationships and inconsistent characterization from game to game.

 

S'why it is best that the developers also decide whether or not the player character will have a set morality or a non-set morality because it was another thing in the trilogy that could and did create the aforementioned inconsistencies especially because a number of auto-dialogue went from having a neutral "tone" to having a paragon "tone".

 

Note: this is my opinionated opinion.
 

 

I agree.

 

I much prefer the player having as many options as possible in all decisions and conversations.

 

Having more dialogue options for me is the answer. 

 

Not just paragon and renegade and neutral. 

 

Give me five options or more dudes the more the better.


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#88
jtav

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I disapprove of a "Garrus" in the first place. Not all PCs or players are alike. I'm cerebral and socially awkward, so I felt much more connection with Miranda, Samara, Thane, and Traynor. Garrus was mostly benched, and Wrex almost always dead. Unless they provide a way to choose, drop it.
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#89
SKAR

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I disapprove of a "Garrus" in the first place. Not all PCs or players are alike. I'm cerebral and socially awkward, so I felt much more connection with Miranda, Samara, Thane, and Traynor. Garrus was mostly benched, and Wrex almost always dead. Unless they provide a way to choose, drop it.

well I guess everyone's different.

#90
Mdizzletr0n

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If there MUST be a best friend, I'd make them much less of a yes man/woman. Garrus pretty much just went along with whatever Shep did or said.

#91
ZipZap2000

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If there MUST be a best friend, I'd make them much less of a yes man/woman. Garrus pretty much just went along with whatever Shep did or said.


Shepard: Wanna go and commit suicide beyond the unmapped, Omega4 relay because Cerberus asked us to?

Garrus: Just like old times Shepard.....
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#92
EpicNewb

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I was hoping for another turian but yeah let's give the Krogan a shot. They're boss.

Yes, they're the only race in the trilogy to claim you as one of theirs for helping them.

 

Wrex: You pull this off and I'm making you an honorary Krogan!

 

I disapprove of a "Garrus" in the first place. Not all PCs or players are alike. I'm cerebral and socially awkward, so I felt much more connection with Miranda, Samara, Thane, and Traynor. Garrus was mostly benched, and Wrex almost always dead. Unless they provide a way to choose, drop it.

Why Miranda?  She has the personality type that dominates socially inhibited people.  First thing she does when we meet her is patronize Jacob.

 

If there MUST be a best friend, I'd make them much less of a yes man/woman. Garrus pretty much just went along with whatever Shep did or said.

Isn't that how most close friends are.

 

People befriend those that are similar to themselves.  While disagreements can be learning experiences no one likes being contradicted all the time.



#93
Mdizzletr0n

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Yes, they're the only race in the trilogy to claim you as one of theirs for helping them.

Wrex: You pull this off and I'm making you an honorary Krogan!


Why Miranda? She has the personality type that dominates socially inhibited people. First thing she does when we meet her is patronize Jacob.


Isn't that how most close friends are.

People befriend those that are similar to themselves. While disagreements can be learning experiences no one likes being contradicted all the time.

Most close friends (or mine anyways) aren't complete yes people. Yes people are usually brown nosing hang ons just along for the ride. I mean, Garrus joined the space nazis just because Shep asked against his better (or lack of) judgment.
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#94
TurianSpectre

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Going by past history, a sycophant is a must. Someone who will approve of nearly any action you take, but never confront you on too personal a level for the one or two things they personally dislike. Frequent words of praise recognize the inherit properness of the player, emotional support of how 'hard' or 'difficult' a luxury entertainment game plot is on the psyche of the player(character) assists in immersion, and basking in shared glory by association makes the sycophant appear capable. A frequent longing to be accompanying the player character for 'fun' rather than pragmatic reasons is also encouraged.

 

Ideological consistency, however, is not important. Ideological flipflops will be ignored in and out of the medium, as consistency is the first casualty of fawning (and forcing the character into the most convenient plot position). The BFF's ideology should mirror the player's, no matter what the player's is, and no matter how often the player flips. The Best Friend will never challenge the player on any perceived inconsistency.

 

Casual cruelty to unsympathetic characters is more than acceptable- it's encouraged, as it shows someone is a 'badass' and is a daring way to not-really challenge the 'goody two-shoes' moralism if the character has a 'dangerous' side that only gets unleashed on acceptable targets. Acceptable targets include rhetorical bigots, opposing mercenaries, or any mouthy civilians who don't get with the program and support the sympathetic characters.

 

Fourth, the character needs to have little life outside of the protagonist, or at least no life that either doesn't conveniently support the protagonist's plot or won't be freely abandoned after a recruitment quest. The character's focus on supporting the main character ably, while being unable to keep down a job outside of being the protagonist's lackey is a charming testement to their dedication.

 

Finally, the character must never confront the player on any personal and direct level that can't simply be blamed on the character acting on a heat of the moment. Any reaction should preferably be aimed at other characters, but most of all the BFF should be appropriately contrite for any behavior towards the player, no matter how minor, and equally grateful for the benevolence and wisdom of whatever the player chose in the confrontation scene. This sort of character 'conflict' is acceptable because it proves that the BFF 'gets it,' understands their place in subordination to the player, and ultimately revers the centrality of the player while never challenging them on a personal level by assuming all blame themselves for any heretical difference of opinion.

 

And really, isn't that what a good Best Friend in a game should do?

 

Follow these simple steps,without actually describing them, and you to can write a fan favorite character that will have people with unrealistic expectations wishing they had a real-life sycophant friend and writing dozens of threads wishing they could ****** to you character as a romance!

Damn you should work for Bioware lol 

 

I would have this formula for every companion character in a game because that way you can pick and chose who you get closest to in the game,

and having this applied over multiple games when newer characters are added could prove interesting and begin to cause mistrust/jealousy in the character in the previous game which may cause some really tasty dialogue options when it comes to resolving matters or trying even to just speak to that particular character,

 

We should team up haha



#95
Han Shot First

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Friends don't let friends join Cerberus.

#96
themikefest

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My Shepard had no problem working with Cerberus. If a friend told me not to work with them, I'd tell them to get lost since no one else was doing anything about the missing colonists
 


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#97
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Miranda was my Shepard bff, garrus is cool but I think Miranda worked well with my shep. If we are going to have a bf I'd like to be the person to pick. But if we can't I'd like a human female as my bf not an alien preferably.

#98
ZipZap2000

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My Shepard had no problem working with Cerberus. If a friend told me not to work with them, I'd tell them to get lost since no one else was doing anything about the missing colonists


If Cerberus told me to help them help some missing colonists I'd assume they meant "We accidentally turned a couple of colonies into husks and Thorian creepers. We need you and your crew to retrieve the data and run clean up. "

To which I'd respond "I've got Jacob and Miranda tied up in the cockpit. I'm spacing them both out the airlock and taking the ship. Joker, shut down the AI core and get us outta here. We're putting the band back together."

Then I'd hit a button next to the galaxy map and the Blues Brothers theme music would play in the background, while Kelly Chambers introduced Ken, Gabby and Mess SGT Gardner in a funky upbeat fashion.

I'd also have massive pecks and a Mabari named Morlan.

It would be Tuesday.
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#99
BloodyMares

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Bioware really need to drop this assumed relationship status. I know this way it's easier to write colorful dialogues (which is probably why ME2 and 3 is considered superiour in this department) but it totally ruins the RPG system. I liked ME1 the most because I had a choice of how my Shepard interacts with their crew and what bond he has with them. And in ME2 and 3 it's not just Garrus and Liara have this problem. It's every character.

On my first playthrough of ME1 I picked up Wrex and after he said to "go talk to the quarian if you want stories" that's exactly what I did and I never bothered him again. I did his quest though by exploring the planet so he survived Virmire. Yet in ME2 he is like "Shepard! My friend!". He didn't want to talk to me on the Normandy and wanted to kill me on Virmire and suddenly I'm his friend?
Same thing with Garrus. In ME1 he didn't feel at all like a friend to me, it was more like a teacher-student kind of relationship. I didn't bring him on missions because he was useless to me (Tali has a better skillset against the geth). ME2 on the other hand acts like he is your best buddy and ME3 steps even further and assumes that I brought him on every mission.
Tali is acting wierd in ME2 as well. In ME1 she can hate you for not giving her the data and if I'm generally renegade to her the relationship is almost hostile. And again in ME2 she has a crush towards you no matter what.

Ashley and Liara get the opposite treatment. In my playthroughs I always was kind and supportive towards Ash and I felt like she was the only true friend to me. Shepard even opened up to her about how he felt on Akuze and why he decided to join the military. It was tempting to romance her but there are regs against fraternisation. And then in ME2 she gets all hostile towards you and no matter what you say it's like she thinks you are the most horrible person now and the poor dialogue wheel doesn't help at all.
Liara on the other hand is always fond of you in ME1, almost obsessed. She doesn't really have a character and I always saw her as just an asari. There was nothing interesting about her except to learn about the asari culture so the romance looks really wierd and forced because you don't really get to know her. Although you can shut her down and be strict with her, maintaining business relationship or you can be friendly to her or start a romance. In my playthrough I was friendly to her so it was really wierd to see such a U-turn for her character in ME2 (cold, calculating and confident, opposite of friendly, shy and socially awkward). in ME3 she is again overly friendly although if you take her behaviour in ME2 into account this forced friendship is completely out of place.

So yeah, unless the game is able to import your interaction data (relationships stats being business, friendship, romance or antagonism), characters will never feel consistent across the series.

In ME: Andromeda they need to figure out the way to tie relationships to your interaction with a character and their participation in the missions/quests. The characters need to feel alive instead of being silent cannon fodder on the battlefield. In terms of relationships squad members should talk with PC (through the dialogue wheel, no auto-dialogue) and other squadmates during the quest so this way they would develop their bond.
Also character background (loyalty) missions need to return and there need to be more than one where a certain character is in a spotlight. These missions don't need to be crucial to the fate of these characters like in ME2 but rather give an opportunity to make these characters interesting and develop a bond with them. As an addition, there can be training sessions (like sparring with Vega) that improve the relationship between characters and you could organize parings for training so squad members can improve their relationships outside of missions as well.

There are so many ways to improve interactions with characters instead of forcing a particular character as your best bud.


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#100
themikefest

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If Cerberus told me to help them help some missing colonists I'd assume they meant "We accidentally turned a couple of colonies into husks and Thorian creepers. We need you and your crew to retrieve the data and run clean up. "

To which I'd respond "I've got Jacob and Miranda tied up in the cockpit. I'm spacing them both out the airlock and taking the ship. Joker, shut down the AI core and get us outta here. We're putting the band back together."

Then I'd hit a button next to the galaxy map and the Blues Brothers theme music would play in the background, while Kelly Chambers introduced Ken, Gabby and Mess SGT Gardner in a funky upbeat fashion.

I'd also have massive pecks and a Mabari named Morlan.

It would be Tuesday.

And if I was to face a clown like Anderson who said its up to me to stop the reapers I'd throw him over the balcony without any hesitation.