English in Andromeda
#1
Posté 24 mai 2016 - 09:09
I picture myself on a hub world looking at a sign that states "◇》¤▪`~《《¥"
I love seeing different languages and cultures, and sometimes enjoy taking part in them. But I will be scratching my head trying to figure out what the signs mean.
Are you going to do what Star Wars did? Nobody knew what the letters and symbols meant until the Aurebesh alphabet chart finally appeared which gave everyone the ability to read the signs, and the Latin alphabet became the High Galactic alphabet to keep things canon.
Will we have a point of reference? Will their alphabet have the same number of letters as ours? What if I pass a sign that states "no violet colored clothing allowed." And do not know what it says, so I walk around anyway. Violet is my first favorite color so most of my armor pieces or whatever I am wearing will be that color.
- Linai et Portalbendarwinden aiment ceci
#2
Posté 24 mai 2016 - 09:12
The Quarian ship in ME2 has Quarian writing on the walls, so they have made languages before.
- Dar'Nara et Portalbendarwinden aiment ceci
#3
Posté 24 mai 2016 - 09:14
We'll just invent Tardis translation matrix tech.
Which uses a psionic field that makes your brain interpret the visual words as English.
- correctamundo et SagaX aiment ceci
#4
Posté 24 mai 2016 - 09:28
The Quarian ship in ME2 has Quarian writing on the walls, so they have made languages before.
Making a language is fine, Arcadia. I am just wondering how are we supposed to understand it?
- Portalbendarwinden aime ceci
#5
Posté 24 mai 2016 - 09:31
We'll just invent Tardis translation matrix tech.
Which uses a psionic field that makes your brain interpret the visual words as English.
Somehow I knew pseudoscience would be involved.
- Portalbendarwinden aime ceci
#6
Posté 24 mai 2016 - 09:35
Somehow I knew pseudoscience would be involved.
Well your choices are:
> Some kind of BS science excuse
> Everything is just written in English without any in-game excuse given
> We don't understand what any of the writing means
- DarthLaxian, katamuro, Hammerstorm et 14 autres aiment ceci
#7
Posté 24 mai 2016 - 09:36
Making a language is fine, Arcadia. I am just wondering how are we supposed to understand it?
Should we? Is it believable that your character would know every language in the galaxy?
- drummerchick aime ceci
#8
Posté 24 mai 2016 - 09:37
Well your choices are:
> Some kind of BS science excuse
> Everything is just written in English without any in-game excuse given
> We don't understand what any of the writing means
Basically this ^
#9
Posté 24 mai 2016 - 09:53
Well your choices are:
> Some kind of BS science excuse
> Everything is just written in English without any in-game excuse given
> We don't understand what any of the writing means
Aw man. :^|
#10
Posté 24 mai 2016 - 09:54
Should we? Is it believable that your character would know every language in the galaxy?
Well... When you put it that way...
- Portalbendarwinden aime ceci
#11
Posté 24 mai 2016 - 09:55
#12
Posté 25 mai 2016 - 01:20
- KotorEffect3, Draining Dragon, yolobastien6412 et 1 autre aiment ceci
#13
Posté 25 mai 2016 - 01:42
Well your choices are:
> Some kind of BS science excuse
> Everything is just written in English without any in-game excuse given
> We don't understand what any of the writing means
Another option is to have some random npc who is only there for exposition purposes in front of every sign/bit of foreign writing. To tell you what it all means.
#14
Posté 25 mai 2016 - 01:49
If it's a major galactic hub hosting a variety of species, then they'd probably just do what we do in real life:
I don't think such a solution would be lost to the universe in 200 years.
- yolobastien6412 aime ceci
#15
Posté 25 mai 2016 - 01:58
While it would be cool to see them get creative in this regard, it really could be an endless rabbit hole.
#16
Posté 25 mai 2016 - 02:04
In Andromeda, though, the signs wouldn't have been made to account for MIlky Way species.
Good point, overlooked that.
In either case, I suspect we'll have something like a synthetic version of Javik's fingers, which was the most poorly thought out excuse like, ever.
#17
Posté 25 mai 2016 - 02:28
Really, if they have thought about this in advance, and chosen to put the work into it, there are lots of possibilities for the player HUD and in-game tech to be interwoven. Maybe by now we will have optic implants, lenses or somesuch that perform a similar function to Garrus' visor. (Have you ever read the in-game specs of that thing?) Many of the hovering icons, translations, or really any number of player interactive icons could be portrayed as functions of such tech.
I'm rambling a bit; but if I can come up with this in 15 seconds of rambling, think of what they could do in 5 years of development time. I think it would be cool to see the new game and new engine blend the player interface with the game world a bit more. It would make things that much more immersive.
Edit: crazy typo
- Han Shot First aime ceci
#18
Posté 25 mai 2016 - 02:57
Aw man. :^|
If you're not satisfied with those options, you're free to come up with your own solution. An NPC acting as an interpreter was already suggested and could be interesting, but would also get old fast.
#19
Posté 25 mai 2016 - 02:59
TIL languages can have privileges
#20
Posté 25 mai 2016 - 03:02
I'm sure there will be symbols and sh1t, they were present in previous games after all (although in very, very few occasions). Still this makes me wonder how the hell are they going to explain how we (as the player and we as the "invaders" of Andromeda) understand any of what the new races say.
In previous titles canon was that the omnitool had a real time translator yadda yadda that allow us to understand right away what the aliens where saying. I don't believe they ever explained what was the translation process for the new languages in the first place, though.
#21
Posté 25 mai 2016 - 03:08
An optional mini game simulating learning the languages of the planet could be fun.
A bit like the astrariums in DAI which I quite enjoyed - optional mini-games that were fun to solve.
Of course a lot of people don't like solving puzzles so their would have to be a skip option for people who just want shoot stuff.
#22
Posté 25 mai 2016 - 03:23
They may even have futuristic billboards that can alternate between languages. Or even a system that translates the written word to an audible sound that we can interpret.
There yet remains the possibility that we can interact with signs and have the words translated to the player on screen.
All of these are good. I liked the Quarian language in ME2 it looked great.
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#23
Posté 25 mai 2016 - 03:42
they'll use body language.
- Larry-3 aime ceci
#24
Posté 25 mai 2016 - 04:33
In Star Wars, once you learn the Aurebesh alphabet, reading signs requires no effort at all. In Star Wars: Episode II, when Anakin crashed in the streets, there were a lot of signs around him and I could read all of the clear ones; in Star Wars: Episode IV, when Obi-Wan disabled the tractor beam, I could read the entire screen panel.
BioWare should do something similar. Gives me an alphabet that can match up to the Latin alphabet, and I could translate on my own. No matter how alien the symbol looks. Plus, that would keep me more hooked on the lore.
#25
Posté 25 mai 2016 - 06:08
English has to be mandatory for dialogue and text or we are going to end up with the aliens that sound as bad as the ear grating KotOR Selkath.





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