okay I got a little issue here.... The whole quest is persistent however the quest can be "restarted" when I restart the module and that was not my intent for this so am hoping someone could help me get this fixed...
here is my quest entry script:
NPC: Hello would you like to deliver these items?
Text appears when:
int StartingConditional(){int nShow = !GetLocalInt(OBJECT_SELF, "p026began");return nShow;}
Onaction tab
#include "nw_i0_plotwizard"#include "pqj_inc"void main(){// Set the variablesSetLocalInt(GetPCSpeaker(), "p026state", 100);// Get the PC who is in this conversation.object oPC = GetPCSpeaker();// Update the player's journal.AddPersistentJournalQuestEntry("p026", 1, oPC, FALSE);}





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