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Choose the main character's race?


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#26
The Elcor Spectre

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Think about it, if other species are coming to Andromeda on the Ark with Humans, and the game focuses on human colonization, why would we use, say an Asari when they're probably going to look to colonize themselves. Are you gonna say "Screw my own species, help the humans!" I honestly don't get it.


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#27
FKA_Servo

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This idea sucks. Take DAI for example, pointless.


You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?

It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.
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#28
Killroy

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You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?

It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.

 

Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection. 


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#29
FKA_Servo

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Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection.


Well, you definitely would not have gotten one of those things, regardless of which zots were freed up and where. This is Bioware, remember.

#30
CHRrOME

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Another race selection thread? Who would have thought!



#31
Eelectrica

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Agreed OP. The playable races were a fantastic addition to DAI and certainly added to the re-playability.

Unique species specific dialogue options and species specific ways to solve problems would be most welcome.  A Krogan might take a sledgehammer to the problem whilst a salarian would look at a scientific solution for example.

 

Hopefully next time, or even as a DLC.


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#32
Element Zero

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Why did we need this thread, when we already have a very similar thread on the front page?
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#33
Cyonan

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It would have been nice if the game let me choose different species, and made more significant changes to acknowledge that than Inquisition did.

 

but I'm not terribly upset by it being Human only really.



#34
Cz-99

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I don't get the point of playing a human in an alien suit.

 

Unless it's a Protoss suit, in which case I'm game.



#35
Andrew Lucas

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You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?
It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.


Killroy, I summon you.

Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection.



#36
NKnight7

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It'd be a nice option to have, especially if it's acknowledged in the story like Inquisition. But honestly I'm fine playing as human.



#37
Onewomanarmy

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I can't play a game about Human expansion with a Turian...


^ This. It fits in DA games but not in ME games imo.

#38
Donk

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Build a bridge, move on. It ain't happening.

#39
Felya87

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It's definitely a missed opportunity. Playng one of the ME races would have been definitely interesting. I still hope the focus isn't again the human race. Is quite frankly, a dull thrope. Done again and again. Plus, I never felt much connection to the ME human race. I felt more connections to Quarians and Salarian.
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#40
aoibhealfae

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SWTOR already made some effort in that. Human vs non-human (and sometimes dialogue change depending on race) and times with 8 classes voiced by male and female voice actors. But then again, it is for a MMORPG, not a one-time singleplayer RPG game. Unless they attempt at making a Mass Effect MMO, you're not looking at too much variance with the single-player campaign.



#41
MyDamnAlterEgo

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If we are talking about protagonist's race selection in Earth sense - i.e. europeoid, mongoloid or negroid - than I'm for it (yet better - with nationality, but this is never gonna happen: the name is Ryder, i.e. ... yep, American, and not native one). If "race selection" means "human-turian-quarian etc." - than this isn't gonna happen, the protagonist is strictly human.



#42
mat_mark

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Bad idea, it's a waste of resources. Just look at Inquisition...



#43
FKA_Servo

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Killroy, I summon you.
 

 

Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.

 

In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why many people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.



#44
Dr. rotinaj

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Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.

 

In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.

 

I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.


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#45
9TailsFox

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I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.

DA:I was done for human only and than later added other races. I think DA:I should be elf only. And agree one race is better.



#46
FKA_Servo

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I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.

 

What I mean there is that its very inclusion adds gameplay content - fodder for future playthroughs. It necessarily involves a certain amount of headcanon (hence acknowledge, not contradict), which I know some people around here can't abide. Nevertheless, I think headcanon is always going to be an integral and necessary aspect of roleplaying. DAI supports it very nicely.


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#47
Killroy

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Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.

 

In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.

 

No they don't. Everything plays out the same and you get access to the same dialogue and lore, no matter what race you select. The only differences are in how you initiate exposition. 



#48
Killroy

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What I mean there is that its very inclusion adds gameplay content - fodder for future playthroughs. It necessarily involves a certain amount of headcanon (hence acknowledge, not contradict), which I know some people around here can't abide. Nevertheless, I think headcanon is always going to be an integral and necessary aspect of roleplaying. DAI supports it very nicely.

 

This is a deeply flawed argument.

"Using the power of headcanon I'm imagining gameplay differences that aren't there to accommodate my aesthetic choices. Why is my ability to employ headcanon dependent on an aesthetic choice and not able to simply allow me to pretend to be any race I want, without said aesthetic choice? Well, uhhh..."

You're already pretending you have content that doesn't exist but you can't pretend a different thing is true?



#49
FKA_Servo

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No they don't. Everything plays out the same and you get access to the same dialogue and lore, no matter what race you select. The only differences are in how you initiate exposition. 

 

Yes, I know that. But I'm not watching a movie, I'm playing a roleplaying game. There's stuff happening outside of the game that colors and affects what's happening inside of the game too.

 

There's never been any real benefit to offering race selection in TES games either. Would you say those would be improved by removing it?



#50
Monk

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meh Back to the "original" thread.