Think about it, if other species are coming to Andromeda on the Ark with Humans, and the game focuses on human colonization, why would we use, say an Asari when they're probably going to look to colonize themselves. Are you gonna say "Screw my own species, help the humans!" I honestly don't get it.
Choose the main character's race?
#26
Posté 25 mai 2016 - 02:37
- Onewomanarmy aime ceci
#27
Posté 25 mai 2016 - 02:41
This idea sucks. Take DAI for example, pointless.
You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?
It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.
- Hanako Ikezawa aime ceci
#28
Posté 25 mai 2016 - 02:44
You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?
It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.
Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection.
- PhroXenGold, heinoMK2, Draining Dragon et 5 autres aiment ceci
#29
Posté 25 mai 2016 - 02:45
Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection.
Well, you definitely would not have gotten one of those things, regardless of which zots were freed up and where. This is Bioware, remember.
#30
Posté 25 mai 2016 - 02:52
Another race selection thread? Who would have thought!
#31
Posté 25 mai 2016 - 03:13
Agreed OP. The playable races were a fantastic addition to DAI and certainly added to the re-playability.
Unique species specific dialogue options and species specific ways to solve problems would be most welcome. A Krogan might take a sledgehammer to the problem whilst a salarian would look at a scientific solution for example.
Hopefully next time, or even as a DLC.
- Hanako Ikezawa et AgentMrOrange aiment ceci
#32
Posté 25 mai 2016 - 03:20
- Lord Bolton et Donk aiment ceci
#33
Posté 25 mai 2016 - 03:58
It would have been nice if the game let me choose different species, and made more significant changes to acknowledge that than Inquisition did.
but I'm not terribly upset by it being Human only really.
#34
Posté 25 mai 2016 - 04:05
I don't get the point of playing a human in an alien suit.
Unless it's a Protoss suit, in which case I'm game.
#35
Posté 25 mai 2016 - 05:21
You're completely wrong, but all the same, I'm curious whether you'd be interested in qualifying this at all. Why's it pointless?
It's a feature that everyone missed from DAO which made a welcome return in DAI. You can argue about how well it turns out without origins to support it (I think it's just fine), but adding the other playable races is an unambiguous boon for role playing. And it's undoubtedly an idea that has merit in the context of Mass Effect, especially when we're starting with a clean slate like we are in andromeda.
Killroy, I summon you.
Race in Inquisition was a purely aesthetic option. And I would have rather had more game content and better hair than pointless race selection.
#36
Posté 25 mai 2016 - 05:39
It'd be a nice option to have, especially if it's acknowledged in the story like Inquisition. But honestly I'm fine playing as human.
#37
Posté 25 mai 2016 - 08:56
I can't play a game about Human expansion with a Turian...
^ This. It fits in DA games but not in ME games imo.
#38
Posté 25 mai 2016 - 09:06
#39
Posté 25 mai 2016 - 10:42
- BaaBaaBlacksheep aime ceci
#40
Posté 25 mai 2016 - 10:55
SWTOR already made some effort in that. Human vs non-human (and sometimes dialogue change depending on race) and times with 8 classes voiced by male and female voice actors. But then again, it is for a MMORPG, not a one-time singleplayer RPG game. Unless they attempt at making a Mass Effect MMO, you're not looking at too much variance with the single-player campaign.
#41
Posté 25 mai 2016 - 12:13
If we are talking about protagonist's race selection in Earth sense - i.e. europeoid, mongoloid or negroid - than I'm for it (yet better - with nationality, but this is never gonna happen: the name is Ryder, i.e. ... yep, American, and not native one). If "race selection" means "human-turian-quarian etc." - than this isn't gonna happen, the protagonist is strictly human.
#42
Posté 25 mai 2016 - 12:29
Bad idea, it's a waste of resources. Just look at Inquisition...
#43
Posté 25 mai 2016 - 01:25
Killroy, I summon you.
Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.
In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why many people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.
#44
Posté 25 mai 2016 - 02:56
Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.
In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.
I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.
- 9TailsFox aime ceci
#45
Posté 25 mai 2016 - 03:04
I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.
DA:I was done for human only and than later added other races. I think DA:I should be elf only. And agree one race is better.
#46
Posté 25 mai 2016 - 03:11
I would argue that race selection in DAI didn't add nearly enough race-specific content even where there absolutely should have been race-specific content "Who is Mythal?" To me the non-human races felt too underdeveloped especially the dwarf and qunari. As much as some people liked playing non-human inquisitors I think the game would have benefited from a set race character.
What I mean there is that its very inclusion adds gameplay content - fodder for future playthroughs. It necessarily involves a certain amount of headcanon (hence acknowledge, not contradict), which I know some people around here can't abide. Nevertheless, I think headcanon is always going to be an integral and necessary aspect of roleplaying. DAI supports it very nicely.
- Pasquale1234 aime ceci
#47
Posté 25 mai 2016 - 03:12
Killroy's position is not a universally held position. I would argue that race customization in DAI adds gameplay content all by itself. It added two playthroughs for me. Some paths through the story benefit greatly from playing as an elf or a dwarf. All the game needs to do is acknowledge and not contradict you.
In any case, I was just curious to know if you had an actual opinion rattling around in there to support that little contribution, or if you were just another edgelord derping on about "resource allocation" and forgetting or ignoring why people play games like this in the first place. Since it looks like my answer is "derp" - carry on, I suppose.
No they don't. Everything plays out the same and you get access to the same dialogue and lore, no matter what race you select. The only differences are in how you initiate exposition.
#48
Posté 25 mai 2016 - 03:16
What I mean there is that its very inclusion adds gameplay content - fodder for future playthroughs. It necessarily involves a certain amount of headcanon (hence acknowledge, not contradict), which I know some people around here can't abide. Nevertheless, I think headcanon is always going to be an integral and necessary aspect of roleplaying. DAI supports it very nicely.
This is a deeply flawed argument.
"Using the power of headcanon I'm imagining gameplay differences that aren't there to accommodate my aesthetic choices. Why is my ability to employ headcanon dependent on an aesthetic choice and not able to simply allow me to pretend to be any race I want, without said aesthetic choice? Well, uhhh..."
You're already pretending you have content that doesn't exist but you can't pretend a different thing is true?
#49
Posté 25 mai 2016 - 03:17
No they don't. Everything plays out the same and you get access to the same dialogue and lore, no matter what race you select. The only differences are in how you initiate exposition.
Yes, I know that. But I'm not watching a movie, I'm playing a roleplaying game. There's stuff happening outside of the game that colors and affects what's happening inside of the game too.
There's never been any real benefit to offering race selection in TES games either. Would you say those would be improved by removing it?





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