While I completely agree that race selection can add a deeply satisfying dimension to roleplaying, I'm just not convinced that it would make much difference in ME.
The primary reason has to do with this:
If MEA is anything like ME2&3, it will feel a lot like a movie, where the writers decide exactly what the player will do throughout and design the whole thing to be experienced in a very specific way, with little (if any) room for emergent narrative.
Of course, since exploration will be a thing in MEA, I am somewhat hopeful that there might be more room for RP - but I suspect, in the end, I'll just have to accept the idea that ME offers a different form of entertainment than what I look for in an RPG.
I'm mostly speaking to the principle of the thing, here. I've never looked to ME for a robust RP experience, although I'm not opposed to it, and the ability to play as another council race would be a positive for that. The stuff I fell in love with from the first game mostly revolves around other things.
You didn't ask me, but I'll answer: the benefit is enormous.
An anti-Thalmor Bosmer is a very different character than an anti-Thalmor Imperial would be. And that addresses only one single, isolated part of Skyrim - there are quite a few factions, quite a lot of history and politics, and an environment ripe with character design considerations and role-play opportunities.
My post would probably have been better phrased as tangible benefits, as Killroy might define them. I'm obviously in line with you, here. But if for someone who's not willing to go any deeper than the surface, there's not much difference between any of the different races in TES. Not very much fun to be had either I'd add, if that's their only concern.





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