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Choose the main character's race?


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#101
FKA_Servo

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You're so bitter. Just accept it. Like everyone has been saying it, all those races were pretty much pointless and added absolutely nothing to the experience besides giving these elf obsessed people something to praise.

It wasn't relevant. Undercooked, and waste of time for something that didn't really pay off in the end.


It's strange that so many people feel the opposite, isn't it?
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#102
Kaweebo

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I don't want race selection. All I want is to have a wide variety of choices as far as opinions go. One thing ME1 did well was it let you express yourself in various ways.

Talk to Ashley and you can express yourself as a God-fearing individual, an atheist, whatever. It has no bearing on the game, but it's just that little extra that makes your Shepard truly your own. Talk to the Terra Firma party on the Citadel and you can express an Earth-first mindset or a much more open-minded viewpoint, which can also contribute to whatever decision you make when it comes to the Council late in the game. I want those kinds of choices for your character back.
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#103
Gwydden

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It's strange that so many people feel the opposite, isn't it?

Lots of people feel the opposite about lots of things. You'd be hard pressed to get everyone to agree on something, anything on these boards. At the end of the day, we'll all argue for whatever features we consider most important. A bit selfish, but I believe paying customers are allowed to have an opinion on what would constitute a better game and therefore a better investment?

 

But you certainly cannot pull the "lots of people feel race selection is a valuable feature, therefore, it must be a valuable feature" card. Just because some people want something doesn't mean it's a good idea. Obviously you don't care that other people believe race selection to be an all around bad idea (because they're wrong, obviously) so why should I or anyone else care that you and others believe it to be worth it, since you're obviously wrong?

 

People are not persuaded by opinions, but they're sometimes persuaded (or at least motivated to think) by arguments. And if your argument is that race selection should be included because some people want it in, well, you could say the say not only about the opposite but about virtually any feature.

 

Race selection is poorly handled by the DA series, at best. It raises a whole bunch of technical and storytelling problems for very little return. And that is in a game where the races in question are not all that different from each other. I suspect that in ME it would be a disaster to implement it.

 

Headcanon, you say, but here's the thing about that. If the overwhelming majority of a character is in my head then all that stuff I made up would be better served by putting it in a book or short story or by using it in tabletop roleplay. The reason I play this instead of Skyrim is precisely to avoid bland, generic setups designed so the player has to write the entire story themselves. For free!


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#104
yolobastien6412

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If they ever implement different species as playable characters, the game will have to be a lot bigger than it will be to be able to have that same level of quality in terms of story, equipment, armour, romances, voice acting, etc.

I say they should keep it human-centric. Maybe they can expand the online multiplayer to be more rpg like with the non-humans. Or maybe they could have (this is in the future as i dont think ME:A will have this) co-op splitscreen type multiplayer where player 2 controls a non-human squadmate for example. However, these are, to me, all features that would improve the game, but are not required at all.


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#105
Sylvius the Mad

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I'm not saying that the game should acknowledge my headcanon. I'm saying that I shouldn't have to imagine things that should be in the game.

And I'm saying that if you limit yourself to what's in the game, you end up with a far narrower range of possibilities.

You'd only ever get to play characters the designers had planned or foreseen. You'd never get to make a truly original contribution.

Now maybe you don't want to contribute, and instead want to consume their content passively. That's fine. But that's your choice.

By including headcanon, I can play a much wider variety of characters than BioWare actually designed. Even without headcanon, I can do that just by not sharing their assumptions about the world or characters.
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#106
Sylvius the Mad

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I think there has been a slight miscommunication for I am just referring to how much more detail we could have with the world interacting with us if the protagonist was more fixed since they would then know we all would be an elf or a mage for example. So we would be more treated according to what the lore of the game is.

I am not advocating that they should make the game fixed, but about how much detail can be lost the more options we have so the game starts feeling bland and our choice of race means nothing to the game aside from a different skin.

As Cyonan said, the stats matter.

Since so much of my roleplaying is headcanon (I maintain that basically all of roleplaying is headcanon), to me the characters feel different as long as the headcanon is different, and that lack of detail you describe actually helps with that.

So I'm afraid I disagree. I would like more of a blank slate for my character. I would like less background-specific responsiveness. I wish we could have an alternative starting point that allowed a mysterious stranger background that disabled all of the responsiveness you want.

#107
FKA_Servo

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Lots of people feel the opposite about lots of things. You'd be hard pressed to get everyone to agree on something, anything on these boards. At the end of the day, we'll all argue for whatever features we consider most important. A bit selfish, but I believe paying customers are allowed to have an opinion on what would constitute a better game and therefore a better investment?

 

But you certainly cannot pull the "lots of people feel race selection is a valuable feature, therefore, it must be a valuable feature" card. Just because some people want something doesn't mean it's a good idea. Obviously you don't care that other people believe race selection to be an all around bad idea (because they're wrong, obviously) so why should I or anyone else care that you and others believe it to be worth it, since you're obviously wrong?

 

People are not persuaded by opinions, but they're sometimes persuaded (or at least motivated to think) by arguments. And if your argument is that race selection should be included because some people want it in, well, you could say the say not only about the opposite but about virtually any feature.

 

I don't think everyone's automatically wrong about this issue. I think that guy's wrong, and I think that's borne out by other posters in this thread. As you say, all he's got at the moment is his opinion. If he wants to argue his side, he should. If all he has is dismissive snark, I'm not sure what he or anyone expects in return.

 

Race selection is poorly handled by the DA series, at best. It raises a whole bunch of technical and storytelling problems for very little return. And that is in a game where the races in question are not all that different from each other. I suspect that in ME it would be a disaster to implement it.

 

Well, in that little back and forth, I wasn't talking about ME. I don't think you can make that assertion with any finality about DAI, let alone with DAO. Its implementation hasn't been perfect, but it certainly hasn't been so poorly handled that all the resources and effort would have been better spent elsewhere. It's still a boon for roleplayers, either way.

 

I don't think it's necessarily the way to go in Mass Effect considering the direction of the previous games, but I think it could be really fun. I'd like to see it in a future game. And I would say that in Mass Effect, the different council species (including humanity) have far more in common with each other than any of the races in DA do, at least as depicted in the previous trilogy. With a few exceptions, everyone is pretty uniformly modern and cosmopolitan, with largely familiar social dynamics and institutions. Technical issues aren't insurmountable either, especially considering that everyone's more or less the same height this time around. And in MEA, they're presumably going to be on far more equal ground than they've ever been before - everyone is likely in the same boat, literally. But I agree that a game should be planned around the inclusion of such a feature.

 

Headcanon, you say, but here's the thing about that. If the overwhelming majority of a character is in my head then all that stuff I made up would be better served by putting it in a book or short story or by using it in tabletop roleplay. The reason I play this instead of Skyrim is precisely to avoid bland, generic setups designed so the player has to write the entire story themselves. For free!

 

Likewise, if all you want is for someone to tell you a story, I can see why DAI falls short. I could also say read a book, watch a movie, or play one of the other countless games that don't invite and allow the player to creatively collaborate with the game. There are so many, and some of them are fantastic. There is more than one approach to playing these games, and preferences aren't universally held. I do in fact recognize that, though I'll grant that maybe that hasn't come across in my posts in this thread. I'm not convinced the poster I was snarking at is willing to acknowledge that, though.

 

And who said anything about the "overwhelming majority?" I didn't. I don't feel the need to write the entire story myself, either. But I do want to inhabit the story, and I do want to inhabit my character's head. I want my character's history and experiences (as I interpret or create them with the tools I am given) to color and influence the decisions I make during the game. And that's the extent of the headcanon. Again, the game simply needs to acknowledge certain things (and it does) and not contradict me (and it doesn't). The headcanon fills in the blanks and lets me create a coherent and satisfying character. DA's implementation of race selection was just fine for this.

 

Your point about "paying customers" has merit. But what you seem to want, and what Andrew Lucas seems to want, is something that you can find very, very easily. There are a lot of terrific strongly story driven games that don't give the player a ton of input on how they're going to direct the story, or even who it is they're going to play. Maybe in many cases, the story is stronger for it. But it's tough to find a decent roleplaying game these days, let alone a decent big budget one. Apart from Mass Effect, Bioware makes these games. Bethesda does too. But even Bethesda has moved towards a more strongly predefined protagonist in FO4 (with disastrous results, I think) and Mass Effect is far, far more popular and successful than DA for reasons beyond the strongly fixed protagonists (spacey shooty games are inevitably going to outsell high fantasy regardless). I want them to continue to make at least some games that allow me to comprehensively create a character and engage with the story on that character's terms. Robust character creation options, including race or species selection where applicable, are crucial to that, and in that respect, they were a valuable addition to DAI. And apparently I'm not the only player who feels this way.


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#108
Cyonan

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I think there has been a slight miscommunication for I am just referring to how much more detail we could have with the world interacting with us if the protagonist was more fixed since they would then know we all would be an elf or a mage for example.  So we would be more treated according to what the lore of the game is.

 

I am not advocating that they should make the game fixed, but about how much detail can be lost the more options we have so the game starts feeling bland and our choice of race means nothing to the game aside from a different skin.

 

We could have more detail in how the world reacts to the protagonist, but it mostly comes down to how much freedom of RP do you want vs how detailed storytelling do you want.

 

I think that they'd be fine with multiple races if they just designed it that way from the start. Inquisition was in the case where they designed all the dialogue for a Human inquisitor and then after they delayed the game for a year decided they could sneak in race selection.

 

Unfortunately it shows in a lot of the dialogue that it was originally designed with the idea that the protagonist would only ever be Human.



#109
AlanC9

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But you certainly cannot pull the "lots of people feel race selection is a valuable feature, therefore, it must be a valuable feature" card. Just because some people want something doesn't mean it's a good idea. Obviously you don't care that other people believe race selection to be an all around bad idea (because they're wrong, obviously) so why should I or anyone else care that you and others believe it to be worth it, since you're obviously wrong?

Wait a second. This is nonsense. If a lot of people have actual experience with race selection, and have found race selection to be valuable, then how can It not be valuable? By any rational definition of "valuable" the feature was valuable; players got value from it.

You can make a case that a hypothetical future implementation of the feature wouldn't be valuable -- race selection would have been incoherent in the ME trilogy, and I'm betting it would be just as bad in ME:A. You can also make a case that a past implementation consumed resources that would have produced even more value if put into other things. You can even make a subjective case for the feature not being valuable to you personally, because you experienced costs which those other players did not. But that's it.
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#110
Sylvius the Mad

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And who said anything about the "overwhelming majority?" I didn't. I don't feel the need to write the entire story myself, either. But I do want to inhabit the story, and I do want to inhabit my character's head. I want my character's history and experiences (as I interpret or create them with the tools I am given) to color and influence the decisions I make during the game. And that's the extent of the headcanon. Again, the game simply needs to acknowledge certain things (and it does) and not contradict me (and it doesn't). The headcanon fills in the blanks and lets me create a coherent and satisfying character. DA's implementation of race selection was just fine for this.

This is exactly correct. Well said.

#111
KC_Prototype

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I do like the idea of playing other species as the protagonists but not for this story. Ryder is human and the story demands he/she be one.