Hello,
I'm snooping around ME1's UPKs to see if I can find something that I can potentially tinker with and/or even write a simple code injector to allow creation of mods so I was wondering if anyone was successful in decompiling the bytecode found in BIOC_Base ? I see that there are a lot of *.Function, *.Structure, *.Class et cetera files in there, and I can assume what _some_ structures correlate to when I open them in a hex viewer, but I'm really sure how function files behave and if I could figure that one out I could _in theory_ be able to write executable code by ME.
So, does anyone have info or at least was partially successful in figuring this one out? Any help is greatly appreciated.
Cheers ![]()





Retour en haut







