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A way to decompile the bytecode from BIOC_Base?


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#1
Bithon

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Hello,

 

I'm snooping around ME1's UPKs to see if I can find something that I can potentially tinker with and/or even write a simple code injector to allow creation of mods so I was wondering if anyone was successful in decompiling the bytecode found in BIOC_Base ? I see that there are a lot of *.Function, *.Structure, *.Class et cetera files in there, and I can assume what _some_ structures correlate to when I open them in a hex viewer, but I'm really sure how function files behave and if I could figure that one out I could _in theory_ be able to write executable code by ME.

 

So, does anyone have info or at least was partially successful in figuring this one out? Any help is greatly appreciated.

 

Cheers :P



#2
Bithon

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Hate to do this, but bump?



#3
Deager

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No idea but have you looked over or asked about it at me3explorer.freeforums.org ? I know SirCyxrtyx has figured out some stuff.



#4
Bithon

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No, but I think I actually skimmed over a thread somewhere - could have been me3explorer's forums now that I think about it but I was in a hurry so I never really got back to it. Thanks for reminding me.

 

I will look into it. :)