For whatever reason, this question has been nibbling at the back of my mind for the past few days.
Every so often, someone asks the question: What is the best bonus power for _____? (This thread links to a few of those topics. I even replied to some of those questions; some of my answers are terrible in hindsight.)
But I got to thinking, what is the worst bonus power in the game?
At first, I thought the worst bonus power was Decoy. Decoy is probably the worst of the 'pets', castable only in front of you, making it useless as soon as you move up (which i do almost constantly). It works best if you can plant it in the middle of enemies, then run back, but at that point you can do so much more with other powers.
But Decoy is at least unique and works differently from other powers so that it is not taking up a role that you already have with other powers. You cannot really build a playstyle around it, but it can add a new dimension to your existing power set and can at least complement your other existing powers.
Then I thought it might be Barrier, since Fortification has better damage protection plus a lesser cooldown penalty, and can provide more power damage at rank 5; and Defense Matrix can restore shields when purged, even if its power damage bonus at rank 5 is only for tech powers. But Barrier has a unique purge mechanic (damages enemies in a radius and can lift unprotected enemies, setting them up for a biotic detonation), even if it is rather lackluster and hard to build a playstyle around it. Trust me, I tried.
But after thinking about it some more, I think the worst bonus power in the game is Carnage. What can you do with Carnage that you cannot already do with the other powers on each class?
- Soldier can detonate with Concussive Shot and prime for fire explosion with Incendiary Ammo.
- Adept can detonate with Throw (and Warp, and Shockwave, and Cluster Grenades). Adept cannot prime for fire explosions, but why bother? Against armor you have Warp and Throw which is quicker and can deal more damage anyway.
- Sentinel is pretty much the same as Adept. You have Warp and Throw.
- Infiltrator and Engineer have Incinerate, which has a shorter cooldown and also benefits from Sabotage's Tech Vulnerabilty at rank 6.
- Vanguard has Incendiary Ammo for priming, and can detonate with Charge, Nova, and Shockwave. And Carnage just gets in the way of Charge's cooldown if you like charging. And if you are charging you have no time for other powers that take up a cooldown anyway.
The only way I can see anyone taking Carnage is for some off-the-wall crazy build just for fun, and not because it actually provides any sort of unique benefit to a class.
What are your thoughts? Is Carnage the worst bonus power in the game, or do you think another bonus power is the worst bonus power in the game?





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